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Ífingr
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Ífingr (Japanese: イーヴィングル Ífingr) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes. It is a regalia weapon, and a personal weapon of Thrasir. In addition to dealing effective damage against dragon foes, Ífingr grants the user an all-around stat buff while there are nearby allies, but temporarily weakens those allies after combat.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | 14 | -- | -- | -- | 1 | -- | 400 SP | -- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +4 each to the user's attack, speed, defense, and resistance and neutralizes effects guaranteeing the foe a follow-up attack during combat, and if the user attacked, inflicts −4 each to the attack, speed, defense, and resistance of the closest ally through their next action. | ||
Heroes (Refined: +Effect) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +6 each to the user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe or deny the user a follow-up attack during combat, and if the user attacked, inflicts−4 each to the attack, speed, defense, and resistance of the nearest ally through their next action. Reduces the cooldown count of its user's special skills by 1. If the user has at least 25% HP at the start of combat, grants +4 each to the user's attack, speed, defense, and resistance and neutralizes the foe's bonuses to speed and resistance during comabt. | ||
Heroes (Refined: +Atk) |
15 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +6 each to the user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe or deny the user a follow-up attack during combat, and if the user attacked, inflicts−4 each to the attack, speed, defense, and resistance of the nearest ally through their next action. Grants +2 HP. | ||
Heroes (Refined: +Spd) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +6 each to the user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe or deny the user a follow-up attack during combat, and if the user attacked, inflicts−4 each to the attack, speed, defense, and resistance of the nearest ally through their next action. Grants +2 HP and +2 speed. | ||
Heroes (Refined: +Def) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +6 each to the user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe or deny the user a follow-up attack during combat, and if the user attacked, inflicts−4 each to the attack, speed, defense, and resistance of the nearest ally through their next action. Grants +2 HP and +3 defense. | ||
Heroes (Refined: +Res) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to wielders of breath skills. If the user is within three spaces of an ally, grants +6 each to the user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe or deny the user a follow-up attack during combat, and if the user attacked, inflicts−4 each to the attack, speed, defense, and resistance of the nearest ally through their next action. Grants +2 HP and +3 resistance. |
Availability
Heroes
Units | Thrasir: Omnicidal Witch |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/ Res-4 on nearest ally through its next action. |
竜特効
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ 敵の絶対追撃を無効 その状態で攻撃した時、戦闘後、 最も近い味方の攻撃、速さ、守備、魔防-4 (次回行動終了まで) |
Heroes (Refined) |
Effective against dragon foes. If unit is within
3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. |
竜特効
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 その状態で攻撃した時、戦闘後、 最も近い味方の攻撃、速さ、守備、魔防-4 (次回行動終了まで) |
Heroes (Refined: +effect) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の速さ、魔防の強化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ífingr |
In Norse mythology, Ífingr is the river that separates Asgard from Jotenheim. |
Japanese |
イーヴィングル |
Ífingr |
Spanish |
Ífingr |
-- |
French |
Ífingr |
-- |
German |
Ífingr |
-- |
Italian |
Ífingr |
-- |
Portuguese |
Ífingr |
-- |
Traditional Chinese |
伊溫格爾 |
Ífingr |
Gallery
The Ífingr as it appears in Heroes.