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Fair-Fight Blade
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Fair-Fight Blade (Japanese: 真っ向勝負の剛剣 Strong sword of head-on competition) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Diamant. Fair-Fight Blade grants a number of effects to the user when their HP is not low, and grants additional effects based on which unit initiates combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
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16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance, user deals +(user's defense × 25%) damage, foe deals −(user's defense × 25%) damage (excluding area-of-effect specials), neutralizes effects from user's and foe's non-special skills that reduce damage by percentage, neutralizes effects that guarantee user's or foe's follow-up attack, and either unit can only follow up if (unit's speed − opponent's speed) ≥ 25. If user's HP ≥ 25% at start of combat and user initiates combat, grants −1 special cooldown count before user's first attack. If user's HP ≥ 25% and foe initiates combat, neutralizes effects that reduce user's special cooldown charge during combat, and if user deals damage (including 0 damage) using a special during combat, restores 10 HP to user. |
Availability
Method | Data |
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Unit (★★★★★) | Diamant: Rising Power |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、かつ 与えるダメージ+自分の守備の25%、 受けるダメージ-自分の守備の25% (範囲奥義を除く)、かつ 自分と敵は、戦闘中、奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効(範囲奥義を除く)、 絶対追撃を無効、追撃の速さ条件+20 (例えば、追撃の速さ条件+20であれば、 速さの差が25以上なければ追撃できない) (同系統スキル複数の時、効果は累積する) 戦闘開始時、 自身のHPが25%以上で、自分から攻撃した時、 戦闘中、自分の最初の攻撃前に 自身の奥義発動カウント-1 戦闘開始時、 自身のHPが25%以上で、敵から攻撃された時、 戦闘中、自身の奥義発動カウント変動量-を無効、かつ 戦闘中、奥義による攻撃でダメージを与えた時、10回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Fair-Fight Blade |
References Fair Fight, Diamant's personal skill in Engage. |
Japanese |
真っ向勝負の剛剣 |
Strong sword of head-on competition |
Spanish |
Hoja cara a cara |
Head-to-head blade |
French |
Épée juste |
Just sword |
German |
Faire Klinge |
Fair Blade |
Italian |
Lama lotta leale |
Loyal fight blade |
Portuguese |
Espada ávida |
Avid sword |
Traditional Chinese |
正面對決的剛劍 |
Strong sword of head-on competition |
Gallery
Fair-Fight Blade as it appears in Heroes.