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Everliving Breath: Difference between revisions
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Revision as of 06:34, 18 July 2022
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Everliving Breath is a weapon skill in the green breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Ymir. Everliving Breath is a skill that, in addition to boosting its user's Attack at all times, restores HP to and neutralizes any active penalties on the user and target of a Rally or movement assist skill and allies within two spaces of those units, and additionally boosts its user's stats with a guaranteed follow-up strike should the user's HP be sufficiently high; it also calculates damage using whichever of the enemy's defensive stats is lower when fighting against a two-range adversary.
Stats
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes | 5★ | 16 | -- | -- | -- | 1 | -- | ??? SP | -- | Boosts user's Attack by +3 at all times. If the user either uses or is the target of a Rally or movement assist skill, restore 10 HP to and neutralizes any active penalties on user, target, and allies within two spaces of them. If user has 25% or higher HP at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +5 each during combat and user makes a guaranteed follow-up strike. If target is a ranged unit, attack deals damage based on whichever of the enemy's Defense or Resistance is the lower value. |
Availability
Heroes
Units | Ymir: Life-Mother |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Everliving Breath |
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Gallery
- Is feh everliving breath.png
The Everliving Breath as it appears in Heroes.