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Seashell: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh seashell.png]] | |image=[[File:Is feh seashell.png]] | ||
|caption=The Seashell as it appears in in {{title|Heroes}}. | |caption=The Seashell as it appears in in {{title|Heroes}}. | ||
|type=[[Dagger]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Seashell''' (Japanese: {{hl|貝殻|Kaigara}} ''Seashell'') is a weapon [[Skills|skill]] in the [[Knife|dagger]] category which debuted in {{FEH}}. | '''Seashell''' (Japanese: {{hl|貝殻|Kaigara}} ''Seashell'') is a weapon [[Skills|skill]] in the [[Knife|dagger]] category which debuted in {{FEH}}. When its user's [[HP]] is full, Seashell boosts its user's stats, but damages them afterward. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |skill=Seashell | ||
| | |type=Dagger | ||
| | |mt=7 | ||
| | |rng=2 | ||
| | |sp=200 | ||
| | |pre=[[Steel Dagger]] | ||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action. | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Seashell+ | |||
|refine=Unrefined | |||
|type=Dagger | |||
|mt=10 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Seashell]] | |||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Seashell+ | |||
|refine=Atk | |||
|type=Dagger | |||
|mt=13 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Seashell+ | |||
|refine=Spd | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Seashell+ | |||
|refine=Def | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Seashell+ | |||
|refine=Res | |||
|type=Dagger | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If user's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, and after combat, if user attacked, deals 2 damage to user.<br>Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
====Seashell+==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Seashell)</small> | ||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-5 on<br>foe through its next action. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-5(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Seashell+; unrefined)</small> | |||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>foe through its next action. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Seashell+; refined)</small> | |||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd/Def/Res+2, but after combat,<br>if unit attacked, deals 2 damage to unit. After<br>combat, if unit attacked, inflicts Def/Res-7 on<br>target and foes within 2 spaces of target<br>through their next actions. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの<br>敵の守備、魔防-7(敵の次回行動終了まで)<br>戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2<br>その状態で攻撃時、戦闘後、自分に2ダメージ | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 79: | Line 105: | ||
{{Names | {{Names | ||
|eng-name=Seashell | |eng-name=Seashell | ||
| | |jpn-name={{h|貝殻|Kaigara}} | ||
| | |jpn-mean=Seashell | ||
|span-name=Concha marina | |span-name=Concha marina | ||
|span-mean=Marine seashell | |span-mean=Marine seashell | ||
Line 89: | Line 115: | ||
|ital-name=Conchiglia | |ital-name=Conchiglia | ||
|ital-mean=Seashell | |ital-mean=Seashell | ||
|por | |por-name=Concha do mar | ||
|por | |por-mean=Shell of the sea | ||
|ch-trad-name={{h|貝殼|bèiké}} | |ch-trad-name={{h|貝殼|bèiké}} | ||
|ch-trad-mean=Seashell | |ch-trad-mean=Seashell | ||
Line 96: | Line 122: | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Is feh seashell.png|Seashell as it appears in {{title|Heroes}}. | |||
</gallery> | |||
==See also== | ==See also== | ||
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{{NavDaggerH}} | {{NavDaggerH}} | ||
Latest revision as of 00:05, 17 December 2023
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Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is full, Seashell boosts its user's stats, but damages them afterward.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Seashell) |
7 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action. | ||
Heroes (Seashell+; refine: Unrefined) |
10 | 2 | 300 | -- | Seashell | -- | ✓ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action. | ||
Heroes (Seashell+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (Seashell+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (Seashell+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (Seashell+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Seashell | Seashell+ | |
Unit (★★★★★) | Frederick: Horizon Watcher | Frederick: Horizon Watcher |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Seashell) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Heroes (Seashell+; unrefined) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Heroes (Seashell+; refined) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの 敵の守備、魔防-7(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seashell |
-- |
Japanese |
貝殻 |
Seashell |
Spanish |
Concha marina |
Marine seashell |
French |
Coquillage |
Shell |
German |
Muschel |
Seashell |
Italian |
Conchiglia |
Seashell |
Portuguese |
Concha do mar |
Shell of the sea |
Traditional Chinese |
貝殼 |
Seashell |
Gallery
Seashell as it appears in Heroes.