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Thorn Lance: Difference between revisions
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|image=[[File:Is feh thorn lance.png]] | |image=[[File:Is feh thorn lance.png]] | ||
|caption=The Thorn Lance as it appears in {{title|Heroes}}. | |caption=The Thorn Lance as it appears in {{title|Heroes}}. | ||
|type=Weapon ([[Lance (weapon)|Lance]]) | |type=Weapon ([[Lance (weapon)|Lance]]) | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Thorn Lance''' (Japanese: {{hl|薔薇の槍|Bara no yari}} ''Rose Lance'') is a weapon [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}} | '''Thorn Lance''' (Japanese: {{hl|薔薇の槍|Bara no yari}} ''Rose Lance'') is a weapon [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the Valentine's variation of [[Rudolf]]. If its user's [[attack (stat)|attack]] is higher than the foe's, Thorn Lance reduces the foe's attack and [[defense]] and prevents their follow-up strike. | ||
__toc__ | __toc__ | ||
{{clear}} | {{clear}} | ||
Line 13: | Line 12: | ||
==Stats== | ==Stats== | ||
{{WeaponStats | {{WeaponStats | ||
|game1={{title|Heroes}} | |game1={{title|Heroes}}<br>(Unrefined) | ||
|sprite1=[[File:Is feh skill weapon.png|20px]] | |sprite1=[[File:Is feh skill weapon.png|20px]] | ||
|rank1={{LanceFEH | |rank1={{LanceFEH}} | ||
|mt1=16 | |mt1=16 | ||
|rng1=1 | |rng1=1 | ||
|worth1=400 SP | |worth1=400 SP | ||
|notes1= | |notes1=Grants −1 special cooldown count.<br>If user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]] during combat and foe cannot make [[follow-up attack]]s. | ||
|- | |||
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | |||
|sprite2=[[File:Is feh wpn thorn lance refined.png|20px]] | |||
|rank2={{LanceFEH}} | |||
|mt2=16 | |||
|rng2=1 | |||
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes2=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).<br>Grants +3 HP.<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts − (highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack and grants + (highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7 HP to user after combat. | |||
|- | |||
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]]) | |||
|sprite3=[[File:Is feh wpn atk refined.png|20px]] | |||
|rank3={{LanceFEH}} | |||
|mt3=18 | |||
|rng3=1 | |||
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes3=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).<br>Grants +5 HP. | |||
|- | |||
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]]) | |||
|sprite4=[[File:Is feh wpn spd refined.png|20px]] | |||
|rank4={{LanceFEH}} | |||
|mt4=16 | |||
|rng4=1 | |||
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes4=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).<br>Grants +5 HP and +3 speed. | |||
|- | |||
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]]) | |||
|sprite5=[[File:Is feh wpn def refined.png|20px]] | |||
|rank5={{LanceFEH}} | |||
|mt5=16 | |||
|rng5=1 | |||
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes5=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).<br>Grants +5 HP and +4 defense. | |||
|- | |||
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]]) | |||
|sprite6=[[File:Is feh wpn res refined.png|20px]] | |||
|rank6={{LanceFEH}} | |||
|mt6=16 | |||
|rng6=1 | |||
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes6=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).<br>Grants +5 HP and +4 resistance. | |||
}} | }} | ||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Rudolf|Rudolf: Emperor of Rigel]] | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's Atk > foe's Atk,<br>inflicts Atk/Def-6 on foe during combat and foe<br>cannot make a follow-up attack. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、自身の攻撃が敵より1以上高い時、<br>戦闘中、敵の攻撃、守備-6、敵は追撃不可 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's HP ≥ 25% or unit’s<br>Atk > foe’s Atk, inflicts Atk/Def-6 on foe during<br>combat, foe cannot make a follow-up attack,<br>and reduces damage from attacks (excluding<br>area-of-effect Specials) by percentage = unit's<br>Atk minus foe's Atk during combat, × 2<br>(min 0%, max 40%). | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、自身のHPが25%以上の時、または、<br>自身の攻撃が敵より1以上高い時、<br>戦闘中、敵の攻撃、守備-6、敵は追撃不可、<br>戦闘中に攻撃を受けた時のダメージを<br>(戦闘中の自分の攻撃-敵の攻撃)×2%軽減<br>(最低0%、最大40%、範囲奥義を除く) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If foe initiates combat or foe's HP ≥ 75%<br>at start of combat, inflicts Atk/Def-5 on foe<br>during combat, inflicts Atk-X on foe and grants<br>Atk+X to unit during combat (X = 50% of<br>highest total bonuses among unit and allies<br>within 2 spaces of unit), and restores 7 HP to<br>unit after combat. | |||
|japanese=敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、守備-5、さらに、<br>自身の攻撃+○、<br>敵の攻撃-○、<br>○は、自分と周囲2マス以内にいる味方のうち、<br>強化の合計値が最も高い値の50%、<br>戦闘後、自分は、7回復 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|ital-name=Lancia spinata | |ital-name=Lancia spinata | ||
|ital-mean=Barbed lance | |ital-mean=Barbed lance | ||
|por | |por-name=Lança espinhenta | ||
|por | |por-mean=Thorny lance | ||
|ch-trad-name={{h|薔薇之槍|qiángwēi zhī qiāng}} | |ch-trad-name={{h|薔薇之槍|qiángwēi zhī qiāng}} | ||
|ch-trad-mean=Rose lance | |ch-trad-mean=Rose lance | ||
Line 55: | Line 112: | ||
Is feh thorn lance.png|The Thorn Lance as it appears in {{title|Heroes}}. | Is feh thorn lance.png|The Thorn Lance as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavLanceH}} | {{NavLanceH}} |
Revision as of 02:08, 17 June 2023
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Thorn Lance (Japanese: 薔薇の槍 Rose Lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the Valentine's variation of Rudolf. If its user's attack is higher than the foe's, Thorn Lance reduces the foe's attack and defense and prevents their follow-up strike.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
16 | -- | -- | -- | 1 | -- | 400 SP | -- | Grants −1 special cooldown count. If user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense during combat and foe cannot make follow-up attacks. | ||
Heroes (Refined: +Effect) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts − (highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack and grants + (highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7 HP to user after combat. | ||
Heroes (Refined: +Atk) |
18 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP. | ||
Heroes (Refined: +Spd) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +3 speed. | ||
Heroes (Refined: +Def) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +4 defense. | ||
Heroes (Refined: +Res) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes − ([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +4 resistance. |
Availability
Heroes
Units | Rudolf: Emperor of Rigel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身の攻撃が敵より1以上高い時、 戦闘中、敵の攻撃、守備-6、敵は追撃不可 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% or unit’s Atk > foe’s Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, × 2 (min 0%, max 40%). |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上の時、または、 自身の攻撃が敵より1以上高い時、 戦闘中、敵の攻撃、守備-6、敵は追撃不可、 戦闘中に攻撃を受けた時のダメージを (戦闘中の自分の攻撃-敵の攻撃)×2%軽減 (最低0%、最大40%、範囲奥義を除く) |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat. |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-5、さらに、 自身の攻撃+○、 敵の攻撃-○、 ○は、自分と周囲2マス以内にいる味方のうち、 強化の合計値が最も高い値の50%、 戦闘後、自分は、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Thorn Lance |
-- |
Japanese |
薔薇の槍 |
Thorn Lance |
Spanish |
Lanza espinosa |
Thorny lance |
French |
Lance épines |
Thorn lance |
German |
Rosenlanze |
Roses Lance |
Italian |
Lancia spinata |
Barbed lance |
Portuguese |
Lança espinhenta |
Thorny lance |
Traditional Chinese |
薔薇之槍 |
Rose lance |
Gallery
The Thorn Lance as it appears in Heroes.