Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Zephyr Breath
| ||||||
|
Zephyr Breath (Japanese: 春風のブレス Spring breeze breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the spring variation of Idunn. Zephyr Breath deals bonus damage to armored units; and if the user has a bonus or is near allies, it neutralizes the user's penalties, reduces the foe's attack, and prevents the foe from making follow-up attacks.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, neutralizes user's penalties, inflicts −6 attack on foe, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each to speed, defense, and resistance of foe, neutralizes user's penalties, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −4 each to foe's attack, speed, defense, and resistance, foe's frist attack deals −5 damage, restores 7 HP to user after combat, and if user's resistance > foe's resistance, user takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (excluding from Røkkr area-of-effect specials). | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each to speed, defense, and resistance of foe, neutralizes user's penalties, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each to speed, defense, and resistance of foe, neutralizes user's penalties, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each to speed, defense, and resistance of foe, neutralizes user's penalties, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to armored units. Grants +3 resistance. If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each to speed, defense, and resistance of foe, neutralizes user's penalties, and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Idunn: Dragonkin Duo |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against armored foes. Grants Res+3.
If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
重装特効 魔防+3
自身が強化(応援、鼓舞等)を受けている、または 周囲2マス以内に味方がいる時、戦闘中、 自身の弱化を無効化し、敵の攻撃-6、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Effective against armored foes. Grants Res+3.
If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
重装特効 魔防+3
自身が【有利な状態】を受けている時、または、 周囲2マス以内に味方がいる時、戦闘中、 自身の弱化を無効化し、敵の攻撃-6、 敵の速さ、守備、魔防-4、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、速さ、守備、魔防-4、 最初に受けた攻撃と2回攻撃のダメージ-5 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、かつ 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘後、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Zephyr Breath |
-- |
Japanese |
春風のブレス |
Spring breeze breath |
Spanish (Spain) |
Aliento céfiro |
Zephyr breath |
Spanish (Latin America) |
Soplo céfiro |
Zephyr breath |
French |
Souffle zéphyr |
Zephyr breath |
German |
Zephir-Atem |
Zephyr Breath |
Italian |
Soffio primaverile |
Spring breath |
Portuguese |
Sopro de Zephyr |
Zephyr's breath |
Traditional Chinese |
春風吐息 |
Spring wind breath |
Gallery
The Zephyr Breath as it appears in Heroes.