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Master's Tactics
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Master's Tactics (Japanese: 神軍師の書 Grandmaster's book) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the legendary variation of male Robin. When its user's HP is not low, Master's Tactics increases the stats of the user and their allies based on their penalties, grants penalties to nearby allies, and reduces the stats of nearby foes and a foe in combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of turn, grants +(penalty on unit's stat × 2; calculated independently) each to attack, speed, defense, and resistance and extends penalties to last while effect is active to user and allies within 2 spaces of user for 1 turn, inflicts −4 each to user's attack, speed, defense, and resistance through their next action, and inflicts −6 each to highest and second-highest of (attack − 15), speed, defense, and resistance of each ally within 2 spaces through their next actions. If user's HP ≥ 25% at start of turn, inflicts −3 each to attack, speed, defense, and resistance on closest foes and enemies within 3 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack, speed, and resistance during combat and foe cannot make follow-up attacks. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Robin: Exalt's Other Half |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
奥義が発動しやすい(発動カウント-1)
ターン開始時、自身のHPが25%以上なら、 自分と周囲2マス以内の味方に 【神軍師の策】を付与(1ターン)、 自分の攻撃、速さ、守備、魔防-4 (次回行動終了まで)、 周囲2マス以内の味方は、 攻撃、速さ、守備、魔防のうち 最も高い能力値と、2番目に高い能力値-6 (ただし、能力値を比較する際、 攻撃は-15した値で比較する) (次回行動終了まで) ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲3マス以内の敵の 攻撃、速さ、守備、魔防-3(敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、魔防-5、敵は追撃不可 【神軍師の策】 戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 弱化の値の2倍だけ上昇(能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14で、攻撃+7となる)(1ターン) 弱化を行動終了時に解除しない この状態(神軍師の策)が解除される時、 弱化も解除する |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Master's Tactics |
-- |
Japanese |
神軍師の書 |
Grandmaster's book |
Spanish |
Genio maestro |
Master genius |
French |
Tactique de maître |
Master's tactic |
German |
Meistertaktik |
Master Tactic |
Italian |
Tattiche maestre |
Expert tactics |
Portuguese |
Táticas magistrais |
Masterful tactics |
Traditional Chinese |
神軍師之書 |
Grandmaster's book |
Gallery
The Master's Tactics as it appears in Heroes.