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Gjöll: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh gjöll.png]] | |image=[[File:Is feh gjöll.png]] | ||
|caption=The Gjöll as it appears in {{title|Heroes}}. | |caption=The Gjöll as it appears in {{title|Heroes}}. | ||
| | |type=[[Sword]] | ||
| | |bearer=[[Hríd]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Gjöll''' | '''Gjöll''' (Japanese: {{hl|ギョッル|Gyorru}} ''Gjöll'') is a weapon [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}. It is a [[personal weapon]] of [[Hríd]]. Gjöll guarantees a follow-up attack against a target debuffed by a skill such as [[Panic Ploy]] or the [[List of skills in Fire Emblem Heroes/Passive skills#Type C|Threaten family]] or inflicted with a negative status effect that stops counterattacks or restricts movement, and denies that target a chance to perform a follow-up strike of their own. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Sword | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Sword]] | ||
|inherit=n | |||
| | |notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks.<br>If user's [[HP]] ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] on foe during combat.<br>Grants +3 HP.<br>If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and defense on foe and inflicts −⁠(bonus on foe's stat × 2; calculated independently) each to attack and defense on foe during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Sword | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks.<br>If user's [[HP]] ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] on foe during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks.<br>If user's [[HP]] ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] on foe during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks.<br>If user's [[HP]] ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] on foe during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If penalty is active on foe, user makes guaranteed [[follow-up attack]] and foe cannot make follow-up attacks.<br>If user's [[HP]] ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] on foe during combat.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined) | |||
|english=Grants Atk+3. If a penalty inflicted by a skill like<br>Panic or Threaten and/or a negative status<br>effect (preventing counterattacks or restricting<br>movement) is active on foe, unit makes a<br>guaranteed follow-up attack and foe cannot. | |||
|japanese=攻撃+3<br>敵が不利な状態異常を受けている時、<br>自分は絶対追撃、敵は追撃不可<br>(不利な状態異常…<br> 「敵の次回行動終了まで」の効果全般<br> 弱化、移動制限、パニック、反撃不可、相性激化等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined) | |||
|english=Grants Atk+3. If【Penalty】is active on<br>foe, unit makes a guaranteed follow-up attack<br>and foe cannot make a follow-up attack.<br>At start of combat, if unit's HP ≥ 25% or<br>if【Penalty】is active on foe, inflicts<br>Atk/Def-5 on foe during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=攻撃+3<br>敵が【不利な状態異常】を受けている時、<br>自分は絶対追撃、敵は追撃不可<br><br>戦闘開始時、自身のHPが25%以上の時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、守備-5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect) | |||
|english=If unit initiates combat or is within 2 spaces of<br>an ally, inflicts Atk/Def-5 on foe during combat<br>and inflicts penalty on foe's Atk/Def during<br>combat = current bonus on each of foe's stats<br>× 2. (Example: if foe has +7 bonus to Atk,<br>inflicts Atk-14 and Atk-5, for a net penalty<br>of Atk-12.) Calculates each stat penalty<br>independently. | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、敵の攻撃、守備-5、かつ、<br>敵の攻撃、守備が<br>敵が受けている攻撃、守備の<br>強化の値の2倍だけ減少(能力値ごとに計算)<br>(例えば、攻撃+7の強化を受けていれば、<br> +7-14-5で、攻撃-12となる) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Gjöll | |eng-name=Gjöll | ||
|eng-mean=From Gjöll, one of the eleven rivers of the Élivágar. | |eng-mean=From [[wikipedia:Gjöll|Gjöll]], one of the eleven rivers of the Élivágar that had existed since the beginning of the world in Norse mythology. | ||
| | |jpn-name={{h|ギョッル|Gyorru}} | ||
| | |jpn-mean=Gjöll | ||
|span-name= | |span-name=Gjöll | ||
|fren-name=Gjöll | |||
|ger-name=Gjöll | |||
|ital-name=Gjöll | |||
|por-name=Gjöll | |||
|ch-trad-name={{h|吉歐爾|Jí'ōu'ěr}} | |||
|fren-name= | |ch-trad-mean=Gjöll | ||
|ger-name= | |||
|ital-name= | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh gjöll.png|The Gjöll as it appears in {{title|Heroes}}. | Is feh gjöll.png|The Gjöll as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
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{{NavSwordH}} | {{NavSwordH}} | ||
Latest revision as of 19:04, 2 October 2023
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Gjöll (Japanese: ギョッル Gjöll) is a weapon skill in the sword category which debuted in Fire Emblem Heroes. It is a personal weapon of Hríd. Gjöll guarantees a follow-up attack against a target debuffed by a skill such as Panic Ploy or the Threaten family or inflicted with a negative status effect that stops counterattacks or restricts movement, and denies that target a chance to perform a follow-up strike of their own.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and defense on foe and inflicts −(bonus on foe's stat × 2; calculated independently) each to attack and defense on foe during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Hríd: Icy Blade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. |
攻撃+3
敵が不利な状態異常を受けている時、 自分は絶対追撃、敵は追撃不可 (不利な状態異常… 「敵の次回行動終了まで」の効果全般 弱化、移動制限、パニック、反撃不可、相性激化等) |
Heroes (Refined) |
Grants Atk+3. If【Penalty】is active on
foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
攻撃+3
敵が【不利な状態異常】を受けている時、 自分は絶対追撃、敵は追撃不可 戦闘開始時、自身のHPが25%以上の時、または 敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、守備-5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces of
an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、かつ、 敵の攻撃、守備が 敵が受けている攻撃、守備の 強化の値の2倍だけ減少(能力値ごとに計算) (例えば、攻撃+7の強化を受けていれば、 +7-14-5で、攻撃-12となる) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Gjöll |
From Gjöll, one of the eleven rivers of the Élivágar that had existed since the beginning of the world in Norse mythology. |
Japanese |
ギョッル |
Gjöll |
Spanish |
Gjöll |
-- |
French |
Gjöll |
-- |
German |
Gjöll |
-- |
Italian |
Gjöll |
-- |
Portuguese |
Gjöll |
-- |
Traditional Chinese |
吉歐爾 |
Gjöll |
Gallery
The Gjöll as it appears in Heroes.