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Everliving Breath
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Everliving Breath (Japanese: 永生のブレス Breath of eternal life) is a weapon skill in the green breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Ymir. Everliving Breath boosts its user's Attack at all times; restores HP to and neutralizes any active penalties on the user and target of a Rally or movement assist skill and allies within two spaces of those units; and boosts its user's stats and guarantees them a follow-up attack if their HP is not low.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes | ![]() |
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16 | -- | -- | -- | 1 | -- | 400 SP | -- | Boosts user's Attack by +3 at all times. If the user uses or is the target of a Rally or movement assist skill, restore 10 HP to and neutralizes any active penalties on user, target, and allies within two spaces of them. If user has 25% or higher HP at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +5 each during combat and user makes a guaranteed follow-up strike. If target is a ranged unit, attack deals damage based on the lower of the foe's defense or resistance.. |
Availability
Heroes
Units | Ymir: Life-Mother |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
攻撃+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 応援、移動系補助(体当たり、引き戻し、回り込み等) を使用した時、または自分に使用された時、 移動後の自分と相手の周囲2マスの味方のHP10回復、 その後、【不利な状態異常】を解除 (自分と相手を含む。 自分と相手の範囲が重複していても効果は重複しない) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、絶対追撃 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Everliving Breath |
-- |
Japanese |
永生のブレス |
Breath of eternal life |
Spanish (Spain) |
Aliento perenne |
Perennial breath |
Spanish (Latin America) |
Soplo perenne |
Perennial breath |
French |
Souffle sans fin |
Breath without end |
German |
Langlebiger Atem |
Long-lived Breath |
Italian |
Soffio perenne |
Perennial breath |
Portuguese (Brazil) |
Sopro perene |
Perennial breath |
Traditional Chinese |
永生吐息 |
Eternal life breath |