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Gorgon Egg: Difference between revisions

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{{Class Infobox
{{Class Infobox
|title= Gorgon Eggs
|title= Gorgon Eggs
|image= [[File:Ms fe08 gorgon egg.png]]
|image= [[File:Ma gba gorgon egg enemy.gif]]
|caption=Map sprite of a Gorgon egg.
|caption=Map sprite of a Gorgon egg.
|flavor_text=Eggs of lovely and deadly gorgons.
|flavor_text=Eggs of lovely and deadly gorgons.
Line 9: Line 9:
}}
}}


The '''Gorgon Egg''' (Japanese: {{hl|ゴーゴンの卵|Gōgon no tamago}}, ''Gorgon Egg'') class is a rare [[monster]] class that appears in {{FE8}}. They cannot attack or use any weapons, staying completely immobile. They only appear in [[Two Faces of Evil|Chapter 18]] of the game, as well as [[skirmish]]es at Neleras Peak, the chapter's location.
The '''Gorgon Egg''' (Japanese: {{hl|ゴーゴンの卵|Gōgon no tamago}}, ''Gorgon Egg'') class is a rare [[monster]] class that appears in {{FE8}}. They cannot attack or use any weapons, staying completely immobile. They only appear in [[Two Faces of Evil|Chapter 18]] of the game, as well as [[skirmish]]es at Neleras Peak, the chapter's location.


Gorgon eggs are completely immobile, but as the name suggests, they hatch and become [[gorgon]]s, transforming into the gorgon class. They have a set amount of HP, usually 15, 20, or 25, and starting at 5 HP, they gain 5 HP every turn if a character comes near. Once they reach full health, they turn into gorgons. Gorgon eggs give out a large amount of [[experience]] points when destroyed. Therefore, it is very advantageous to quickly destroy as many gorgon eggs as possible.  
Gorgon eggs are completely immobile, but as the name suggests, they hatch and become [[gorgon]]s, transforming into the gorgon class. They have a set amount of HP, usually 15, 20, or 25, and starting at 5 HP, they gain 5 HP every turn if a character comes near. Once they reach full health, they turn into gorgons. Gorgon eggs give out a large amount of [[experience]] points when destroyed. Therefore, it is very advantageous to quickly destroy as many gorgon eggs as possible.  
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==Class change==
==Class change==
===''The Sacred Stones''===
===''The Sacred Stones''===
{{Class Change 2
{{Class Change Converged
|sprite1=[[File:Ma gba gorgon egg enemy.gif]]
|sprite1=[[File:Ma gba gorgon egg enemy.gif]]
|basic class=Gorgon Egg
|basic class 1=Gorgon Egg
|sprite2=[[File:Ma gba gorgon egg 02 enemy.gif]]
|basic class 2=Gorgon Egg
|promotion method=Promotion defined, but no item assigned.
|promotion method=Promotion defined, but no item assigned.
|sprite2=[[File:Bs fe08 gorgon dark.png]]
|sprite3=[[File:Bs fe08 gorgon dark.png]]
|promoted class=Gorgon
|promoted class=Gorgon
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|The Sacred Stones}}<br><small>(help){{h|*|Cannot be seen in normal gameplay}}</small>
{{DescriptionCell
|english1=Eggs of lovely and deadly gorgons.  
|game={{title|The Sacred Stones}}<br><small>(help){{h|*|Cannot be seen in normal gameplay}}</small>
|japanese1=美しき魔物ゴーゴンの卵
|english=Eggs of lovely and deadly gorgons.  
|japanese=美しき魔物ゴーゴンの卵
}}
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
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* The programming that hatches gorgon eggs seems to rely on their coordinates on the map. If the enemy control glitch is used to rescue a gorgon egg and place it elsewhere the game freezes when the game tries to add HP to or hatch the moved gorgon egg.
* The programming that hatches gorgon eggs seems to rely on their coordinates on the map. If the enemy control glitch is used to rescue a gorgon egg and place it elsewhere the game freezes when the game tries to add HP to or hatch the moved gorgon egg.
*Even though Gorgon eggs cannot attack, on the attack preview menu, it is mentioned that they have either Stone or Demon Surge equipped.
*Even though Gorgon eggs cannot attack, on the attack preview menu, it is mentioned that they have either Stone or Demon Surge equipped.
*Similar to other Monsterclasses in ''The Sacred Stones'', the Gorgon Egg has its stronger counterpart(In this case Gorgon) internally set as its promoted class. Unlike other cases though, this class change does occur in gameplay, even if not through an actual promotion.  
*Similar to other Monsterclasses in ''The Sacred Stones'', the Gorgon Egg has its stronger counterpart (in this case Gorgon) internally set as its promoted class. Unlike other cases though, this class change does occur in gameplay, even if not through an actual promotion.  
*The class is hardcoded to skip the internal experience-calculation if it is defeated in battle. The effect of this is that the experience gained by player units is always the same, regardless of their level or class.  
*The class is hardcoded to skip the internal experience-calculation if it is defeated in battle. The effect of this is that the experience gained by player units is always the same, regardless of their level or class.  
*Internally, the class is set to use the same generic portrait as the gorgon-class. This cannot be seen in normal gameplay due to their stat menu being inaccessable. It is possible to bypass this restriction through the Enemy Control Glitch, however.  
*Internally, the class is set to use the same generic portrait as the gorgon-class. This cannot be seen in normal gameplay due to their stat menu being inaccessable. It is possible to bypass this restriction through the Enemy Control Glitch, however.  
*This class is the only class in ''The Sacred Stones'' to have multiple diffrent spritesheets set to be used in gameplay. This is made possible by the class occupying multiple internal class-values, with the value used being swapped out as it gets closer to hatching.
*This class is the only class in ''The Sacred Stones'' to have multiple different spritesheets set to be used in gameplay. This is made possible by the class occupying multiple internal class-values, with the value used being swapped out as it gets closer to hatching.


==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
{{Names
{{Names
|eng-name=Gorgon Egg
|eng-name=Gorgon Egg
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==Gallery==
==Gallery==
<gallery>
<gallery>
Ms fe08 gorgon egg.png|Map sprite of a Gorgon egg.
Ma gba gorgon egg enemy.gif|Map sprite of a Gorgon egg.
Ma gba gorgon egg 02 enemy.gif|Map sprite of a Gorgon egg.
</gallery>
</gallery>



Latest revision as of 14:42, 28 March 2024

Gorgon Egg

Ma gba gorgon egg enemy.gif
Map sprite of a Gorgon egg.


Eggs of lovely and deadly gorgons.

Unit type(s)

Monster

Weapon(s)

None

Skill(s)

None

The Gorgon Egg (Japanese: ゴーゴンの卵, Gorgon Egg) class is a rare monster class that appears in Fire Emblem: The Sacred Stones. They cannot attack or use any weapons, staying completely immobile. They only appear in Chapter 18 of the game, as well as skirmishes at Neleras Peak, the chapter's location.

Gorgon eggs are completely immobile, but as the name suggests, they hatch and become gorgons, transforming into the gorgon class. They have a set amount of HP, usually 15, 20, or 25, and starting at 5 HP, they gain 5 HP every turn if a character comes near. Once they reach full health, they turn into gorgons. Gorgon eggs give out a large amount of experience points when destroyed. Therefore, it is very advantageous to quickly destroy as many gorgon eggs as possible.

Gorgon eggs do not have any battle animations, and when attacked simply display map animations. It is also impossible for the player to open the stat screen of a Gorgon eggs, so all stats, aside from HP, and their inventory are hidden from the player without the use of hacking or glitches.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Sacred Stones 50 -- 0 0 0 0 10 10 0 6 --

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Sacred Stones 60 -- 30 30 30 30 30 30 15 30 --

Miscellaneous stats

Game Experience CRP Gold Weight mod. Capacity Vision Size
The Sacred Stones -- 3 -- -- -- -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
The Sacred Stones 100% 0% -- 0% 0% 0% 0% 0% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class change

The Sacred Stones

Base class Promotion method Advanced class
Ma gba gorgon egg enemy.gif
Gorgon Egg
and
Ma gba gorgon egg 02 enemy.gif
Gorgon Egg
Promotion defined, but no item assigned. Bs fe08 gorgon dark.png
Gorgon

Flavor text

Game Text
(English)
Text
(Japanese)
The Sacred Stones
(help)*
Eggs of lovely and deadly gorgons.
美しき魔物ゴーゴンの卵

Trivia

  • Gorgon eggs are useful with the use of the Enemy Control Glitch, as when an egg hatches all items in their inventory are set to full durability.
  • The programming that hatches gorgon eggs seems to rely on their coordinates on the map. If the enemy control glitch is used to rescue a gorgon egg and place it elsewhere the game freezes when the game tries to add HP to or hatch the moved gorgon egg.
  • Even though Gorgon eggs cannot attack, on the attack preview menu, it is mentioned that they have either Stone or Demon Surge equipped.
  • Similar to other Monsterclasses in The Sacred Stones, the Gorgon Egg has its stronger counterpart (in this case Gorgon) internally set as its promoted class. Unlike other cases though, this class change does occur in gameplay, even if not through an actual promotion.
  • The class is hardcoded to skip the internal experience-calculation if it is defeated in battle. The effect of this is that the experience gained by player units is always the same, regardless of their level or class.
  • Internally, the class is set to use the same generic portrait as the gorgon-class. This cannot be seen in normal gameplay due to their stat menu being inaccessable. It is possible to bypass this restriction through the Enemy Control Glitch, however.
  • This class is the only class in The Sacred Stones to have multiple different spritesheets set to be used in gameplay. This is made possible by the class occupying multiple internal class-values, with the value used being swapped out as it gets closer to hatching.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gorgon Egg

--

Japanese

ゴーゴンの卵
ゴーゴンエッグ

• Gorgon Egg. This name is used in the final release.
• This name is only used in the prototype. The English phrase "Gorgon Egg" transcribed in katakana.

Spanish

Huevo de gorgona

Abbriviated to Huevo de go. in gameplay due to space limitations.

French

Œuf de Gorgone

Abbriviated to Œuf de Gorg. in gameplay due to space limitations.

German

Gorgonenei

Gorgonegg

Italian

Uova di Gorgone

Abbriviated to Uova di Gorg. in gameplay due to space limitations.

Gallery

See also

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Classes in Fire Emblem: The Sacred Stones
Base classes ArcherBrigandCavalierCivilianClericDancerFighterFleetJourneymanKnightLordMageManaketeMercenaryMonkMyrmidonPeerPegasus KnightPhantomPiratePontifexPriestPupilQueenRecruitShamanSoldierThiefTroubadourWyvern Rider
Advanced classes AssassinBerserkerBishopDruidFalcoknightGeneralGreat KnightGreat LordHeroMage KnightManaketeNecromancerPaladinRangerRogueSageSniperSummonerSwordmasterValkyrieWarriorWyvern KnightWyvern Lord
Base monster classes BaelBonewalkerGargoyleGorgon EggMauthe DoogMogallRevenantTarvos
Advanced monster classes Arch MogallCyclopsDeathgoyleDemon KingDraco ZombieElder BaelEntombedGorgonGwyllgiMaelduinWight
Removed class Apprentice