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Mercy: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
| | |name=Mercy | ||
|image=[[File:Is | |image=[[File:Is ns02 mercy.png]] | ||
|caption=Icon of the Mercy skill in {{title| | |caption=Icon of the Mercy skill in {{title|Engage}}. | ||
|help_text= | |help_text=If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | ||
|type=Personal | |type=Personal | ||
|capacity=10 | |capacity=10 | ||
| | |first={{title|Radiant Dawn}} | ||
}} | }} | ||
'''Mercy''' (Japanese: {{ | '''Mercy''' (Japanese: {{hl|慈悲|Jihi}} ''Mercy'') is a combat [[Skills|skill]] debuting in {{FE10}}. In ''Radiant Dawn'', it is usable only by Queen [[Elincia]] of [[Crimea]], and she comes with it equipped when she becomes playable again in Part 4. It inhibits the user from killing anything so long as it remains equipped, leaving enemies with 1 HP remaining no matter what happens. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
| | |game1={{title|Radiant Dawn}} | ||
| | |sprite1=[[File:Is wii mercy.png]] | ||
| | |effect1=Leaves the target with 1 [[HP]] if the user's attack would kill the target. | ||
| | |capacity1=10 | ||
| | |notes1=[[Elincia]] only. | ||
| | |- | ||
|game2={{title|Engage}} | |||
|sprite2=[[File:Is ns02 mercy.png|24px]] | |||
|effect2=Leaves the target with 1 [[HP]] if the user's attack would kill the target. | |||
}} | }} | ||
Line 25: | Line 28: | ||
{{ItemLoc | {{ItemLoc | ||
|method1=Units | |method1=Units | ||
|data1=[[Elincia]] <small>(When she returns in the [[From Pain, Awakening|Part | |data1=[[Elincia]] <small>(When she returns in the [[From Pain, Awakening|Part III, Endgame]])<!--Elincia is present in the party at this point from the battle preparations screen onward, although she is not allowed to be deployed. She has Mercy here as well.--></small> | ||
|methodlast=Items | |methodlast=Items | ||
|datalast=[[Skill items#Skill items in Radiant Dawn|Mercy]] | |datalast=[[Skill items#Skill items in Radiant Dawn|Mercy]] | ||
}} | }} | ||
===''Engage''=== | |||
{{ItemLoc | |||
|methodlast=Bond Rings | |||
|datalast=[[Elincia]] S | |||
}} | |||
==Flavor text== | |||
{{sectstub}} <!-- line break needed --> | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu, NTSC)</small> | |||
|english=Allows an enemy unit to<br>retain 1 HP when it<br>receives a lethal blow.<br>Elincia only | |||
|japanese=敵のHPを0にできる場合<br>であっても常に<br>1だけ残す攻撃をする<br>【エリンシア専用】 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu, PAL)</small> | |||
|english=Allows an enemy unit to<br>retain 1 HP when it<br>receives a lethal blow.<br>{{color|#00ff00|Elincia only}} | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(help)</small> | |||
|english=<span style="white-space: normal">Allows an enemy unit to retain one HP when the unit receives a lethal blow.</span> | |||
|japanese=敵のHPを0にできる場合であっても<br>常に1だけ残す攻撃をする | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=If dealing enough damage to defeat<br>foe, instead leaves foe with 1 HP. | |||
|japanese=相手を戦闘不能にできるダメージを<br>与えた時、HPを1残す | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Mercy | |eng-name=Mercy | ||
| | |jpn-name={{h|慈悲|Jihi}} | ||
|jpn-mean=Romanized as '''MERCY''' in its internal file name. | |||
| | |span-name=Piedad | ||
|span-mean=Pity | |||
|fren-name=Clémence | |fren-name=Clémence | ||
|fren-mean=Clemency | |fren-mean=Clemency | ||
|ger-name=Barmherzigkeit | |ger-name=Barmherzigkeit | ||
|ger-mean=Mercy | |ger-mean=Mercy | ||
|ital-name=Grazia | |ital-name=Grazia | ||
|ital-mean=Grace | |ital-mean=Grace | ||
|kor-name={{h|자비|Jabi}} | |||
|kor-mean=Mercy | |||
|ch-simp-name={{h|慈悲|Cíbēi}} | |||
|ch-simp-mean=Merciful | |||
|ch-trad-name={{h|慈悲Cíbēi}} | |||
|ch-trad-mean=Merciful | |||
}} | }} | ||
{{ | |||
==Gallery== | |||
<gallery> | |||
Ss fe10 elincia activating mercy.png|[[Elincia]] activating Mercy in {{title|Radiant Dawn}}. | |||
</gallery> | |||
<!-- | |||
{{Refbar}} | |||
--> | |||
==See also== | ==See also== | ||
* [[Flourish]] | *[[Flourish]] | ||
* [[Miracle]] | *[[Miracle]] | ||
*[[Subdue]] | |||
{{NavSkillFE10}} | {{NavSkillFE10}} | ||
{{NavSkillFE17}} |
Revision as of 20:09, 6 January 2024
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Mercy (Japanese: 慈悲 Mercy) is a combat skill debuting in Fire Emblem: Radiant Dawn. In Radiant Dawn, it is usable only by Queen Elincia of Crimea, and she comes with it equipped when she becomes playable again in Part 4. It inhibits the user from killing anything so long as it remains equipped, leaving enemies with 1 HP remaining no matter what happens.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Radiant Dawn | Leaves the target with 1 HP if the user's attack would kill the target. | -- | 10 | Elincia only. | |
Engage | Leaves the target with 1 HP if the user's attack would kill the target. | -- | -- | -- |
Availability
Radiant Dawn
Units | Elincia (When she returns in the Part III, Endgame) |
Items | Mercy |
Engage
Bond Rings | Elincia S |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
Radiant Dawn (skill assignment menu, NTSC) |
Allows an enemy unit to
retain 1 HP when it receives a lethal blow. Elincia only |
敵のHPを0にできる場合
であっても常に 1だけ残す攻撃をする 【エリンシア専用】 |
Radiant Dawn (skill assignment menu, PAL) |
Allows an enemy unit to
retain 1 HP when it receives a lethal blow. Elincia only |
--
|
Radiant Dawn (help) |
Allows an enemy unit to retain one HP when the unit receives a lethal blow.
|
敵のHPを0にできる場合であっても
常に1だけ残す攻撃をする |
Engage | If dealing enough damage to defeat
foe, instead leaves foe with 1 HP. |
相手を戦闘不能にできるダメージを
与えた時、HPを1残す |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mercy |
-- |
Japanese |
慈悲 |
Romanized as MERCY in its internal file name. |
Spanish |
Piedad |
Pity |
French |
Clémence |
Clemency |
German |
Barmherzigkeit |
Mercy |
Italian |
Grazia |
Grace |
Korean |
자비 |
Mercy |
Simplified Chinese |
慈悲 |
Merciful |
Traditional Chinese |
慈悲Cíbēi |
Merciful |
Gallery
Elincia activating Mercy in Radiant Dawn.
See also
Skills in Fire Emblem Engage | ||||||||||||||||
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