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Attack⁄Resistance Finish: Difference between revisions
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|image=[[File:Is feh atk res finish 1.png]] | |image=[[File:Is feh atk res finish 1.png]] | ||
|caption=Icon of the Atk/Res Finish 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Res Finish 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Resistance Finish''' | '''Attack/Resistance Finish''' (Japanese: {{hl|攻撃魔防の秘奥|Kōgeki mabō no hiō}} ''Attack/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Finish 1''', '''Atk/Res Finish 2''', '''Atk/Res Finish 3''', and '''Atk/Res Finish 4''' in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user's [[attack (stat)|attack]] and [[resistance]], and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Res Finish 1 | ||
| | |type=A | ||
|effect=If user is within 3 spaces of an ally, grants +2 each to user's [[attack (stat)|attack]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px]] | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Res Finish 2 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | |||
|sp=120 | |||
|pre=[[Attack⁄Resistance Finish|Atk/Res Finish 1]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Res Finish 3 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | |||
|sp=240 | |||
|pre=[[Attack⁄Resistance Finish|Atk/Res Finish 2]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Res Finish 4 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +7 each to user's [[attack (stat)|attack]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | |||
|sp=300 | |||
|pre=[[Attack⁄Resistance Finish|Atk/Res Finish 3]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Finish 1)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Finish 2)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Finish 3)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Finish 4)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 51: | Line 81: | ||
|eng-name=Attack/Resistance Finish | |eng-name=Attack/Resistance Finish | ||
|eng-mean=Abbreviated as '''Atk/Res Finish'''. | |eng-mean=Abbreviated as '''Atk/Res Finish'''. | ||
| | |jpn-name={{h|攻撃魔防の秘奥|Kōgeki mabō no hiō}} | ||
| | |jpn-mean=Attack/Magic defense mystery | ||
|span-name= | |span-name=Final Ataque/Resistencia | ||
|span-mean=Attack/Resistance end; abbreviated as '''{{lang|es|Final Ata/Res}}''' in the European localization and as '''{{lang|es|Final Atq./Res.}}''' in the American localization. | |||
|fren-name= | |fren-name=Finition Attaque/Résistance | ||
|fren-mean= | |fren-mean=Attack/Resistance finishing; abbreviated as '''{{lang|fr|Finition Atq/Rés}}'''. | ||
|ger-name= | |ger-name=Angriff/Resistenz-Anstoß | ||
|ger-mean= | |ger-mean=Attack/Resistance Offense; abbreviated as '''{{lang|de|A/R-Anstoß}}'''. | ||
|ital-name= | |ital-name=Finale Attacco/Resistenza | ||
|ital-mean= | |ital-mean=Attack/Resistance finale; abbreviated as '''{{lang|it|Finale Att/Res}}'''. | ||
|por-br-name= | |por-br-name=Final Ataque/Resistência | ||
|por-br-mean= | |por-br-mean=Attack/Resistance end; abbreviated as '''{{lang|pt|Final Atq./Res.}}''' | ||
|ch-trad-name= | |ch-trad-name={{h|攻擊魔防的奧秘|Gōngjí mó fáng de àomì}} | ||
|ch-trad-mean | |ch-trad-mean=Attack/Magic defense mystery | ||
}} | }} | ||
<!-- | <!-- | ||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Atk/Spd Finish]] | *[[Atk/Spd Finish]] | ||
*[[Atk/Def Finish]]<!-- | |||
*[[Spd/Def Finish]]--> | |||
*[[Spd/Res Finish]] | |||
*[[Def/Res Finish]] | *[[Def/Res Finish]] | ||
{{NavPassiveAH}} | {{NavPassiveAH}} |
Latest revision as of 00:22, 1 October 2023
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Attack/Resistance Finish (Japanese: 攻撃魔防の秘奥 Attack/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Finish 1, Atk/Res Finish 2, Atk/Res Finish 3, and Atk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user's attack and resistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Finish 1) |
A | If user is within 3 spaces of an ally, grants +2 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Finish 2) |
A | If user is within 3 spaces of an ally, grants +4 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Atk/Res Finish 1 | ✓ | -- | ||
Heroes (Atk/Res Finish 3) |
A | If user is within 3 spaces of an ally, grants +6 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Atk/Res Finish 2 | ✓ | -- | ||
Heroes (Atk/Res Finish 4) |
A | If user is within 3 spaces of an ally, grants +7 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Atk/Res Finish 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Finish 1 | Atk/Res Finish 2 | Atk/Res Finish 3 | Atk/Res Finish 4 | |
Unit (★★★★) | Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | — |
Unit (★★★★★) | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Finish 1) |
If unit is within 3 spaces of an ally, grants
Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Atk/Res Finish 2) |
If unit is within 3 spaces of an ally, grants
Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Atk/Res Finish 3) |
If unit is within 3 spaces of an ally, grants
Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Atk/Res Finish 4) |
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Finish |
Abbreviated as Atk/Res Finish. |
Japanese |
攻撃魔防の秘奥 |
Attack/Magic defense mystery |
Spanish |
Final Ataque/Resistencia |
Attack/Resistance end; abbreviated as Final Ata/Res in the European localization and as Final Atq./Res. in the American localization. |
French |
Finition Attaque/Résistance |
Attack/Resistance finishing; abbreviated as Finition Atq/Rés. |
German |
Angriff/Resistenz-Anstoß |
Attack/Resistance Offense; abbreviated as A/R-Anstoß. |
Italian |
Finale Attacco/Resistenza |
Attack/Resistance finale; abbreviated as Finale Att/Res. |
Portuguese (Brazil) |
Final Ataque/Resistência |
Attack/Resistance end; abbreviated as Final Atq./Res. |
Traditional Chinese |
攻擊魔防的奧秘 |
Attack/Magic defense mystery |