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Faithful Breath
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Faithful Breath (Japanese: 神舞のブレス Divine dance breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the Legendary Hero variation of Ninian. When its user uses a performance skill, Faithful Breath drops the defense and resistance of the nearest enemies; additionally, if the user's HP is not low, it can boost its user's attack and speed, neutralize effects preventing the user from making follow-up strikes, and prevent the foe from making counterattacks.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If user uses Sing or Dance, inflicts −6 each to attack and speed on nearest foes within 4 spaces of user and target ally through their next actions. If user's HP ≥ 40% at start of combat, grants +6 each to attack and speed to user during combat, and if user initiates combat, neutralizes effects that prevent user's follow-up attacks, and if user initiates combat and has weapon triangle advantage or foe has active penalty, foe cannot counterattack.br>If foe's range = 2, attack deals damage based on lower of their defense or resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ninian: Ice-Dragon Oracle |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Grants Atk+3. If Sing or Dance is used, inflicts
Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
攻撃+3 「歌う」「踊る」を使用時、 自分と対象それぞれの周囲4マス以内にいる、 最も近い敵の守備、魔防-6 (敵の次回行動終了時まで) 戦闘開始時、自身のHPが40%以上なら、 戦闘中、攻撃、速さ+6、かつ 自分から攻撃した時、自分の追撃不可を無効 戦闘開始時、自身のHPが40%以上なら、 自分から攻撃した時、かつ、相性有利か 敵が【不利な状態異常】を受けている時、 敵は反撃不可 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Faithful Breath |
-- |
Japanese |
神舞のブレス |
Divine dance breath |
Spanish (Spain) |
Aliento fiel |
Faithful breath |
Spanish (Latin America) |
Soplo fiel |
Faithful breath |
French |
Souffle fidèle |
Faithful breath |
German |
Treuer Atem |
Faithful Breath |
Italian |
Soffio leale |
Loyal breath |
Portuguese |
Sopro fiel |
Faithful breath |
Traditional Chinese |
神舞吐息 |
Divine dance breath |
Gallery
The Faithful Breath as it appears in Heroes.