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Mastermind: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|gameo={{title|Three Houses}} | |gameo={{title|Three Houses}} | ||
|spriteo=[[File:Is ns01 mastermind.png|20px]] | |spriteo=[[File:Is ns01 mastermind.png|20px]] | ||
|effecto= | |effecto=Multiplies the unit's [[weapon experience|skill experience]] and [[class]] mastery experience gain by ×2 in battle. | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- |
Revision as of 23:14, 3 December 2019
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Mastermind (Japanese: 天才 Prodigy) is a skill which debuted in Fire Emblem: Three Houses. The personal skill of Lysithea, it doubles the amount of skill experience that she earns in battle. It does not affect skill experience learned elsewhere, such as instruction or choir practice. It is also accessible to Jeritza as a unique ability in his skill pool.
It is functionally identical to the Discipline skill from Radiant Dawn and Awakening, and even features a very similar icon.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Three Houses
Units | Lysithea |
Skill level | Innate: Jeritza |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Discipline |
-- |
French |
Génie |
Genius |