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Mine: Difference between revisions
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The '''Mine''' (Japanese: {{ | The '''Mine''' (Japanese: {{hl|フレイボム|Fureibomu}} ''Freyr Bomb'') is an item introduced in and, in legitimate gameplay, exclusive to {{FE7}}. Its role is to act as a trap for enemies, being set on spaces on the map; once set, if any unit passes over the trapped space, the Mine will explode and deal damage to them. | ||
==Data== | ==Data== | ||
{{ItemData | {{ItemData | ||
|game1={{ | |game1={{title|The Blazing Blade}} | ||
|sprite1=[[File:Is gba mine.png]] | |sprite1=[[File:Is gba mine.png]] | ||
|uses1=1 | |uses1=1 | ||
|worth1=500 | |worth1=500 | ||
|notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage. | |notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>Cannot [[Canto|move again]] after use. | ||
|- | |- | ||
|game2={{title|The Sacred Stones}} | |game2={{title|The Sacred Stones}} | ||
Line 24: | Line 24: | ||
|notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy". | |notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy". | ||
|- | |- | ||
| | |game3={{title|Radiant Dawn}} | ||
| | |sprite3=[[File:Is wii frey bomb.png]] | ||
| | |uses3=1 | ||
| | |worth3=500 | ||
| | |notes3=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in ''The Blazing Blade''. | ||
}} | }} | ||
===Trapping mechanics=== | ===Trapping mechanics=== | ||
[[File:Ss fe07 mine recovery.png|thumb|right|[[Jerme]], an enemy [[Assassin]], recovers a Mine set by the player's army.]] | [[File:Ss fe07 mine recovery.png|thumb|right|[[Jerme]], an enemy [[Assassin]], recovers a Mine set by the player's army.]] | ||
A set Mine item behaves | A set Mine item behaves similarly to the [[Hazards#Mine traps|mine trap hazard]] from {{title|The Binding Blade}}. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger, halt their movement and end their turn.<br>Flying units will trigger Mines only if they perform an action on the trapped tile, and will not set it off if they just pass over it. The mine triggers after the unit finishes performing their action on the trapped tile, and if the unit is defeated after performing said action, the mine does not trigger. Triggering the mine does not end their turn like non-Thief infantry or cavalry units; they are able to [[Canto|move again]] if possible. | ||
[[Thief|Thieves]] of any affiliation do not activate mines, but also do not disable them. If an [[Assassin]]{{h|*|Technically a unit with the Silencer skill}} waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their [[inventory]] for later reuse, as long as they have free space in their inventory. | |||
===Mine glitch=== | ===Mine glitch=== | ||
{{main|Glitch#Enemy control glitch}} | |||
In {{FE7}}, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army. During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing. Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down). | In {{FE7}}, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army. During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing. Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down). | ||
When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy|convoy]]. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in [[Unfulfilled Heart|Chapter 24E/26H]], where players often use the glitch to make the [[boss]] [[Vaida]] either put her [[Spear|unique Spear]] into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna tome]] to make them drop that Spear instead. | When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy|convoy]]. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in [[Unfulfilled Heart|Chapter 24E/26H]], where players often use the glitch to make the [[boss]] [[Vaida]] either put her [[Spear|unique Spear]] into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna tome]] to make them drop that Spear instead. | ||
''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors. | ''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors. | ||
==Locations== | ==Locations== | ||
==='' | ===''The Blazing Blade''=== | ||
{{ItemLoc | {{ItemLoc | ||
|method1=[[Inventory]] | |method1=[[Inventory]] | ||
|data1=[[Heath]] | |data1=[[Heath]] | ||
|method2=[[Steal]] | |method2=[[Steal]] | ||
|data2=Eliwood's tale: | |data2=Eliwood's tale: [[Night of Farewells|Chapter 26x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter 27]], enemy [[Hero]]<br>Hector's tale: [[Night of Farewells|Chapter 28x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter 29]], enemy [[Hero]] | ||
|method3=Treasure | |method3=Treasure | ||
|data3=Both Eliwood's and Hector's tales: | |data3=Both Eliwood's and Hector's tales: [[In Search of Truth|Chapter 13]], [[village]] | ||
|methodlast=Event | |methodlast=Event | ||
|datalast=Eliwood's tale: | |datalast=Eliwood's tale: [[Whereabouts Unknown|Chapter 16]], only one [[NPC]] [[Soldier]] survives the chapter<br>Hector's tale: [[Whereabouts Unknown|Chapter 17]], only one [[NPC]] [[Soldier]] survives the chapter | ||
}} | }} | ||
===''The Sacred Stones''=== | ===''The Sacred Stones''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=[[Unused content in Fire Emblem: The Sacred Stones|Unused]] | ||
| | |datalast=Functional if hacked into the game. | ||
}} | }} | ||
===''Radiant Dawn''=== | ===''Radiant Dawn''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] | ||
| | |datalast=If hacked into the game, it cannot be used at all due to having no functionality programmed. | ||
}} | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|The Blazing Blade}}<br><small>(Description)</small> | |||
|english=A trap that damages units<br>that step on it. | |||
|japanese=仕掛けた場所に入ったユニットに<br>ダメージを与えます | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|The Blazing Blade}}<br><small>(Use screen)</small> | |||
|english=Units that enter<br>spaces where these<br>are take damage. | |||
|japanese=仕掛けた場所に入ると<br>ダメージを受けます | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
* A villager in [[In Search of Truth|Chapter 13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|Blazing | * A villager in [[In Search of Truth|Chapter 13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|The Blazing Blade}}</ref> | ||
* In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games. | * In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Mine | |eng-name=Mine | ||
|eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground. | |eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground. Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening civilians. | ||
| | |jpn-name={{h|フレイボム|Fureibomu}} | ||
| | |jpn-mean=Romanized as '''FREYRBOMB''' in its internal file name in ''Radiant Dawn''. The intended meaning of the {{lang|ja|フレイ}} ''{{lang|ja-Latn|furei}}'' part is uncertain. It is possible that it was supposed to be "fla" as in "flame", after the explosions caused by the item, or possibly "[[wiktionary:fray|fray]]" in reference to how the item traps and injures people while they are in the fray of battle. [[wikipedia:Freyr|Freyr (alternatively Frey)]] is a Norse god, but his roles and powers seem to have no connection to the item's effects. | ||
|span-name=Mina | |||
|span-mean=Mine | |||
|fren-name=Mine | |fren-name=Mine | ||
|fren-mean= | |fren-mean=As above. | ||
|ger-name=Mine | |ger-name=Mine | ||
|ger-mean= | |ger-mean=As above. | ||
|ital-name=Mina | |ital-name=Mina | ||
|ital-mean=Mine | |ital-mean=Mine | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
File:Ss fe07 mine.png|An enemy [[Mercenary]] stepping on a Mine in {{title|The Blazing Blade}}. | |||
File:Ss fe07 mine recovery.png|[[Jerme]] recovers a Mine in {{title|The Blazing Blade}}. | |||
</gallery> | |||
{{refbar}} | {{refbar}} | ||
==See also== | ==See also== | ||
* | *{{sect|Hazards|Mine traps}} | ||
*[[Shine Barrier]] | *[[Shine Barrier]] | ||
*[[Obstacle]] | *[[Obstacle]] | ||
{{ | {{NavItemFE7}} | ||
{{NavItemFE8}} | |||
{{NavItemFE10}} |
Latest revision as of 15:42, 28 March 2024
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The Mine (Japanese: フレイボム Freyr Bomb) is an item introduced in and, in legitimate gameplay, exclusive to Fire Emblem: The Blazing Blade. Its role is to act as a trap for enemies, being set on spaces on the map; once set, if any unit passes over the trapped space, the Mine will explode and deal damage to them.
Data
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
The Blazing Blade | 1 | 500 | Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage. Cannot move again after use. | |
The Sacred Stones | 1 | 500 | Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage. Unused and named "Dummy". | |
Radiant Dawn | 1 | 500 | Unused and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in The Blazing Blade. |
Trapping mechanics
A set Mine item behaves similarly to the mine trap hazard from The Binding Blade. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger, halt their movement and end their turn.
Flying units will trigger Mines only if they perform an action on the trapped tile, and will not set it off if they just pass over it. The mine triggers after the unit finishes performing their action on the trapped tile, and if the unit is defeated after performing said action, the mine does not trigger. Triggering the mine does not end their turn like non-Thief infantry or cavalry units; they are able to move again if possible.
Thieves of any affiliation do not activate mines, but also do not disable them. If an Assassin* waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their inventory for later reuse, as long as they have free space in their inventory.
Mine glitch
- Main article:
Glitch § Enemy control glitch
In Fire Emblem: The Blazing Blade, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army. During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing. Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).
When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as rescuing and trading with each other, or accessing Merlinus's convoy. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in Chapter 24E/26H, where players often use the glitch to make the boss Vaida either put her unique Spear into the convoy, or trade it to an enemy Shaman who drops a Luna tome to make them drop that Spear instead.
The Sacred Stones also includes a variation of this glitch involving certain terrain hazard behaviors.
Locations
The Blazing Blade
Inventory | Heath |
Steal | Eliwood's tale: Chapter 26x, enemy Pirate • Chapter 27, enemy Hero Hector's tale: Chapter 28x, enemy Pirate • Chapter 29, enemy Hero |
Treasure | Both Eliwood's and Hector's tales: Chapter 13, village |
Event | Eliwood's tale: Chapter 16, only one NPC Soldier survives the chapter Hector's tale: Chapter 17, only one NPC Soldier survives the chapter |
The Sacred Stones
Unused | Functional if hacked into the game. |
Radiant Dawn
Unused | If hacked into the game, it cannot be used at all due to having no functionality programmed. |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Blazing Blade (Description) |
A trap that damages units
that step on it. |
仕掛けた場所に入ったユニットに
ダメージを与えます |
The Blazing Blade (Use screen) |
Units that enter
spaces where these are take damage. |
仕掛けた場所に入ると
ダメージを受けます |
Trivia
- A villager in Chapter 13 of Fire Emblem, who credits herself with inventing the Mine, reveals that it works through using "very explosive magic".[1]
- In addition to its presence as an unused item in both The Sacred Stones and Radiant Dawn, there are also leftover textual references to the Mine in the script of the Japanese version of Path of Radiance. As a result, the Mine has been present as unused data in some form more times than any other item in the Fire Emblem series, and has been unused data three times more frequently than it has been actually used by completed games.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mine |
A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. Land mines are the variant on which this item is based, typically set by being buried in the ground. Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening civilians. |
Japanese |
フレイボム |
Romanized as FREYRBOMB in its internal file name in Radiant Dawn. The intended meaning of the フレイ furei part is uncertain. It is possible that it was supposed to be "fla" as in "flame", after the explosions caused by the item, or possibly "fray" in reference to how the item traps and injures people while they are in the fray of battle. Freyr (alternatively Frey) is a Norse god, but his roles and powers seem to have no connection to the item's effects. |
Spanish |
Mina |
Mine |
French |
Mine |
As above. |
German |
Mine |
As above. |
Italian |
Mina |
Mine |
Gallery
An enemy Mercenary stepping on a Mine in The Blazing Blade.
Jerme recovers a Mine in The Blazing Blade.
References
- ↑ "Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works." — A villager, Fire Emblem: The Blazing Blade
See also
Items in Fire Emblem: The Blazing Blade | ||||||||||||||
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Items in Fire Emblem: The Sacred Stones | ||||||||||||||
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Items in Fire Emblem: Radiant Dawn | ||||||||||||||||||||
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