Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Seashell
| ||||
|
Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. Seashell allows the user to boost all of their non-HP stats at the start of a fight if their HP is full, in exchange for taking slight damage after the fight if the user is the one who initiated.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | 3★ | 7 | -- | -- | -- | 2 | -- | 200 SP | -- | After combat, if unit made an attack, inflicts Defense -5, Resistance -5 to target through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. | |
Heroes (+, unrefined) |
5★ | 10 | -- | -- | -- | 2 | -- | 300 SP | -- | After combat, if unit made an attack, inflicts Defense -7, Resistance -7 to target through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. | |
Heroes (+, refined: +Atk) |
5★ | 13 | -- | -- | -- | 2 | -- | 350 SP 500 50 |
-- | After combat, if unit made an attack, inflicts Defense -7, Resistance -7 to target and foes within 2 spaces through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. Grants +2 HP at all times. | |
Heroes (+, refined: +Spd) |
5★ | 12 | -- | -- | -- | 2 | -- | 350 SP 500 50 |
-- | After combat, if unit made an attack, inflicts Defense -7, Resistance -7 to target and foes within 2 spaces through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. Grants +2 HP and +2 Speed at all times. | |
Heroes (+, refined: +Def) |
5★ | 12 | -- | -- | -- | 2 | -- | 350 SP 500 50 |
-- | After combat, if unit made an attack, inflicts Defense -7, Resistance -7 to target and foes within 2 spaces through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. Grants +2 HP and +3 Defense at all times. | |
Heroes (+, refined: +Res) |
5★ | 12 | -- | -- | -- | 2 | -- | 350 SP 500 50 |
-- | After combat, if unit made an attack, inflicts Defense -7, Resistance -7 to target and foes within 2 spaces through their next action. Grants user +2 each to Attack, Speed, Defense, and Resistance at start of combat if their HP is full, but user takes 2 damage after end of combat. Grants +2 HP and +3 Resistance at all times. |
Availability
Heroes
Seashell
Units | Frederick: Horizon Watcher |
Seashell+
Units | Frederick: Horizon Watcher |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seashell |
-- |
Japanese |
貝殻 |
Seashell |
Spanish |
Concha marina |
Marine seashell |
French |
Coquillage |
Shell |
German |
Muschel |
Seashell |
Italian |
Conchiglia |
Seashell |
Portuguese (Brazil) |
Concha do mar |
Shell of the sea |
Traditional Chinese |
貝殼 |
Seashell |