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Gjöll
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Gjöll (Japanese: ギョッル Gjöll) is a weapon skill in the sword category which debuted in Fire Emblem Heroes. It is a personal weapon of Hríd. Gjöll guarantees a follow-up attack against a target debuffed by a skill such as Panic Ploy or the Threaten family or inflicted with a negative status effect that stops counterattacks or restricts movement, and denies that target a chance to perform a follow-up strike of their own.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and defense on foe and inflicts −(bonus on foe's stat × 2; calculated independently) each to attack and defense on foe during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If penalty is active on foe, user makes guaranteed follow-up attack and foe cannot make follow-up attacks. If user's HP ≥ 25% or penalty is active on foe at start of combat, inflicts −5 each to attack and defense on foe during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Hríd: Icy Blade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. |
攻撃+3
敵が不利な状態異常を受けている時、 自分は絶対追撃、敵は追撃不可 (不利な状態異常… 「敵の次回行動終了まで」の効果全般 弱化、移動制限、パニック、反撃不可、相性激化等) |
Heroes (Refined) |
Grants Atk+3. If【Penalty】is active on
foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
攻撃+3
敵が【不利な状態異常】を受けている時、 自分は絶対追撃、敵は追撃不可 戦闘開始時、自身のHPが25%以上の時、または 敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、守備-5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces of
an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、かつ、 敵の攻撃、守備が 敵が受けている攻撃、守備の 強化の値の2倍だけ減少(能力値ごとに計算) (例えば、攻撃+7の強化を受けていれば、 +7-14-5で、攻撃-12となる) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Gjöll |
From Gjöll, one of the eleven rivers of the Élivágar that had existed since the beginning of the world in Norse mythology. |
Japanese |
ギョッル |
Gjöll |
Spanish |
Gjöll |
-- |
French |
Gjöll |
-- |
German |
Gjöll |
-- |
Italian |
Gjöll |
-- |
Portuguese |
Gjöll |
-- |
Traditional Chinese |
吉歐爾 |
Gjöll |
Gallery
The Gjöll as it appears in Heroes.