Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Laevatein (weapon): Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "damage" to "damage") |
Thecornerman (talk | contribs) No edit summary |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Item Infobox | ||
|name=Laevatein | |name=Laevatein | ||
|image=[[File:Is feh laevatein.png]] | |image=[[File:Is feh laevatein.png]] | ||
|caption= | |caption=Icon of Laevatein in {{title|Heroes}}. | ||
| | |type=[[Sword]] | ||
| | |bearer=[[Laevatein]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Laevatein''' (Japanese: {{ | '''Laevatein''' (Japanese: {{hl|レーヴァテイン|Rēvatein}} ''Laevatain'') is a weapon [[sword]]-type [[Skills|skill]] which debuted in {{FEH}}. It is the personal [[regalia]] weapon of [[Laevatein]], a princess of [[Múspell (country)|Múspell]]. Laevatein boosts its user's [[attack (stat)|attack]] based on their total stat bonuses. | ||
== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Sword | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Sword]] | ||
|inherit=n | |||
| | |notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|icon=[[File:Is feh wpn laevatein refined.png|20px]] | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat.<br>If user's [[HP]] ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and [[defense]] to user during combat.<br>Grants +3 HP.<br>If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and defense to user for 1 turn.<br>If user is within 2 spaces of user's support partner at start of turn, grants +6 each to attack and speed to partner for 1 turn.<br>If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Sword | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat.<br>If user's [[HP]] ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and [[defense]] to user during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat.<br>If user's [[HP]] ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and [[defense]] to user during combat.<br>Grants +5 HP and +3 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat.<br>If user's [[HP]] ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and [[defense]] to user during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Grants +⁠(total bonuses on user) attack to user during combat.<br>If user's [[HP]] ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and [[defense]] to user during combat.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=Laevatein | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Atk+3. Grants bonus to unit’s Atk = total<br>bonuses on unit during combat. | |||
|japanese=攻撃+3<br>自分が受けている強化の合計値を攻撃に加算 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. Grants bonus to unit’s Atk = total<br>bonuses on unit during combat. At start of<br>combat, if unit's HP ≥ 50% or【Bonus】is active<br>on unit, grants Atk/Def+5 to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=攻撃+3<br>戦闘中、自分が受けている強化の合計値を攻撃に加算<br><br>戦闘開始時、自身のHPが50%以上、または<br>自身が【有利な状態】を受けている時、<br>戦闘中、攻撃、守備+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of turn, if unit is within 2 spaces of an<br>ally, grants Atk/Def+6 to unit for 1 turn. At start<br>of turn, if unit is within 2 spaces of unit's<br>support partner (if any), grants Atk/Def+6 to<br>unit's support partner for 1 turn. At start of<br>combat, if foe's HP ≥ 75%, grants Atk/Def+5<br>to unit during combat. | |||
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分の攻撃、守備+6(1ターン)<br><br>ターン開始時、周囲2マス以内に支援相手がいる時、<br>支援相手の攻撃、守備+6(1ターン)<br><br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃、守備+5 | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | |||
*[[Laevateinn]] is a sword carnage of [[Itsuki Aoi]] in {{TMSFE}} which has a very similar name in Japanese ({{hl|レーヴァティン|Rēvatin}}). | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Laevatein | |eng-name=Laevatein | ||
|eng-mean=[[wikipedia:Lævateinn|Lævateinn]] is a weapon in Norse mythology. In universe, it is named after [[Laevatein]], its wielder. | |eng-mean=[[wikipedia:Lævateinn|Lævateinn]] is a weapon in Norse mythology. In-universe, it is named after [[Laevatein]], its wielder. | ||
| | |jpn-name={{h|レーヴァテイン|Rēvatein}} | ||
| | |jpn-mean=Romanized as '''Laevatain''' in the internal game files; from Lævateinn | ||
|span-name= | |span-name=Laevatein | ||
| | |fren-name=Laevatein | ||
|ger-name=Laevatein | |||
| | |ital-name=Laevatein | ||
|por-name=Laevatein | |||
| | |ch-trad-name={{h|瑞瓦提恩|Ruìwǎtí'ēn}} | ||
|ch-trad-mean=Laevatain | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
Line 66: | Line 123: | ||
==See also== | ==See also== | ||
--> | |||
{{NavSwordH}} | {{NavSwordH}} |
Revision as of 17:26, 23 October 2023
| ||||||
|
Laevatein (Japanese: レーヴァテイン Laevatain) is a weapon sword-type skill which debuted in Fire Emblem Heroes. It is the personal regalia weapon of Laevatein, a princess of Múspell. Laevatein boosts its user's attack based on their total stat bonuses.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. If user's HP ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and defense to user during combat. Grants +3 HP. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and defense to user for 1 turn. If user is within 2 spaces of user's support partner at start of turn, grants +6 each to attack and speed to partner for 1 turn. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. If user's HP ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and defense to user during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. If user's HP ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and defense to user during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. If user's HP ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and defense to user during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(total bonuses on user) attack to user during combat. If user's HP ≥ 50% at start of combat or bonus is active on user, grants +5 each to attack and defense to user during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Laevatein: Searing Steel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Grants bonus to unit’s Atk = total
bonuses on unit during combat. |
攻撃+3
自分が受けている強化の合計値を攻撃に加算 |
Heroes (Refined) |
Grants Atk+3. Grants bonus to unit’s Atk = total
bonuses on unit during combat. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
攻撃+3
戦闘中、自分が受けている強化の合計値を攻撃に加算 戦闘開始時、自身のHPが50%以上、または 自身が【有利な状態】を受けている時、 戦闘中、攻撃、守備+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of an
ally, grants Atk/Def+6 to unit for 1 turn. At start of turn, if unit is within 2 spaces of unit's support partner (if any), grants Atk/Def+6 to unit's support partner for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. |
ターン開始時、周囲2マス以内に味方がいる時、
自分の攻撃、守備+6(1ターン) ターン開始時、周囲2マス以内に支援相手がいる時、 支援相手の攻撃、守備+6(1ターン) 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、守備+5 |
Trivia
- Laevateinn is a sword carnage of Itsuki Aoi in Tokyo Mirage Sessions ♯FE which has a very similar name in Japanese (レーヴァティン).
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Laevatein |
Lævateinn is a weapon in Norse mythology. In-universe, it is named after Laevatein, its wielder. |
Japanese |
レーヴァテイン |
Romanized as Laevatain in the internal game files; from Lævateinn |
Spanish |
Laevatein |
-- |
French |
Laevatein |
-- |
German |
Laevatein |
-- |
Italian |
Laevatein |
-- |
Portuguese |
Laevatein |
-- |
Traditional Chinese |
瑞瓦提恩 |
Laevatain |