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Sökkvabekkr: Difference between revisions

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m (→‎Stats: ...I did notice Mythic Lif's datamine text--whatever the dataminers cared to share at least, apparently there's some among them who'd rather screw us over than help the fanbase at large--was in yesterday, but I was still scrounging the MHB...)
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{{Skill Infobox
{{Item Infobox
|name=Sökkvabekkr
|image=[[File:Is feh sökkvabekkr.png]]
|image=[[File:Is feh sökkvabekkr.png]]
|caption=The Sökkvabekkr as it appears in {{title|Heroes}}.
|caption=The Sökkvabekkr as it appears in {{title|Heroes}}.
|help_text=If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
|type=[[Sword]]
|type=Offensive ([[Sword]])
|bearer=[[Líf]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Sökkvabekkr''' <!--(Japanese: {{hover|???|???}} ''???'')--> is an offensive [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}.  It is a [[Personal weapon|personal]] [[regalia]] weapon of [[Líf]]; while he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process.
'''Sökkvabekkr''' (Japanese: {{hl|セクヴァベク|Sekuvabeku}} ''Sökkvabekkr'') is a weapon [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Líf]]. While he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|ranko={{SwordFEH}} 5{{star}}
|type=Sword
|mto=16
|mt=16
|wto=--
|rng=1
|hito=--
|sp=400
|crto=--
|pre=[[Silver Sword]]
|rngo=1
|inherit=n
|useso=Infinite
|notes=If user is within 3&nbsp;spaces of an ally, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]], and if user attacked, deals 20&nbsp;damage to nearest ally after combat.
|wortho=400 SP
|wexo=--
|noteso=Boosts user's [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat if within three spaces of an ally and also makes a guaranteed follow-up attack, but at the end of user-initiated combat, deals 20 damage to closest ally.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user is within 4&nbsp;spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20&nbsp;damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5&nbsp;damage, and if user dealt damage in combat, restores 7&nbsp;[[HP]] to user after combat.<br>Grants +3&nbsp;HP.<br>Grants −1&nbsp;special cooldown count.<br>At start of turn&nbsp;1, −2&nbsp;special cooldown count.<br>If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe's first attack deals −30%&nbsp;damage during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Sword
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user is within 4&nbsp;spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20&nbsp;damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5&nbsp;damage, and if user dealt damage in combat, restores 7&nbsp;[[HP]] to user after combat.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user is within 4&nbsp;spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20&nbsp;damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5&nbsp;damage, and if user dealt damage in combat, restores 7&nbsp;[[HP]] to user after combat.<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user is within 4&nbsp;spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20&nbsp;damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5&nbsp;damage, and if user dealt damage in combat, restores 7&nbsp;[[HP]] to user after combat.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user is within 4&nbsp;spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20&nbsp;damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5&nbsp;damage, and if user dealt damage in combat, restores 7&nbsp;[[HP]] to user after combat.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Líf|Líf:  Lethal Swordsman]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Spd/Def/Res+4 during combat, and<br>unit makes a guaranteed follow-up attack, but<br>after combat, if unit attacked, deals 20 damage<br>to nearest ally.
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ<br>自分は絶対追撃<br>その状態で攻撃した時、戦闘後、<br>最も近い味方に20ダメージ
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=If unit is within 4 spaces of an ally, grants<br>Atk/Spd/Def/Res+6 to unit and unit makes<br>a guaranteed follow-up attack during combat,<br>but after combat, if unit attacked, deals 20<br>damage to nearest ally, and also, if unit's<br>Special is ready or unit's Special triggered<br>before or during this combat, deals +5<br>damage (excluding when dealing damage<br>with an area-of-effect Special), and when<br>unit deals damage to foe, restores 7 HP to<br>unit during combat (triggers even if 0 damage<br>is dealt).
|japanese=周囲4マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ<br>自分は絶対追撃<br>その状態で攻撃した時、戦闘後、<br>最も近い味方に20ダメージ<br><br>周囲4マス以内に味方がいて、奥義発動可能状態の時、<br>または、<br>周囲4マス以内に味方がいて、<br>この戦闘(戦闘前、戦闘中)で奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義を除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At the start of turn 1, grants Special cooldown<br>count-2 to unit. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit<br>and reduces damage from foe's first attack<br>by 30% during combat.
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>1ターン目開始時、奥義発動カウント-2<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃のダメージを30%軽減
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sökkvabekkr
|eng-name=Sökkvabekkr
|eng-mean=
|eng-mean=In Norse mythology, [[wikipedia:Sökkvabekkr|Sökkvabekkr]] is a location associated with the goddess [[wikipedia:Sága|Sága]] where she and [[wikipedia:Odin|Odin]] drink wine.
|jap-name=<!--{{hover|???|???}}-->
|jpn-name={{h|セクヴァベク|Sekuvabeku}}
|jap-mean=
|jpn-mean=Sökkvabekkr
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.  If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-name=Sökkvabekkr
|span-mean=
|fren-name=Sökkvabekkr
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|ger-name=Sökkvabekkr
|span-sp-mean=
|ital-name=Sökkvabekkr
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|por-name=Sökkvabekkr
|span-la-mean=
|ch-trad-name={{h|索克瓦貝克|Suǒkèwǎbèikè}}
|fren-name=
|ch-trad-mean=Sökkvabekkr
|fren-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|Mandarin: ???; Cantonese: ???}}-->
|ch-trad-mean=
}}
}}


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Is feh sökkvabekkr.png|The Sökkvabekkr as it appears in {{title|Heroes}}.
Is feh sökkvabekkr.png|The Sökkvabekkr as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
 
{{NavSwordH}}
{{NavSwordH}}
{{DEFAULTSORT:Sokkvabekkr}}

Latest revision as of 19:56, 12 September 2023

Sökkvabekkr

Is feh sökkvabekkr.png
The Sökkvabekkr as it appears in Heroes.

Type

Sword

Wielder(s)

Líf

First game

Heroes

Sökkvabekkr (Japanese: セクヴァベク Sökkvabekkr) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Líf. While he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Swords 16 1 400 -- Silver Sword -- If user is within 3 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack, and if user attacked, deals 20 damage to nearest ally after combat.
Heroes
(refine: +Effect)
Is feh wpn sökkvabekkr refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat.
Grants +3 HP.
Grants −1 special cooldown count.
At start of turn 1, −2 special cooldown count.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe's first attack deals −30% damage during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Swords 18 1 400 500 Arena Medal
200 Divine Dew
-- -- If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Líf: Lethal Swordsman

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and
unit makes a guaranteed follow-up attack, but
after combat, if unit attacked, deals 20 damage
to nearest ally.
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ
自分は絶対追撃
その状態で攻撃した時、戦闘後、
最も近い味方に20ダメージ
Heroes
(Refined)
If unit is within 4 spaces of an ally, grants
Atk/Spd/Def/Res+6 to unit and unit makes
a guaranteed follow-up attack during combat,
but after combat, if unit attacked, deals 20
damage to nearest ally, and also, if unit's
Special is ready or unit's Special triggered
before or during this combat, deals +5
damage (excluding when dealing damage
with an area-of-effect Special), and when
unit deals damage to foe, restores 7 HP to
unit during combat (triggers even if 0 damage
is dealt).
周囲4マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ
自分は絶対追撃
その状態で攻撃した時、戦闘後、
最も近い味方に20ダメージ

周囲4マス以内に味方がいて、奥義発動可能状態の時、
または、
周囲4マス以内に味方がいて、
この戦闘(戦闘前、戦闘中)で奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義を除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)
Heroes
(Refined: +effect)
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown
count-2 to unit. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit
and reduces damage from foe's first attack
by 30% during combat.
奥義が発動しやすい(発動カウント-1)

1ターン目開始時、奥義発動カウント-2

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
最初に受けた攻撃のダメージを30%軽減

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sökkvabekkr

In Norse mythology, Sökkvabekkr is a location associated with the goddess Sága where she and Odin drink wine.

Japanese

セクヴァベク

Sökkvabekkr

Spanish

Sökkvabekkr

--

French

Sökkvabekkr

--

German

Sökkvabekkr

--

Italian

Sökkvabekkr

--

Portuguese

Sökkvabekkr

--

Traditional Chinese

索克瓦貝克

Sökkvabekkr

Gallery

Sword skills in Heroes
Basic sword skills Iron SwordSilver SwordSteel Sword
Sword skills with secondary effects Allied SwordArcane DevourerArcane ÉljúðnirArmorslayerArmorsmasherBarrier BladeBellringerBrave SwordBridal BladeCake CutterCarrot CudgelCoral SaberDefier's SwordFarmer's ToolFiresweep SwordFlame GunbaiFlorid CaneGeishunGuard SwordHeart's BladeInstant SwordKadomatsuKilling EdgeMelee BouquetNinja KatanaNull BladePetal ParasolPetalfall BladePledged BladeProtection EdgeRein SwordReversal BladeRuby SwordSafeguardSandfort SpadeSlaying EdgeSpirited SwordSteadfast SwordUmbra BurstUnbound BladeUp-Front BladeVulture BladeWinter RapierWo DaoWyvern KatanaZanbato
Regalia and personal sword skills Absolute AmitiAlonditeAmatsuAmitiAncient RagnellArden's BladeArdent DurandalAscending BladeAstra BladeAudhulmaAyra's BladeBalmungBeloved ZofiaBinding BladeBlade of FavorsBlade of RenaisBlade of SandsBlade of ShadowBlazing DurandalBrilliant RapierBull BladeCaptain's SwordCarnage AmatsuChaos RagnellConcealed BladeConjurer CuriosCreator SwordCrimson BladesDark GreatswordDeliverer's BrandDivine TyrfingDracofalchionDragonbindDurandalEckesachsEmblem RagnellExalted FalchionFair-Fight Blade • Falchion (Archanean/YlisseanValentian) • Feather SwordFiery War SwordFlower of EaseFlower of TributeFólkvangrFreeblade's EdgeFrelian BladeFujin UchiwaGenesis FalchionGjöllGladiator's BladeGolden DaggerGurgurantHallowed TyrfingHana's KatanaHero-King SwordHikamiHinata's KatanaHoly Yule BladeHolytide TyrfingIce-Bound BrandJubilant BladeLadybladeLaevateinLaid-Back BladeLands SwordLarcei's EdgeLaslow's BladeLibérationLight BrandLioness BladeLone WolfLyngheiðrMareeta's SwordMeisterschwertMercuriusMirage FalchionMissiletainnMonarch BladeMystletainnNameless BladeNíuPanther SwordQueensbladeRagnellRagnell·AlonditeRaijintoRapierRegal BladeRegal SunshadeResolute BladeRowdy SwordRoyal SwordScarlet SwordSealed FalchionSelena's BladeShadow SwordShamshirSharp War SwordSiegfriedSieglindeSilverbrandSkuldSökkvabekkrSol KattiSoleil's ShineSolitary BladeSpendy ScimitarStalwart SwordStorm SieglindeStriving SwordSturdy War SwordSurfer's SpireSword BreidablikTeatime's EdgeThunderbrandTroubling BladeTyrfingVassal's BladeVassal-Saint SteelVenin EdgeVirtuous TyrfingWanderer BladeWarrior's SwordWhitewing BladeWing SwordYato