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Light of Dawn
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Light of Dawn (Japanese: 暁の光 Light of dawn) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the brave variation of Micaiah. In addition to dealing bonus damage to armored and cavalry units, Light of Dawn boosts all its user's stats based on the foe's penalties.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
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14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. Grants +(current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. |
Heroes (refine: +Effect) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. If foe's HP ≥ 75% at start of combat or penalty is active on foe, grants +(4 + current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and resistance to user during combat and user makes guaranteed follow-up attack. |
Heroes (refine: +Atk) |
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15 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. If foe's HP ≥ 75% at start of combat or penalty is active on foe, grants +(4 + current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +2 HP. |
Heroes (refine: +Spd) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. If foe's HP ≥ 75% at start of combat or penalty is active on foe, grants +(4 + current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +2 speed. |
Heroes (refine: +Def) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. If foe's HP ≥ 75% at start of combat or penalty is active on foe, grants +(4 + current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 defense. |
Heroes (refine: +Res) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Deals bonus damage to armored and cavalry units. Grants +3 resistance. If foe's HP ≥ 75% at start of combat or penalty is active on foe, grants +(4 + current penalty on foe's stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Micaiah: Queen of Dawn |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against armored and cavalry foes.
Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. |
重装、騎馬特効 魔防+3
戦闘中、攻撃、速さ、守備、魔防が 敵が受けている攻撃、速さ、守備、魔防の 弱化の値だけ上昇(能力値ごとに計算) |
Heroes (Refined) |
Effective against armored and cavalry foes.
Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
重装、騎馬特効 魔防+3
戦闘開始時、敵のHPが75%以上、または 敵が【不利な状態異常】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4、 かつ、 戦闘中、攻撃、速さ、守備、魔防が 敵が受けている攻撃、速さ、守備、魔防の 弱化の値だけ上昇(能力値ごとに計算) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、魔防+6、絶対追撃 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Light of Dawn |
-- |
Japanese |
暁の光 |
Light of dawn. This name is nearly identical to 暁光 (Light of Dawn), the Japanese name for the Corona skill, which can be learned by Micaiah in Radiant Dawn. |
Spanish |
Albor radiante |
Radiant dawn |
French |
Clarté de l'Aube |
Light of Dawn |
German |
Dämmerungslicht |
Dawn's Light |
Italian |
Luce dell'alba |
Light of dawn |
Portuguese |
Luz da aurora |
Light of dawn |
Traditional Chinese |
破曉之光 |
Light of dawn |