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Everliving Breath

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Everliving Breath

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Weapon (Breath)

First game


Everliving Breath (Japanese: 永生のブレス Breath of eternal life) is a weapon skill in the green breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Ymir. Everliving Breath boosts its user's Attack at all times; restores HP to and neutralizes any active penalties on the user and target of a Rally or movement assist skill and allies within two spaces of those units; and boosts its user's stats and guarantees them a follow-up attack if their HP is not low.


Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Heroes Is feh skill weapon.png Breaths 5★ 16 -- -- -- 1 -- 400 SP -- Boosts user's Attack by +3 at all times.
If the user uses or is the target of a Rally or movement assist skill, restore 10 HP to and neutralizes any active penalties on user, target, and allies within two spaces of them.
If user has 25% or higher HP at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +5 each during combat and user makes a guaranteed follow-up strike.
If target is a ranged unit, attack deals damage based on the lower of the foe's defense or resistance..



Units Ymir: Life-Mother

Flavor text

Game Text
Heroes Grants Atk+3. If a Rally skill or movement
Assist skill (like Reposition, Shove, Pivot, etc.)
is used by unit or targets unit, restores 10 HP
to allies within 2 spaces of unit and target after
movement, then neutralizes any【Penalty】on
those allies. (Includes unit and target. Does not
stack even if effect ranges of unit and target
overlap.) At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 to unit during combat
and unit makes a guaranteed follow-up attack.
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.

All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).




Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Everliving Breath




Breath of eternal life


Aliento perenne

Perennial breath

(Latin America)

Soplo perenne

Perennial breath


Souffle sans fin

Breath without end


Langlebiger Atem

Long-lived Breath


Soffio perenne

Perennial breath


Sopro perene

Perennial breath

Traditional Chinese


Eternal life breath

Breath skills in Heroes
Basic breath skills Fire BreathFlametongue
Breath skills with secondary effects Blackfire BreathDark BreathGlittering BreathLantern BreathLight BreathLightning BreathPale BreathSerenity BreathSurprise BreathWater Breath
Regalia and personal breath skills Arcane GrimaAstral BreathAurora BreathAwoken BreathBreath of BlightBreath of FlameBreath of FogBrutal BreathChilled BreathDazzling BreathDemonic BreathDew DragonstoneDivine BreathDivine MistDraconic RageDusk DragonstoneEerie ScriptureEnveloping BreathEternal BreathEthereal BreathEverliving BreathExpirationFaithful BreathFell BreathFlamelick BreathFrost BreathFrostbite BreathFrostfire BreathGhostly LanternsGloom BreathGodly BreathGreat FlameLilac-Jade BreathMoonless BreathMoonlight StoneMoonstrike BreathNurturing BreathOracle's BreathPrimordial BreathPurifying BreathRazing BreathRemote BreathRevealing BreathRuinous FrostSavage BreathScalding BreathShadow BreathSilent BreathSilent PowerSnow's GraceSpirit BreathStarlight StoneSublime SurgeSummer's BreathSun DragonstoneTwin DivinestoneWitch BreathWizened BreathZephyr Breath
Other breath skills Umbra Burst