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Conjurer Curios
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Conjurer Curios (Japanese: 魔月の祭器 Magic Moon Ritual Wand) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of the Halloween variation of Hector. Conjurer Curios deals bonus damage to armored units, boosts its user's attack at all times, and boosts all of its user's stats in combat with a foe with less than 100% HP at the start of combat or during an odd-numbered turn.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
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16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. |
Heroes (refine: +Effect) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(60 if foe can make a follow-up attack; 30 otherwise)% damage. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, inflicts −(user's attack at start of combat × 10%) each to attack and defense on foe during combat, and restores 7 HP to user after combat. |
Heroes (refine: +Atk) |
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18 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(60 if foe can make a follow-up attack; 30 otherwise)% damage. Grants +5 HP. |
Heroes (refine: +Spd) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(60 if foe can make a follow-up attack; 30 otherwise)% damage. Grants +5 HP and +3 speed. |
Heroes (refine: +Def) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(60 if foe can make a follow-up attack; 30 otherwise)% damage. Grants +5 HP and +4 defense. |
Heroes (refine: +Res) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 attack. If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(60 if foe can make a follow-up attack; 30 otherwise)% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Hector: Dressed-Up Duo |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against armored foes. Grants Atk+3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. |
重装特効 攻撃+3
奇数ターン、または、 戦闘開始時の敵のHPが99%以下の時、 戦闘中、攻撃、速さ、守備、魔防+4 |
Heroes (Refined) |
Effective against armored foes. Grants Atk+3.
If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) |
重装特効 攻撃+3
奇数ターン、または、 戦闘開始時、敵のHPが99%以下の時、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを軽減 軽減値は、 敵が追撃可能なら60%、 そうでないなら30% |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、守備が、 戦闘開始時の自分の攻撃の10%だけ減少、 戦闘後、自分のHP7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Conjurer Curios |
-- |
Japanese |
魔月の祭器 |
Magic Moon Ritual Wand |
Spanish |
Báculo dúplice |
Double staff |
French |
Double bâton |
Double baton |
German |
Magie-Doppelstab |
Magic Double-Staff |
Italian |
Arnesi stregati |
Bewitched tool |
Portuguese |
Pirulito inusitado |
Unusual lollipop |
Traditional Chinese |
魔月祭器 |
Magic moon sacrificial vessel |
Gallery
The Conjurer Curios as it appears in Heroes.