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Sökkvabekkr: Difference between revisions
m (→Stats: ...I did notice Mythic Lif's datamine text--whatever the dataminers cared to share at least, apparently there's some among them who'd rather screw us over than help the fanbase at large--was in yesterday, but I was still scrounging the MHB...) |
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{{ | {{Item Infobox | ||
|image=[[File:Is feh sökkvabekkr.png]] | |image=[[File:Is feh sökkvabekkr.png]] | ||
|caption=The Sökkvabekkr as it appears in {{title|Heroes}}. | |caption=The Sökkvabekkr as it appears in {{title|Heroes}}. | ||
| | |type=[[Sword]] | ||
| | |bearer=[[Líf]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Sökkvabekkr''' | '''Sökkvabekkr''' (Japanese: {{hl|セクヴァベク|Sekuvabeku}} ''Sökkvabekkr'') is a weapon [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Líf]]. While he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Sword | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Sword]] | ||
|inherit=n | |||
| | |notes=If user is within 3 spaces of an ally, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]], and if user attacked, deals 20 damage to nearest ally after combat. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user is within 4 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 [[HP]] to user after combat.<br>Grants +3 HP.<br>Grants −1 special cooldown count.<br>At start of turn 1, −2 special cooldown count.<br>If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe's first attack deals −30% damage during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Sword | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user is within 4 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 [[HP]] to user after combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user is within 4 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 [[HP]] to user after combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user is within 4 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 [[HP]] to user after combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user is within 4 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, user makes a guaranteed [[follow-up attack]]; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 [[HP]] to user after combat.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Spd/Def/Res+4 during combat, and<br>unit makes a guaranteed follow-up attack, but<br>after combat, if unit attacked, deals 20 damage<br>to nearest ally. | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ<br>自分は絶対追撃<br>その状態で攻撃した時、戦闘後、<br>最も近い味方に20ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=If unit is within 4 spaces of an ally, grants<br>Atk/Spd/Def/Res+6 to unit and unit makes<br>a guaranteed follow-up attack during combat,<br>but after combat, if unit attacked, deals 20<br>damage to nearest ally, and also, if unit's<br>Special is ready or unit's Special triggered<br>before or during this combat, deals +5<br>damage (excluding when dealing damage<br>with an area-of-effect Special), and when<br>unit deals damage to foe, restores 7 HP to<br>unit during combat (triggers even if 0 damage<br>is dealt). | |||
|japanese=周囲4マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ<br>自分は絶対追撃<br>その状態で攻撃した時、戦闘後、<br>最も近い味方に20ダメージ<br><br>周囲4マス以内に味方がいて、奥義発動可能状態の時、<br>または、<br>周囲4マス以内に味方がいて、<br>この戦闘(戦闘前、戦闘中)で奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義を除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>At the start of turn 1, grants Special cooldown<br>count-2 to unit. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit<br>and reduces damage from foe's first attack<br>by 30% during combat. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br><br>1ターン目開始時、奥義発動カウント-2<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃のダメージを30%軽減 | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Sökkvabekkr | |eng-name=Sökkvabekkr | ||
|eng-mean= | |eng-mean=In Norse mythology, [[wikipedia:Sökkvabekkr|Sökkvabekkr]] is a location associated with the goddess [[wikipedia:Sága|Sága]] where she and [[wikipedia:Odin|Odin]] drink wine. | ||
| | |jpn-name={{h|セクヴァベク|Sekuvabeku}} | ||
|jpn-mean=Sökkvabekkr | |||
|span-name=Sökkvabekkr | |||
|fren-name=Sökkvabekkr | |||
|ger-name=Sökkvabekkr | |||
| | |ital-name=Sökkvabekkr | ||
| | |por-name=Sökkvabekkr | ||
|ch-trad-name={{h|索克瓦貝克|Suǒkèwǎbèikè}} | |||
|fren-name= | |ch-trad-mean=Sökkvabekkr | ||
|ger-name= | |||
|ital-name= | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh sökkvabekkr.png|The Sökkvabekkr as it appears in {{title|Heroes}}. | Is feh sökkvabekkr.png|The Sökkvabekkr as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavSwordH}} | {{NavSwordH}} | ||
Latest revision as of 19:56, 12 September 2023
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Sökkvabekkr (Japanese: セクヴァベク Sökkvabekkr) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Líf. While he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | If user is within 3 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack, and if user attacked, deals 20 damage to nearest ally after combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +3 HP. Grants −1 special cooldown count. At start of turn 1, −2 special cooldown count. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe's first attack deals −30% damage during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user is within 4 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Líf: Lethal Swordsman |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. |
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ 自分は絶対追撃 その状態で攻撃した時、戦闘後、 最も近い味方に20ダメージ |
Heroes (Refined) |
If unit is within 4 spaces of an ally, grants
Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). |
周囲4マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ 自分は絶対追撃 その状態で攻撃した時、戦闘後、 最も近い味方に20ダメージ 周囲4マス以内に味方がいて、奥義発動可能状態の時、 または、 周囲4マス以内に味方がいて、 この戦闘(戦闘前、戦闘中)で奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義を除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined: +effect) |
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. |
奥義が発動しやすい(発動カウント-1)
1ターン目開始時、奥義発動カウント-2 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sökkvabekkr |
In Norse mythology, Sökkvabekkr is a location associated with the goddess Sága where she and Odin drink wine. |
Japanese |
セクヴァベク |
Sökkvabekkr |
Spanish |
Sökkvabekkr |
-- |
French |
Sökkvabekkr |
-- |
German |
Sökkvabekkr |
-- |
Italian |
Sökkvabekkr |
-- |
Portuguese |
Sökkvabekkr |
-- |
Traditional Chinese |
索克瓦貝克 |
Sökkvabekkr |
Gallery
The Sökkvabekkr as it appears in Heroes.