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Speed⁄Resistance Ideal: Difference between revisions
m (PikaSamus moved page Speed/Resistance Ideal to Speed⁄Resistance Ideal over redirect: We intentionally use fraction slash to avoid subpages) |
Thecornerman (talk | contribs) No edit summary |
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|image=[[File:Is feh spd res ideal 1.png]] | |image=[[File:Is feh spd res ideal 1.png]] | ||
|caption=Icon of the Spd/Res Ideal 1 skill in {{title|Heroes}}. | |caption=Icon of the Spd/Res Ideal 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|games={{title|Heroes}} | |games={{title|Heroes}} | ||
}} | }} | ||
'''Speed/Resistance Ideal''' | '''Speed/Resistance Ideal''' (Japanese: {{hl||速さ魔防の万全|Hayasa-mabō no banzen}} ''Speed/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Ideal 1''', '''Spd/Res Ideal 2''', '''Spd/Res Ideal 3''', and '''Spd/Res Ideal 4''' in order from lowest to highest. Spd/Res Ideal boosts its user's [[speed]] and [[resistance]] during combat when they have full [[HP]] or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Spd/Res Ideal 1) | |game1={{title|Heroes}}<br>(Spd/Res Ideal 1) | ||
|sprite1=[[File:Is feh spd res ideal 1.png|20px]] | |sprite1=[[File:Is feh spd res ideal 1.png|20px]] | ||
|effect1=Boosts user's [[ | |effect1=Boosts user's [[speed]] and [[resistance]] by 3 each during combat. | ||
|active1=User has full [[HP]] or an active bonus | |active1=User has full [[HP]] or an active bonus | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Spd/Res Ideal 2) | |game2={{title|Heroes}}<br>(Spd/Res Ideal 2) | ||
|sprite2=[[File:Is feh spd res ideal 2.png|20px]] | |sprite2=[[File:Is feh spd res ideal 2.png|20px]] | ||
|effect2=Boosts user's [[ | |effect2=Boosts user's [[speed]] and [[resistance]] by 4 each during combat. | ||
|active2=User has full [[HP]] or an active bonus | |active2=User has full [[HP]] or an active bonus | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(Spd/Res Ideal 3) | |game3={{title|Heroes}}<br>(Spd/Res Ideal 3) | ||
|sprite3=[[File:Is feh spd res ideal 3.png|20px]] | |sprite3=[[File:Is feh spd res ideal 3.png|20px]] | ||
|effect3=Boosts user's [[ | |effect3=Boosts user's [[speed]] and [[resistance]] by 5 each during combat. | ||
|active3=User has full [[HP]] or an active bonus | |active3=User has full [[HP]] or an active bonus | ||
|notes3=Cost: | |notes3=Cost: 240 SP | ||
|- | |- | ||
|game4={{title|Heroes}}<br>(Spd/Res Ideal 4) | |game4={{title|Heroes}}<br>(Spd/Res Ideal 4) | ||
|sprite4=[[File:Is feh spd res ideal 4.png|20px]] | |sprite4=[[File:Is feh spd res ideal 4.png|20px]] | ||
|effect4=Boosts user's [[ | |effect4=Boosts user's [[speed]] and [[resistance]] by 7 each during combat; additional +2 each if both activation criteria are active. | ||
|active4=User has full [[HP]] or an active bonus | |active4=User has full [[HP]] or an active bonus | ||
|notes4=Cost: | |notes4=Cost: 300 SP | ||
}} | }} | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Spd/Res Ideal 1)</small> | ||
| | |english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Spd/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、速さ、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Spd/Res Ideal 2)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Spd/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、速さ、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Spd/Res Ideal 3)</small> | |||
| | |english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Spd/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、速さ、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Spd/Res Ideal 4)</small> | |||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Spd/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Spd/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、速さ、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の速さ、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|eng-name=Speed/Resistance Ideal | |eng-name=Speed/Resistance Ideal | ||
|eng-mean=Abbreviated as '''Spd/Res Ideal'''. | |eng-mean=Abbreviated as '''Spd/Res Ideal'''. | ||
|jpn-name= | |jpn-name={{h|速さ魔防の万全|Hayasa-mabō no banzen}} | ||
|jpn-mean= | |jpn-mean=Speed/Magic defense perfection | ||
|span-name= | |span-name=Velocidad/Resistencia ideal | ||
|span-mean= | |span-mean=Ideal Speed/Resistance; abbreviated as '''{{lang|es|Vel/Res ideal}}''' in the European localization and as '''{{lang|es|Vel./Res. ideal}}''' in the Latin American localization. | ||
|fren-name= | |fren-name=Idéal Vitesse/Résistance | ||
|fren-mean= | |fren-mean=Speed/Resistance ideal; abbreviated as '''{{lang|fr|Idéal Vit/Rés}}'''. | ||
|ger-name= | |ger-name=Geschwindigkeit/Resistenz-Ideal | ||
|ger-mean= | |ger-mean=Speed/Resistance Ideal; abbreviated as '''{{lang|de|Ges./Res.-Ideal}}'''. | ||
|ital-name= | |ital-name=Velocità/Resistenza ideali | ||
|ital-mean= | |ital-mean=Speed/Resistance ideals; abbreviated as '''{{lang|it|Vel/Res ideali}}'''. | ||
|por | |por-name=Velocidade/Resistência ideal | ||
|por | |por-mean=Ideal Speed/Resistance; abbreviated as '''{{lang|pt|Vel./Res. ideal}}'''. | ||
|ch-trad-name= | |ch-trad-name={{h|速度魔防萬全|Sùdù mófáng wànquán}} | ||
|ch-trad-mean= | |ch-trad-mean=Thorough Speed/Magic defense | ||
}} | }} | ||
<!-- | <!-- |
Revision as of 17:14, 21 January 2023
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Speed/Resistance Ideal (Japanese: Speed/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Ideal 1, Spd/Res Ideal 2, Spd/Res Ideal 3, and Spd/Res Ideal 4 in order from lowest to highest. Spd/Res Ideal boosts its user's speed and resistance during combat when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Spd/Res Ideal 1) |
Boosts user's speed and resistance by 3 each during combat. | User has full HP or an active bonus | -- | Cost: 60 SP | |
Heroes (Spd/Res Ideal 2) |
Boosts user's speed and resistance by 4 each during combat. | User has full HP or an active bonus | -- | Cost: 120 SP | |
Heroes (Spd/Res Ideal 3) |
Boosts user's speed and resistance by 5 each during combat. | User has full HP or an active bonus | -- | Cost: 240 SP | |
Heroes (Spd/Res Ideal 4) |
Boosts user's speed and resistance by 7 each during combat; additional +2 each if both activation criteria are active. | User has full HP or an active bonus | -- | Cost: 300 SP |
Availability
Heroes
Units | Céline: Joyous Royal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の速さ、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Ideal |
Abbreviated as Spd/Res Ideal. |
Japanese |
速さ魔防の万全 |
Speed/Magic defense perfection |
Spanish |
Velocidad/Resistencia ideal |
Ideal Speed/Resistance; abbreviated as Vel/Res ideal in the European localization and as Vel./Res. ideal in the Latin American localization. |
French |
Idéal Vitesse/Résistance |
Speed/Resistance ideal; abbreviated as Idéal Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Ideal |
Speed/Resistance Ideal; abbreviated as Ges./Res.-Ideal. |
Italian |
Velocità/Resistenza ideali |
Speed/Resistance ideals; abbreviated as Vel/Res ideali. |
Portuguese |
Velocidade/Resistência ideal |
Ideal Speed/Resistance; abbreviated as Vel./Res. ideal. |
Traditional Chinese |
速度魔防萬全 |
Thorough Speed/Magic defense |