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Flower of Ease: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh flower of ease.png]] | |image=[[File:Is feh flower of ease.png]] | ||
|caption=The Flower of Ease as it appears in {{title|Heroes}}. | |caption=The Flower of Ease as it appears in {{title|Heroes}}. | ||
| | |type=[[Sword]] | ||
| | |bearer=[[Mirabilis]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Flower of Ease''' (Japanese: {{hl|微睡の花の剣|Madoromi no hana no ken}} ''Slumbering Flower Sword'') is | '''Flower of Ease''' (Japanese: {{hl|微睡の花の剣|Madoromi no hana no ken}} ''Slumbering Flower Sword'') is a weapon [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Mirabilis]]. Flower of Ease drops the [[Attack (stat)|attack]], [[defense]], and [[resistance]] of any enemies within three columns the user that have any active penalties on them during combat. | ||
__toc__ | |||
{{clear}} | |||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Sword | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Sword]] | ||
|inherit=n | |||
| | |notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −3 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −4 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat.<br>If foe's [[HP]] ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat.<br>Grants +3 HP.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense during combat, user makes guaranteed [[follow-up attack]] during combat, and if user attacked in combat, after combat, inflicts stats on foes within 3 columns centered on user preventing counterattacks through their next actions. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Sword | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −4 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat.<br>If foe's [[HP]] ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −4 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat.<br>If foe's [[HP]] ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat.<br>Grants +5 HP and +3 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −4 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat.<br>If foe's [[HP]] ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foes within 3 columns center on user has an active penalty, inflicts −4 each to [[attack (stat)|attack]], [[defense]], and resistance on those foes during combat.<br>If foe's [[HP]] ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Res+3. If【Penalty】is active on any<br>foes within 3 columns centered on unit, inflicts<br>Atk/Def/Res-3 on those foes during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=魔防+3<br>自身を中心とした縦3列以内の敵は、<br>【不利な状態異常】を受けている時、<br>戦闘中、攻撃、守備、魔防-3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. If【Penalty】is active on any<br>foes within 3 columns centered on unit, inflicts<br>Atk/Def/Res-4 on those foes during combat.<br>At start of combat, if foe's HP ≥ 75%<br>or【Penalty】is active on foe, inflicts Atk/Def-5<br>on foe during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=魔防+3<br><br>自身を中心とした縦3列以内の敵は、<br>【不利な状態異常】を受けている時、<br>戦闘中、攻撃、守備、魔防-4<br><br>戦闘開始時、敵のHPが75%以上の時、または、<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、守備-5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, inflicts<br>Atk/Def-5 on foe and unit makes a guaranteed<br>follow-up attack during combat, and also,<br>after combat, if unit attacked, inflicts status<br>on foes within 3 columns centered on target<br>preventing counterattacks through their<br>next actions. | |||
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、敵の攻撃、守備-5、<br>自分は絶対追撃、かつ<br>戦闘中に攻撃していれば、戦闘後に<br>戦闘相手を中心とした縦3列以内の敵に<br>反撃不可の状態異常を付与<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Flower of Ease | |eng-name=Flower of Ease | ||
| | |jpn-name={{h|微睡の花の剣|Madoromi no hana no ken}} | ||
|jpn-mean=Slumbering Flower Sword | |||
| | |span-sp-name=Flor somnolienta | ||
|span-sp-mean=Drowsy flower | |||
|span-la-name=Flor de la calma | |||
|span-sp-name= | |span-la-mean=Flower of calm | ||
|span-sp-mean= | |fren-name=Fleur sereine | ||
|span-la-name= | |fren-mean=Serene flower | ||
|span-la-mean= | |ger-name=Linderungsblume | ||
|fren-name= | |ger-mean=Soothing Flower | ||
|fren-mean= | |ital-name=Fiore dell'agio | ||
|ger-name= | |ital-mean=Flower of ease | ||
|ger-mean= | |por-name=Flor sonolenta | ||
|ital-name= | |por-mean=Drowsy flower | ||
|ital-mean= | |ch-trad-name={{h|小憩之花劍|xiǎoqì zhī huā jiàn}} | ||
|por | |ch-trad-mean=Resting flower sword | ||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh flower of ease.png|The Flower of Ease as it appears in {{title|Heroes}}. | Is feh flower of ease.png|The Flower of Ease as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavSwordH}} | {{NavSwordH}} |
Latest revision as of 15:33, 2 October 2023
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Flower of Ease (Japanese: 微睡の花の剣 Slumbering Flower Sword) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Mirabilis. Flower of Ease drops the attack, defense, and resistance of any enemies within three columns the user that have any active penalties on them during combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −3 each to attack, defense, and resistance on those foes during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −4 each to attack, defense, and resistance on those foes during combat. If foe's HP ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat. Grants +3 HP. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense during combat, user makes guaranteed follow-up attack during combat, and if user attacked in combat, after combat, inflicts stats on foes within 3 columns centered on user preventing counterattacks through their next actions. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −4 each to attack, defense, and resistance on those foes during combat. If foe's HP ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −4 each to attack, defense, and resistance on those foes during combat. If foe's HP ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −4 each to attack, defense, and resistance on those foes during combat. If foe's HP ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foes within 3 columns center on user has an active penalty, inflicts −4 each to attack, defense, and resistance on those foes during combat. If foe's HP ≥ 75% or foe has active penalty at start of combat, inflicts −5 each to foe's attack and defense during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Mirabilis: Daydream |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If【Penalty】is active on any
foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
魔防+3
自身を中心とした縦3列以内の敵は、 【不利な状態異常】を受けている時、 戦闘中、攻撃、守備、魔防-3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined) |
Grants Res+3. If【Penalty】is active on any
foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
魔防+3
自身を中心とした縦3列以内の敵は、 【不利な状態異常】を受けている時、 戦闘中、攻撃、守備、魔防-4 戦闘開始時、敵のHPが75%以上の時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、守備-5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-5、 自分は絶対追撃、かつ 戦闘中に攻撃していれば、戦闘後に 戦闘相手を中心とした縦3列以内の敵に 反撃不可の状態異常を付与 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Flower of Ease |
-- |
Japanese |
微睡の花の剣 |
Slumbering Flower Sword |
Spanish (Spain) |
Flor somnolienta |
Drowsy flower |
Spanish (Latin America) |
Flor de la calma |
Flower of calm |
French |
Fleur sereine |
Serene flower |
German |
Linderungsblume |
Soothing Flower |
Italian |
Fiore dell'agio |
Flower of ease |
Portuguese |
Flor sonolenta |
Drowsy flower |
Traditional Chinese |
小憩之花劍 |
Resting flower sword |
Gallery
The Flower of Ease as it appears in Heroes.