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Wizened Breath
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Wizened Breath (Japanese: 老巧のブレス Experienced breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Bantu. Wizened Breath boosts its user's stats, and reduces its foe's states.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
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16 | 1 | 400 | -- | -- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. |
Heroes (refine: +Effect) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe cannot make follow-up attacks during combat. |
Heroes (refine: +Atk) |
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18 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. |
Heroes (refine: +Spd) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. |
Heroes (refine: +Def) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. |
Heroes (refine: +Res) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if no effect neutralizes penalties to foe's attack, speed, defense, and resistance, inflicts −(6 − current penalty on stat; minimum: 0; calculated independently) each to foe's attack, speed, defense, and resistance. If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack, speed, defense, and resistance through their next action after combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Bantu: Tiki's Guardian |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の攻撃、速さ、守備、魔防のそれぞれについて、 その能力値の弱化無効の効果を発動していない時、 その能力値が減少 減少値は、6-敵が受けているその能力値の弱化の値 (最低値0) 戦闘開始時、自身のHPが25%以上なら、 戦闘後、敵の攻撃、速さ、守備、魔防-6 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+4 to unit and foe cannot make a follow-up attack during combat. |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Wizened Breath |
-- |
Japanese |
老巧のブレス |
Experienced breath |
Spanish (Spain) |
Aliento avezado |
Seasoned breath |
Spanish (Latin America) |
Soplo avezado |
Seasoned breath |
French |
Souffle aguerri |
Seasoned breath |
German |
Erfahrener Atem |
Experienced Breath |
Italian |
Soffio savio |
Wise breath |
Portuguese |
Sopro sábio |
Wise breath |
Traditional Chinese |
老練吐息 |
Experienced breath |
Gallery
Wizened Breath as it appears in Heroes.