Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Wolf Queen Fang: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "|jap-" to "|jpn-") |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Item Infobox | ||
| | |type=[[Beast]] | ||
| | |bearer=[[Nailah]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Wolf Queen Fang''' (Japanese: {{hl|狼女王の牙|Ōkami-joō no kiba}} ''Wolf Queen's Fang'') is a weapon [[Skills|skill]] in the [[beast]] category which debuted in {{FEH}} | '''Wolf Queen Fang''' (Japanese: {{hl|狼女王の牙|Ōkami-joō no kiba}} ''Wolf Queen's Fang'') is a weapon [[Skills|skill]] in the [[beast]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Nailah]]. Wolf Queen Fang reduces the cooldown for the user's special skills, boosts the user's [[attack (stat)|attack]] and [[speed]] based on the number of nearby allies, and boosts the user's damage with a special skill when the user transforms. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH|y}} | ||
| | {{WeaponDataCell FEH | ||
|refine=Unrefined | |||
|type=Beast | |||
| | |mt=14 | ||
|rng=1 | |||
|sp=400 | |||
|pre=[[Adult (Infantry)]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Grants +⁠([number of allies within 2 spaces] × 2; maximum: 6) each to [[attack (stat)|attack]] and [[speed]] to user during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Beast | |||
|mt=14 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +3 HP.<br>Enables Canto (Rem. +1) (Unit can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement + 1) spaces) while transformed.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Beast | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Beast | |||
|mt=14 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Beast | |||
|mt=14 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Beast | |||
|mt=14 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>During combat, boosts unit's Atk/Spd by<br>number of allies within 2 spaces × 2. (Maximum<br>bonus of +6 to each stat.) At start of turn, if<br>unit is adjacent to only beast or dragon allies or<br>if unit is not adjacent to any ally, unit transforms<br>(otherwise, unit reverts). If unit transforms,<br>grants Atk+2 and deals +10 damage when<br>Special triggers. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘中、攻撃、速さが<br>周囲2マス以内の味方の人数×2だけ上昇<br>(各能力の強化の最大値は+6)<br><br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ<br>奥義発動時、奥義によるダメージ+10 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe's HP ≥ 75% or unit is<br>within 3 spaces of an ally, grants Atk/Spd+5 to<br>unit during combat, and also, if both conditions<br>are met, inflicts Atk/Def-5 on foe during combat.<br>At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts). If<br>unit transforms, grants Atk+2, deals +7 damage<br>when Special triggers, and neutralizes effects<br>that grant "Special cooldown charge +X" to foe<br>or inflict "Special cooldown charge -X" on unit. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、敵のHPが75%以上の時、または、周囲<br>3マス以内に味方がいる時、戦闘中、攻撃速さ+5<br>戦闘開始時、敵のHPが75%以上の時、かつ、周囲<br>3マス以内に味方がいる時、戦闘中、敵の攻撃守備-5<br><br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ<br>奥義発動時、奥義によるダメージ+7、<br>戦闘中、敵の奥義発動カウント変動量+を無効、かつ<br>自身の奥義発動カウント変動量-を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=Enables【Canto (Rem. +1)】while transformed.<br><br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 during combat, and also,<br>when unit deals damage (even 0 damage) to<br>foe during combat, restores 7 HP to unit.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.) | |||
|japanese=化身時、【再移動(残り+1)】を発動可能<br><br>戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ、守備、魔防+4、かつ<br>戦闘中、自分の攻撃でダメージを与えた時、<br>HP7回復(与えたダメージが0でも効果は発動)<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
Line 81: | Line 116: | ||
|ital-name=Zanna regale | |ital-name=Zanna regale | ||
|ital-mean=Regal fang | |ital-mean=Regal fang | ||
|por | |por-name=Presa lupina | ||
|por | |por-mean=Lupine fang | ||
|ch-trad-name={{h|狼女王之牙|láng nǚwáng zhī yá}} | |ch-trad-name={{h|狼女王之牙|láng nǚwáng zhī yá}} | ||
|ch-trad-mean=Wolf queen's fang | |ch-trad-mean=Wolf queen's fang | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 92: | Line 127: | ||
==See also== | ==See also== | ||
--> | |||
{{NavBeastH}} | {{NavBeastH}} |
Latest revision as of 13:28, 29 March 2024
| ||||||
|
Wolf Queen Fang (Japanese: 狼女王の牙 Wolf Queen's Fang) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Nailah. Wolf Queen Fang reduces the cooldown for the user's special skills, boosts the user's attack and speed based on the number of nearby allies, and boosts the user's damage with a special skill when the user transforms.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants −1 special cooldown count. Grants +([number of allies within 2 spaces] × 2; maximum: 6) each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
Heroes (refine: +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +3 HP. Enables Canto (Rem. +1) (Unit can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces) while transformed. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. | |||
Heroes (refine: +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nailah: Unflinching Eye |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
奥義が発動しやすい(発動カウント-1)
戦闘中、攻撃、速さが 周囲2マス以内の味方の人数×2だけ上昇 (各能力の強化の最大値は+6) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+10 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75% or unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if both conditions are met, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、敵のHPが75%以上の時、または、周囲 3マス以内に味方がいる時、戦闘中、攻撃速さ+5 戦闘開始時、敵のHPが75%以上の時、かつ、周囲 3マス以内に味方がいる時、戦闘中、敵の攻撃守備-5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
Enables【Canto (Rem. +1)】while transformed.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, when unit deals damage (even 0 damage) to foe during combat, restores 7 HP to unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
化身時、【再移動(残り+1)】を発動可能
戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+4、かつ 戦闘中、自分の攻撃でダメージを与えた時、 HP7回復(与えたダメージが0でも効果は発動) 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Wolf Queen Fang |
-- |
Japanese |
狼女王の牙 |
Wolf Queen's Fang |
Spanish |
Colmillo lupino |
Lupine fang |
French |
Croc de reine |
Queen's fang |
German |
Wolfzahn |
Wolf Fang |
Italian |
Zanna regale |
Regal fang |
Portuguese |
Presa lupina |
Lupine fang |
Traditional Chinese |
狼女王之牙 |
Wolf queen's fang |