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Savage Breath

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Savage Breath

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Type(s)

Weapon (Breath)

First game

Heroes

Savage Breath (Japanese: 暴乱のブレス Fierce chaos breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of corrupted Corrin. Savage Breath boosts its user's attack, and boosts all of its user's stats based on how many of their allies are not nearby—the fewer allies within proximity of the user, the higher the user's stats boost.

Stats

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Heroes
(Unrefined)
Is feh skill weapon.png Breaths 5★ 16 -- -- -- 1 -- 400 SP -- Boosts user's attack by +3.
Boosts user's attack, speed, defense, and resistance inversely proportional to how many allies are within two spaces of user (0 allies = +6; 1 ally = +4; 2 allies = +2; 3+ allies = +0).
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Heroes
(Refined: +Effect)
Is feh wpn savage breath refined.png Breaths 5★ 16 -- -- -- 1 -- 400 SP
500 Is feh arena medal.png
200 Is feh divine dew.png
-- Boosts user's attack by 3.
Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Grants +3 HP.
If user has at least 25% HP, boosts user's attack, speed, defense, and resistance by 4 and reduces damage from foe's first strike in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)%.
If user has at least 25% HP and user's attack is higher than foe's resistance, boosts damage of user's first attack in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)% of difference.
Heroes
(Refined: +Atk)
Is feh wpn atk refined.png Breaths 5★ 18 -- -- -- 1 -- 400 SP
500 Is feh arena medal.png
200 Is feh divine dew.png
-- Boosts user's attack by 3.
Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Grants +5 HP.
Heroes
(Refined: +Spd)
Is feh wpn spd refined.png Breaths 5★ 16 -- -- -- 1 -- 400 SP
500 Is feh arena medal.png
200 Is feh divine dew.png
-- Boosts user's attack by 3.
Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Grants +5 HP and +3 speed.
Heroes
(Refined: +Def)
Is feh wpn def refined.png Breaths 5★ 16 -- -- -- 1 -- 400 SP
500 Is feh arena medal.png
200 Is feh divine dew.png
-- Boosts user's attack by 3.
Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Grants +5 HP and +4 defense.
Heroes
(Refined: +Res)
Is feh wpn res refined.png Breaths 5★ 16 -- -- -- 1 -- 400 SP
500 Is feh arena medal.png
200 Is feh divine dew.png
-- Boosts user's attack by 3.
Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.
If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.
Grants +5 HP and +4 resistance.

Availability

Heroes

Units Corrin: Wailing Soul

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Atk+3. Grants Atk/Spd/Def/Res+X.
(Calculates X based on number of allies within
2 spaces of unit: 0 allies grants +6; 1 ally
grants +4; 2 allies grants +2; ≥3 allies grants
+0.) If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
攻撃+3
戦闘中、自身の攻撃、速さ、守備、魔防が
周囲2マス以内の味方の数によって最大+6上昇
(味方が0体なら+6、
1体なら+4、2体なら+2、3体以上なら+0)
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
Heroes
(Refined)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat and
reduces damage from foe's first attack by X%
(X = 30 - number of allies within 2 spaces of
unit × 10; min 0%). At start of combat, if
unit's HP ≥ 25% and unit's Atk > foe's Res,
unit's first attack deals damage = X% of
difference between stats (X = 30 - number of
allies within 2 spaces of unit × 10; min 0%).
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
最初に受けた攻撃のダメージを
30-周囲2マス以内の味方の数×10%軽減
(最低0%)

戦闘開始時、自身のHPが25%以上、かつ
自分の攻撃が敵の魔防より高い時、
戦闘中、最初に与える攻撃のダメージに
(自分の攻撃-敵の魔防)の○%を加算
○は、30-周囲2マス以内の味方の数×10
(最低0%)
Heroes
(Refined: +effect)
Grants Atk+3. Grants Atk/Spd/Def/Res+X
during combat. (Calculates X based on number
of allies within 2 spaces of unit: 0 allies grants
+7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4
allies grants +0.) If the number of allies within 2
spaces of unit is ≤ 1, neutralizes unit's penalties
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
攻撃+3
射程2の敵に、敵の守備か魔防の低い方でダメージ計算

戦闘中、自身の攻撃、速さ、守備、魔防が
周囲2マス以内の味方の数によって最大+7上昇
(味方が0体なら+7、1体なら+5、
 2体なら+3、3体なら+1、4体以上なら+0)

周囲2マス以内の味方が1体以下の時、
戦闘中、自身の弱化を無効化

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Savage Breath

--

Japanese

暴乱のブレス

Fierce chaos breath

Spanish
(Spain)

Aliento indómito

Wild breath

Spanish
(Latin America)

Soplo salvaje

Savage breath

French

Souffle sauvage

Savage breath

German

Ungeheurer Atem

Enormous breath

Italian

Soffio selvaggio

Savage breath

Portuguese

Sopro selvagem

Savage breath

Traditional Chinese

暴亂吐息

Violent chaos breath

Breath skills in Heroes
Basic breath skills Fire BreathFlametongue
Breath skills with secondary effects Blackfire BreathDark BreathGlittering BreathLantern BreathLight BreathLightning BreathPale BreathSerenity BreathSurprise BreathWater Breath
Regalia and personal breath skills Arcane GrimaAstral BreathAurora BreathAwoken BreathBreath of BlightBreath of FlameBreath of FogBrutal BreathChilled BreathDazzling BreathDemonic BreathDew DragonstoneDivine BreathDivine MistDraconic RageDusk DragonstoneEerie ScriptureEnveloping BreathEternal BreathEthereal BreathEverliving BreathExpirationFaithful BreathFell BreathFlamelick BreathFrost BreathFrostbite BreathFrostfire BreathGhostly LanternsGloom BreathGodly BreathGreat FlameLilac-Jade BreathMoonless BreathMoonlight StoneMoonstrike BreathNurturing BreathOracle's BreathPrimordial BreathPurifying BreathRazing BreathRemote BreathRevealing BreathRuinous FrostSavage BreathScalding BreathShadow BreathSilent BreathSilent PowerSnow's GraceSpirit BreathStarlight StoneSublime SurgeSummer's BreathSun DragonstoneTwin DivinestoneWitch BreathWizened BreathZephyr Breath
Other breath skills Umbra Burst