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Oracle's Breath
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Oracle's Breath (Japanese: 神託のブレス Oracle's breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Nah. Oracle's Breath is a skill that, in addition to boosting its user's attack, denies the target a follow-up strike if the user has an active bonus granted by a skill such as a Rally or a Hone.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If bonus is active on user, foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user is within 2 spaces of an ally at start of turn, grants +6 each to defense and resistance and +1 special cooldown charge per attack to user and allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and grants +(highest bonus to stat on allies within 2 spaces of user; calculated independently) each to user's attack, speed, defense, and resistance. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nah: Little Miss |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If a bonus granted by a skill like
Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
自身が強化(応援、鼓舞等)を受けている時、 敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Atk+3. At start of combat, if unit's
HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
攻撃+3
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 戦闘開始時、自身のHPが50%以上の時、または、 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of an
ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently. |
ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方の 守備、魔防+6、 「戦闘中、自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」 を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、戦闘中、 攻撃、速さ、守備、魔防+4、かつ、戦闘中、 攻撃、速さ、守備、魔防が、周囲2マス以内の味方の 攻撃、速さ、守備、魔防の強化の最大値だけ上昇 (最大値は各能力値ごとに計算) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Oracle's Breath |
-- |
Japanese |
神託のブレス |
Oracle's breath |
Spanish (Spain) |
Aliento oráculo |
Oracle breath |
Spanish (Latin America) |
Soplo oráculo |
Oracle breath |
French |
Souffle d'oracle |
Oracle's breath |
German |
Orakelatem |
Oracle Breath |
Italian |
Soffio dell'oracolo |
Breath of the oracle |
Portuguese |
Sopro do oráculo |
Breath of the oracle |
Traditional Chinese |
神諭吐息 |
Oracle breath |
Gallery
The Oracle's Breath as it appears in Heroes.