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Bride's Fang: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Bride's Fang
|type=[[Beast]]
|image=[[File:Is feh bride's fang.png]]
|bearer=[[Nailah]]
|caption=The Bride's Fang as it appears in {{title|Heroes}}.
|first={{title|Heroes}}
|help_text=
|type=Offensive ([[Green beast]])
|games=
*{{title|Heroes}}
}}
}}


'''Bride's Fang''' <!--(Japanese: {{hover|???|???}} ''???'')--> is an offensive [[Skills|skill]] in the [[green beast]] category which debuted in {{FEH}}. It is a [[personal weapon]] of the bridal version of [[Nailah]]. Bride's Fang is a skill that, in addition to accelerating the cooldown count for its wielder's special skills, drops its target's [[Attack (stat)|Attack]], [[Speed]], and [[Defense]] during combat with a high-[[Hit point|HP]] target and further accelerates special skill cooldown should a special skill trigger before or during such combat in which the user made an attack.
'''Bride's Fang''' (Japanese: {{hl|狼花嫁の牙|Rōhanayome no kiba}} ''Wolf Bride's Fang'') is a weapon [[Skills|skill]] in the [[beast]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the bridal version of [[Nailah]]. When a foe has high [[HP]], Bride's Fang reduces the foe's [[attack (stat)|attack]], [[speed]], and [[defense]], and reduces the user's special cooldown count after their special triggers.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH|y}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|ranko={{GreenBeastFEH}} 5{{star}}
|type=Beast
|mto=14
|mt=14
|wto=--
|rng=1
|hito=--
|sp=400
|crto=--
|pre=[[Adult (Infantry)]]
|rngo=1
|use=[[File:Is feh infantry.png|20px|Infantry]]
|useso=Infinite
|inherit=n
|wortho=400 SP
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] 75% at start of combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe during combat, and if user's special triggers before or during combat and user attacked during combat, grants −1&nbsp;special cooldown count to user after combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, and user deals +10&nbsp;damage when special triggers.
|wexo=--
|noteso=Accelerates Special trigger (cooldown count-1).<br>If target's [[Hit point|HP]] is 75% or higher, drops target's [[Attack (stat)|Attack]], [[Speed]], and [[Defense]] by -5 each during combat, and further accelerates user's cooldown count by -1 after combat if user's special skill triggered before or during combat in which user attacked.<br>At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2, and user's damage output is increased by +10 when triggering special skill.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Beast
|mt=14
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|use=[[File:Is feh infantry.png|20px|Infantry]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>At start of turn, grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe and foe's first attack deals −40%&nbsp;damage during combat, and if user's special triggers before or during combat, grants −2&nbsp;special cooldown count to user after combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, user deals +7&nbsp;damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge.<br>Grants +3&nbsp;HP.<br>Enables Canto (Rem. +1) (Unit can move (remaining movement + 1)&nbsp;spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than granted by Canto) while transformed.<br>If user is transformed at start of turn, grants "unit cannot be slowed by passable terrain" and "unit can move 1&nbsp;extra space" to user for 1&nbsp;turn.<br>If user's HP ≥ 25% at start of turn, inflicts −4 each to attack, speed, defense, and resistance on foe during combat, restores 7&nbsp;HP to user after combat, and when user's special triggers (excluding are-of-effect specials), neutralizes foe's non-special "reduces damage by X%" effects.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Beast
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|use=[[File:Is feh infantry.png|20px|Infantry]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3&nbsp;spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3&nbsp;spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, user deals +7&nbsp;damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Beast
|mt=14
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|use=[[File:Is feh infantry.png|20px|Infantry]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3&nbsp;spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3&nbsp;spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, user deals +7&nbsp;damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Beast
|mt=14
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|use=[[File:Is feh infantry.png|20px|Infantry]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3&nbsp;spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3&nbsp;spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, user deals +7&nbsp;damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Beast
|mt=14
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|use=[[File:Is feh infantry.png|20px|Infantry]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] ≥ 75% or user is within 3&nbsp;spaces of ally at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user during combat, and if foe's HP ≥ 75% and user is within 3&nbsp;spaces of ally, inflicts −5 each to attack and [[defense]] on foe during combat.<br>If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -&NoBreak;beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2&nbsp;attack to user, user deals +7&nbsp;damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Nailah|Nailah: Blessed Queen]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe's HP ≥ 75%, inflicts<br>Atk/Spd/Def-5 on foe during combat, and if<br>Special triggers before or during combat and<br>unit attacked, grants Special cooldown count-1<br>after combat.<br><br>At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts).<br>If unit transforms, grants Atk+2 and deals +10<br>damage when Special triggers.
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、速さ、守備-5、かつ<br>戦闘(または戦闘前)で奥義を発動し<br>戦闘中に攻撃していた場合、<br>戦闘後、奥義発動カウント-1<br><br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ<br>奥義発動時、奥義によるダメージ+10
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of turn, grants Special cooldown count-1.<br>If unit initiates combat or if foe's HP ≥ 75% at<br>start of combat, inflicts Atk/Spd/Def-5 on foe<br>and reduces damage from foe's first attack by<br>40% during combat ("first attack" normally<br>means only the first strike; for effects that<br>grant "unit attacks twice," it means the first<br>and second strikes), and also, if Special<br>triggers before or during combat, grants<br>Special cooldown count-2 after combat.<br>At start of turn, if unit is adjacent to only<br>beast or dragon allies or if unit is not adjacent<br>to any ally, unit transforms (otherwise, unit<br>reverts). If unit transforms, grants Atk+2,<br>deals +7 damage when Special triggers, and<br>neutralizes effects that grant "Special cooldown<br>charge +X" to foe or inflict "Special cooldown<br>charge -X" on unit.
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>ターン開始時、奥義発動カウント-1<br><br>自分から攻撃した時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、速さ、守備-5、自分が<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減、<br>戦闘(または戦闘前)で奥義を発動した場合、<br>戦闘後、奥義発動カウント-2<br><br>ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ<br>奥義発動時、奥義によるダメージ+7、<br>戦闘中、敵の奥義発動カウント変動量+を無効、かつ<br>自身の奥義発動カウント変動量-を無効
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=Enables【Canto (Rem. +1)】while transformed.<br><br>At start of turn, if unit's transform conditions<br>are met, grants "unit cannot be slowed by<br>terrain (does not apply to impassable terrain)"<br>to unit for 1 turn and unit can move 1 extra<br>space (that turn only; does not stack).<br>At start of combat, if unit's HP ≥ 25%, inflicts<br>Atk/Spd/Def-4 on foe during combat, restores<br>7 HP to unit after combat, and also, when unit's<br>Special triggers (excluding area-of-effect<br>Specials), neutralizes foe's "reduces damage<br>by X%" effects from foe's non-Special skills.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=化身時、【再移動(残り+1)】を発動可能<br><br>ターン開始時、化身状態になる条件を満たしていれば、<br>自分に「自分が移動可能な地形を平地のように移動可能」、<br>「移動+1」(重複しない)を付与(1ターン)<br><br>戦闘開始時、自身のHPが25%以上なら<br>戦闘中、敵の攻撃、速さ、守備-4、<br>自身の奥義発動時、敵の奥義以外のスキルによる<br>「ダメージを◯◯%軽減」を無効(範囲奥義を除く)、<br>戦闘後、自分は、7回復<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
}}
 
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Bride's Fang
|eng-name=Bride's Fang
|eng-mean=
|jpn-name={{h|狼花嫁の牙|Rōhanayome no kiba}}
|jap-name=<!--{{hover|???|???}}-->
|jpn-mean=Wolf Bride's Fang
|jap-mean=
|span-name=Colmillo nupcial
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions. If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-mean=Nuptial fang
|span-mean=
|fren-name=Croc de mariée
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|fren-mean=Bride's fang
|span-sp-mean=
|ger-name=Brautzahn
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|ger-mean=Bride Fang
|span-la-mean=
|ital-name=Zanna da sposa
|fren-name=
|ital-mean=Spouse's fang
|fren-mean=
|por-name=Presa nupcial
|ger-name=
|por-mean=Nuptial fang
|ger-mean=
|ch-trad-name={{h|狼新娘之牙|láng xīnniáng zhī yá}}
|ital-name=
|ch-trad-mean=Wolf bride's fang
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|Mandarin: ???; Cantonese: ???}}-->
|ch-trad-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
<gallery>
<gallery>
Is feh bride's fang.png|The Bride's Fang as it appears in {{title|Heroes}}.
</gallery>
</gallery>


==See also==
==See also==
 
-->
 
{{NavBeastH}}
{{NavBeastH}}

Latest revision as of 02:32, 5 April 2024

Bride's Fang

No image available.

Type

Beast

Wielder(s)

Nailah

First game

Heroes

Bride's Fang (Japanese: 狼花嫁の牙 Wolf Bride's Fang) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the bridal version of Nailah. When a foe has high HP, Bride's Fang reduces the foe's attack, speed, and defense, and reduces the user's special cooldown count after their special triggers.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Infantry) Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% at start of combat, inflicts −5 each to attack, speed, and defense on foe during combat, and if user's special triggers before or during combat and user attacked during combat, grants −1 special cooldown count to user after combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user deals +10 damage when special triggers.
Heroes
(refine: +Effect)
Is feh wpn bride's fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
At start of turn, grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack, speed, and defense on foe and foe's first attack deals −40% damage during combat, and if user's special triggers before or during combat, grants −2 special cooldown count to user after combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge.
Grants +3 HP.
Enables Canto (Rem. +1) (Unit can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto) while transformed.
If user is transformed at start of turn, grants "unit cannot be slowed by passable terrain" and "unit can move 1 extra space" to user for 1 turn.
If user's HP ≥ 25% at start of turn, inflicts −4 each to attack, speed, defense, and resistance on foe during combat, restores 7 HP to user after combat, and when user's special triggers (excluding are-of-effect specials), neutralizes foe's non-special "reduces damage by X%" effects.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Nailah: Blessed Queen

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, inflicts
Atk/Spd/Def-5 on foe during combat, and if
Special triggers before or during combat and
unit attacked, grants Special cooldown count-1
after combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2 and deals +10
damage when Special triggers.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、速さ、守備-5、かつ
戦闘(または戦闘前)で奥義を発動し
戦闘中に攻撃していた場合、
戦闘後、奥義発動カウント-1

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+10
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
At start of turn, grants Special cooldown count-1.
If unit initiates combat or if foe's HP ≥ 75% at
start of combat, inflicts Atk/Spd/Def-5 on foe
and reduces damage from foe's first attack by
40% during combat ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first
and second strikes), and also, if Special
triggers before or during combat, grants
Special cooldown count-2 after combat.
At start of turn, if unit is adjacent to only
beast or dragon allies or if unit is not adjacent
to any ally, unit transforms (otherwise, unit
reverts). If unit transforms, grants Atk+2,
deals +7 damage when Special triggers, and
neutralizes effects that grant "Special cooldown
charge +X" to foe or inflict "Special cooldown
charge -X" on unit.
奥義が発動しやすい(発動カウント-1)

ターン開始時、奥義発動カウント-1

自分から攻撃した時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、速さ、守備-5、自分が
最初に受けた攻撃と2回攻撃のダメージを40%軽減、
戦闘(または戦闘前)で奥義を発動した場合、
戦闘後、奥義発動カウント-2

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Refined: +effect)
Enables【Canto (Rem. +1)】while transformed.

At start of turn, if unit's transform conditions
are met, grants "unit cannot be slowed by
terrain (does not apply to impassable terrain)"
to unit for 1 turn and unit can move 1 extra
space (that turn only; does not stack).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-4 on foe during combat, restores
7 HP to unit after combat, and also, when unit's
Special triggers (excluding area-of-effect
Specials), neutralizes foe's "reduces damage
by X%" effects from foe's non-Special skills.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
化身時、【再移動(残り+1)】を発動可能

ターン開始時、化身状態になる条件を満たしていれば、
自分に「自分が移動可能な地形を平地のように移動可能」、
「移動+1」(重複しない)を付与(1ターン)

戦闘開始時、自身のHPが25%以上なら
戦闘中、敵の攻撃、速さ、守備-4、
自身の奥義発動時、敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を無効(範囲奥義を除く)、
戦闘後、自分は、7回復

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bride's Fang

--

Japanese

狼花嫁の牙

Wolf Bride's Fang

Spanish

Colmillo nupcial

Nuptial fang

French

Croc de mariée

Bride's fang

German

Brautzahn

Bride Fang

Italian

Zanna da sposa

Spouse's fang

Portuguese

Presa nupcial

Nuptial fang

Traditional Chinese

狼新娘之牙

Wolf bride's fang

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw