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Conjurer Curios: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Conjurer Curios
|image=[[File:Is feh conjurer curios.png]]
|image=[[File:Is feh conjurer curios.png]]
|caption=The Conjurer Curios as it appears in {{title|Heroes}}.
|caption=The Conjurer Curios as it appears in {{title|Heroes}}.
|help_text=
|type=[[Sword]]
|type=Offensive ([[Sword]])
|bearer=[[Hector]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Conjurer Curios''' <!--(Japanese: {{hover|???|???}} ''???'')--> is an offensive [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}.  It is a [[personal weapon]] of the Halloween variation of [[Hector]]. Conjurer Curios is a skill that, in addition to dealing [[bonus damage]] against armored targets and boosting its user's [[Attack (stat)|Attack]] at all times, boosts all of its user's stats during combat unless the target's [[Hit point|HP]] is full at the start of combat during an even-numbered turn.
'''Conjurer Curios''' (Japanese: {{hl|魔月の祭器|Magatsu no Saiki}} ''Magic Moon Ritual Wand'') is a weapon [[Skills|skill]] in the [[sword]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the Halloween variation of [[Hector]]. Conjurer Curios deals [[bonus damage]] to armored units, boosts its user's [[Attack (stat)|attack]] at all times, and boosts all of its user's stats in combat with a foe with less than 100% HP at the start of combat or during an odd-numbered turn.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|ranko={{SwordFEH}} 5{{star}}
|type=Sword
|mto=16
|mt=16
|wto=--
|rng=1
|hito=--
|sp=400
|crto=--
|pre=[[Silver Sword]]
|rngo=1
|inherit=n
|useso=Infinite
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat.
|wortho=???<!--400--> SP
|wexo=--
|noteso=Deals [[bonus damage]] against armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>Unless target's [[Hit point|HP]] is full at start of combat, or at any point during an odd-numbered turn, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe's first attack deals −&NoBreak;(60 if foe can make a [[follow-up attack]]; 30 otherwise)% damage.<br>Grants +3&nbsp;HP.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, inflicts −&NoBreak;(user's attack at start of combat × 10%) each to attack and defense on foe during combat, and restores 7&nbsp;HP to user after combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Sword
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe's first attack deals −&NoBreak;(60 if foe can make a [[follow-up attack]]; 30 otherwise)% damage.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe's first attack deals −&NoBreak;(60 if foe can make a [[follow-up attack]]; 30 otherwise)% damage.<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe's first attack deals −&NoBreak;(60 if foe can make a [[follow-up attack]]; 30 otherwise)% damage.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Sword
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Grants +3&nbsp;[[attack (stat)|attack]].<br>If turn is odd-numbered or foe's [[HP]] ≤ 99% at start of combat, grants +4 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe's first attack deals −&NoBreak;(60 if foe can make a [[follow-up attack]]; 30 otherwise)% damage.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Hector|Hector: Dressed-Up Duo]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Effective against armored foes. Grants Atk+3.<br>If it is an odd-numbered turn or if foe's<br>HP < 100% at start of combat, grants<br>Atk/Spd/Def/Res+4 to unit during combat.
|japanese=重装特効 攻撃+3<br>奇数ターン、または、<br>戦闘開始時の敵のHPが99%以下の時、<br>戦闘中、攻撃、速さ、守備、魔防+4
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Effective against armored foes. Grants Atk+3.<br>If it is an odd-numbered turn or foe's HP < 100%<br>at start of combat, grants Atk/Spd/Def/Res+4<br>to unit during combat and reduces damage<br>from foe's first attack by X%. (If foe can make<br>a follow-up attack, X = 60; otherwise, X = 30.)
|japanese=重装特効 攻撃+3<br><br>奇数ターン、または、<br>戦闘開始時、敵のHPが99%以下の時、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃のダメージを軽減<br>軽減値は、<br>敵が追撃可能なら60%、<br>そうでないなら30%
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit during combat,<br>inflicts penalty on foe's Atk/Def during<br>combat = 10% of unit's Atk at start of combat,<br>and restores 7 HP to unit after combat.
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、<br>敵の攻撃、守備が、<br>戦闘開始時の自分の攻撃の10%だけ減少、<br>戦闘後、自分のHP7回復
}}
}}
 
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Conjurer Curios
|eng-name=Conjurer Curios
|eng-mean=
|jpn-name={{h|魔月の祭器|Magatsu no Saiki}}
|jap-name=<!--{{hover|???|???}}-->
|jpn-mean=Magic Moon Ritual Wand
|jap-mean=
|span-name=Báculo dúplice
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.  If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-mean=Double staff
|span-mean=
|fren-name=Double bâton
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|fren-mean=Double baton
|span-sp-mean=
|ger-name=Magie-Doppelstab
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|ger-mean=Magic Double-Staff
|span-la-mean=
|ital-name=Arnesi stregati
|fren-name=
|ital-mean=Bewitched tool
|fren-mean=
|por-name=Pirulito inusitado
|ger-name=
|por-mean=Unusual lollipop
|ger-mean=
|ch-trad-name={{h|魔月祭器|mó yuè jì qì}}
|ital-name=
|ch-trad-mean=Magic moon sacrificial vessel
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|Mandarin: ???; Cantonese: ???}}-->
|ch-trad-mean=
}}
}}


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Is feh conjurer curios.png|The Conjurer Curios as it appears in {{title|Heroes}}.
Is feh conjurer curios.png|The Conjurer Curios as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
 
{{NavSwordH}}
{{NavSwordH}}

Latest revision as of 17:11, 23 November 2023

Conjurer Curios

Is feh conjurer curios.png
The Conjurer Curios as it appears in Heroes.

Type

Sword

Wielder(s)

Hector

First game

Heroes

Conjurer Curios (Japanese: 魔月の祭器 Magic Moon Ritual Wand) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of the Halloween variation of Hector. Conjurer Curios deals bonus damage to armored units, boosts its user's attack at all times, and boosts all of its user's stats in combat with a foe with less than 100% HP at the start of combat or during an odd-numbered turn.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Swords 16 1 400 -- Silver Sword -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Heroes
(refine: +Effect)
Is feh wpn conjurer curios refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −⁠(60 if foe can make a follow-up attack; 30 otherwise)% damage.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, inflicts −⁠(user's attack at start of combat × 10%) each to attack and defense on foe during combat, and restores 7 HP to user after combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Swords 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −⁠(60 if foe can make a follow-up attack; 30 otherwise)% damage.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −⁠(60 if foe can make a follow-up attack; 30 otherwise)% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −⁠(60 if foe can make a follow-up attack; 30 otherwise)% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Swords 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored units.
Grants +3 attack.
If turn is odd-numbered or foe's HP ≤ 99% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −⁠(60 if foe can make a follow-up attack; 30 otherwise)% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Hector: Dressed-Up Duo

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Effective against armored foes. Grants Atk+3.
If it is an odd-numbered turn or if foe's
HP < 100% at start of combat, grants
Atk/Spd/Def/Res+4 to unit during combat.
重装特効 攻撃+3
奇数ターン、または、
戦闘開始時の敵のHPが99%以下の時、
戦闘中、攻撃、速さ、守備、魔防+4
Heroes
(Refined)
Effective against armored foes. Grants Atk+3.
If it is an odd-numbered turn or foe's HP < 100%
at start of combat, grants Atk/Spd/Def/Res+4
to unit during combat and reduces damage
from foe's first attack by X%. (If foe can make
a follow-up attack, X = 60; otherwise, X = 30.)
重装特効 攻撃+3

奇数ターン、または、
戦闘開始時、敵のHPが99%以下の時、
戦闘中、攻撃、速さ、守備、魔防+4、
最初に受けた攻撃のダメージを軽減
軽減値は、
敵が追撃可能なら60%、
そうでないなら30%
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat,
inflicts penalty on foe's Atk/Def during
combat = 10% of unit's Atk at start of combat,
and restores 7 HP to unit after combat.
戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、
敵の攻撃、守備が、
戦闘開始時の自分の攻撃の10%だけ減少、
戦闘後、自分のHP7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Conjurer Curios

--

Japanese

魔月の祭器

Magic Moon Ritual Wand

Spanish

Báculo dúplice

Double staff

French

Double bâton

Double baton

German

Magie-Doppelstab

Magic Double-Staff

Italian

Arnesi stregati

Bewitched tool

Portuguese

Pirulito inusitado

Unusual lollipop

Traditional Chinese

魔月祭器

Magic moon sacrificial vessel

Gallery

Sword skills in Heroes
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Regalia and personal sword skills Absolute AmitiAlonditeAmatsuAmitiAncient RagnellArden's BladeArdent DurandalAscending BladeAstra BladeAudhulmaAyra's BladeBalmungBeloved ZofiaBinding BladeBlade of FavorsBlade of RenaisBlade of SandsBlade of ShadowBlazing DurandalBrilliant RapierBull BladeCaptain's SwordCarnage AmatsuChaos RagnellConcealed BladeConjurer CuriosCreator SwordCrimson BladesDark GreatswordDeliverer's BrandDivine TyrfingDracofalchionDragonbindDurandalEckesachsEmblem RagnellExalted FalchionFair-Fight Blade • Falchion (Archanean/YlisseanValentian) • Feather SwordFiery War SwordFlower of EaseFlower of TributeFólkvangrFreeblade's EdgeFrelian BladeFujin UchiwaGenesis FalchionGjöllGladiator's BladeGolden DaggerGurgurantHallowed TyrfingHana's KatanaHero-King SwordHikamiHinata's KatanaHoly Yule BladeHolytide TyrfingIce-Bound BrandJubilant BladeLadybladeLaevateinLaid-Back BladeLands SwordLarcei's EdgeLaslow's BladeLibérationLight BrandLioness BladeLone WolfLyngheiðrMareeta's SwordMeisterschwertMercuriusMirage FalchionMissiletainnMonarch BladeMystletainnNameless BladeNíuPanther SwordQueensbladeRagnellRagnell·AlonditeRaijintoRapierRegal BladeRegal SunshadeResolute BladeRowdy SwordRoyal SwordScarlet SwordSealed FalchionSelena's BladeShadow SwordShamshirSharp War SwordSiegfriedSieglindeSilverbrandSkuldSökkvabekkrSol KattiSoleil's ShineSolitary BladeSpendy ScimitarStalwart SwordStorm SieglindeStriving SwordSturdy War SwordSurfer's SpireSword BreidablikTeatime's EdgeThunderbrandTroubling BladeTyrfingVassal's BladeVassal-Saint SteelVenin EdgeVirtuous TyrfingWanderer BladeWarrior's SwordWhitewing BladeWing SwordYato