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Defense⁄Resistance Catch: Difference between revisions
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|eng-name=Defense/Resistance Catch | |eng-name=Defense/Resistance Catch | ||
|eng-mean=Abbreviated as '''Def/Res Catch'''. | |eng-mean=Abbreviated as '''Def/Res Catch'''. | ||
| | |jpn-name={{h|守備魔防の機先|Shubi-mabō no kisen}} | ||
| | |jpn-mean=Defense/Resistance Delay | ||
|span-sp-name=Captura Defensa/Resistencia | |span-sp-name=Captura Defensa/Resistencia | ||
|span-sp-mean=Defense/Resistance catch; abbreviated as '''{{lang|es|Captura Def/Res}}'''. | |span-sp-mean=Defense/Resistance catch; abbreviated as '''{{lang|es|Captura Def/Res}}'''. |
Revision as of 18:20, 23 October 2022
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Defense/Resistance Catch (Japanese: 守備魔防の機先 Defense/Resistance Delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Catch 1, Def/Res Catch 2, Def/Res Catch 3, and Def/Res Catch 4 in order from lowest to highest. Def/Res Catch boost its user's Defense and Resistance during combat whenever its target has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Def/Res Catch 1) |
Boosts user's Defense and Resistance by +3 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 60 SP | |
Heroes (Def/Res Catch 2) |
Boosts user's Defense and Resistance by +4 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 120 SP | |
Heroes (Def/Res Catch 3) |
Boosts user's Defense and Resistance by +5 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 240 SP | |
Heroes (Def/Res Catch 4) |
Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are active at once. | Target has full HP or an active penalty applied to it | -- | Cost: 300 SP |
Availability
Heroes
Units | Freyr: Estival Dreams |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Catch |
Abbreviated as Def/Res Catch. |
Japanese |
守備魔防の機先 |
Defense/Resistance Delay |
Spanish (Spain) |
Captura Defensa/Resistencia |
Defense/Resistance catch; abbreviated as Captura Def/Res. |
Spanish (Latin America) |
Presa Defensa/Resistencia |
Defense/Resistance capture; abbreviated as Presa Def./Res. |
French |
Prise Défense/Résistance |
Defense/Resistance hold; abbreviated as Prise Déf/Rés. |
German |
Verteidigung/Resistenz-Fang |
Defense/Resistance Catch; abbreviated as Ver./Res.-Fang. |
Italian |
Cogli Difesa/Resistenza |
Grasped Defense/Resistance; abbreviated as Cogli Dif/Res. |
Portuguese (Brazil) |
Captura Defesa/Resistência |
Defense/Resistance capture; abbreviated as Capt. Def./Res. |
Traditional Chinese |
防守魔防的先機 |
Defense/Resistance key movement |