Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Primordial Breath

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Primordial Breath

Is feh primordial breath.png
The Primordial Breath as it appears in Heroes.

Type

Breath

Wielder(s)

Corrin

First game

Heroes

Primordial Breath (Japanese: 神祖竜のブレス Divine Ancestral Dragon's Breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the Legendary Hero variant of female Corrin. When the foe initiates combat or has full HP, Primordial Breath boosts its user's stats and increases their special cooldown charge per strike.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Breaths 16 1 400 -- Flametongue -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP = 100% at start of combat, grants +5 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat.
Heroes
(refine: +Effect)
Is feh wpn primordial breath refined.png Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +1 special cooldown charge per attack to user, and foe's first attack deals −7 damage during combat.
Grants +3 HP.
At start of turn 1, if foe's attack can trigger user's special, grants −2 special cooldown count.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, neutralizes effects that reduce user's special cooldown count during combat, user takes −30% damage (except from Røkkr specials), and restores 7&nbs;HP to user after combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Breaths 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +1 special cooldown charge per attack to user, and foe's first attack deals −7 damage during combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +1 special cooldown charge per attack to user, and foe's first attack deals −7 damage during combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +1 special cooldown charge per attack to user, and foe's first attack deals −7 damage during combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +1 special cooldown charge per attack to user, and foe's first attack deals −7 damage during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Corrin: Child of Dusk

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates combat
or if foe's HP = 100% at start of combat, grants
Atk/Spd/Def/Res+5 to unit and grants unit
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
奥義が発動しやすい(発動カウント-1)
射程2の敵に、敵の守備か魔防の低い方でダメージ計算

敵から攻撃された時、または
敵のHPが100%で戦闘開始時、戦闘中、
自分の攻撃、速さ、守備、魔防+5、かつ
自身の攻撃による奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates
combat or if foe's HP ≥ 75% at start of combat,
grants Atk/Spd/Def/Res+5 to unit, grants
Special cooldown charge +1 per attack
(only highest value applied; does not stack),
and reduces damage from foe's first attack
by 7 during combat ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first
and second strikes).
奥義が発動しやすい(発動カウント-1)
射程2の敵に、敵の守備か魔防の低い方でダメージ計算

敵から攻撃された時、または
敵のHPが75%以上で戦闘開始時、戦闘中、
自身の攻撃、速さ、守備、魔防+5、かつ
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値を適用)、
最初に受けた攻撃と2回攻撃のダメージ-7
(最初に受けた攻撃と2回攻撃:
 通常の攻撃は、1回目の攻撃のみ
 「2回攻撃」は、1~2回目の攻撃)
Heroes
(Refined: +effect)
At the start of turn 1, if foe's attack can trigger
unit's Special, grants Special cooldown count-2.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat,
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat,
and reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
30%, and restores 7 HP to unit after combat.
敵から攻撃を受ける際に発動する奥義を装備していたら、
1ターン目開始時、奥義発動カウント-2

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
自身の奥義発動カウント変動量-を無効、
受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを30%軽減
(巨影の範囲奥義を除く)、
戦闘後、7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Primordial Breath

--

Japanese

神祖竜のブレス

Divine ancestral dragon's breath

Spanish
(Spain)

Aliento prístino

Unspoiled breath

Spanish
(Latin America)

Soplo prístino

Unspoiled breath

French

Souffle primordial

Primordial breath

German

Atem der Ahnen

Breath of Ancestors

Italian

Soffio ancestrale

Ancestral breath

Portuguese

Sopro primordial

Primordial breath

Traditional Chinese

神祖龍吐息

Divine ancestor dragon breath

Gallery

Breath skills in Heroes
Basic breath skills Fire BreathFire Breath+Flametongue
Breath skills with secondary effects Arcane FellstoneArcane GrimaBlackfire BreathDark BreathDragonbloomDragon's StoneGlittering BreathLantern BreathLight BreathLightning BreathNew-Sun StonePale BreathSerenity BreathSurprise BreathUmbra BurstWater Breath
Personal breath skills Astral BreathAurora BreathAwoken BreathBreath of BlightBreath of FlameBreath of FogBrutal BreathChilled BreathDazzling BreathDemonic BreathDew DragonstoneDivine BreathDivine MistDivine One's ArtsDraconic RageDragon's FistDusk DragonstoneEerie ScriptureEnveloping BreathEternal BreathEthereal BreathEverliving BreathExpirationFaithful BreathFell BreathFlamelick BreathFrost BreathFrostbite BreathFrostfire BreathGhostly LanternsGloom BreathGodly BreathGreat FlameHoshido's BreathLilac-Jade BreathLoving BreathMaritime ArtsMonarch's StoneMoonless BreathMoonlight StoneMoonstrike BreathNurturing BreathOracle's BreathPrimordial BreathPurifying BreathRazing BreathRemote BreathRevealing BreathRuinous FrostSavage BreathScalding BreathShadow BreathSilent BreathSilent PowerSnow's GraceSpirit BreathStarlight StoneSublime SurgeSummer's BreathSun DragonstoneTwin DivinestoneVallastoneWitch BreathWizened BreathZephyr Breath