Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Hunting Blade
Hunting Blade (Japanese: 狩猟の鋭刃 Sharp Hunting Blade) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Petra. Hunting Blade reduces the cooldown for its user's special skills; deals bonus damage to wielders of beast skills; boosts any of its wielder's stats that are lower than that of a nearby ally when its user initiates combat; and, as a dagger skill, reduces the foe's and their nearby allies' stats through their following actions.
| ||||||
|
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user's attack, speed, defense, or resistance < that of an ally within 2 spaces at start of combat, grants +5 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, or resistance to user during combat. If (−4 each to user's attack, speed, defense, or resistance) < stat of ally within 3 spaces, grants +6 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, neutralizes effects that prevent user's follow-up attacks, and if foe's HP = 100% and user initiates combat, neutralizes effects that reduce user's special cooldown charge during combat and foe's first attack deals −60% damage. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, or resistance to user during combat. If (−4 each to user's attack, speed, defense, or resistance) < stat of ally within 3 spaces, grants +6 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, or resistance to user during combat. If (−4 each to user's attack, speed, defense, or resistance) < stat of ally within 3 spaces, grants +6 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, or resistance to user during combat. If (−4 each to user's attack, speed, defense, or resistance) < stat of ally within 3 spaces, grants +6 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to beast unit. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, or resistance to user during combat. If (−4 each to user's attack, speed, defense, or resistance) < stat of ally within 3 spaces, grants +6 to that stat to user during combat (calculated independently). Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Petra: Princess of Brigid |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
獣特効
奥義が発動しやすい(発動カウント-1) 戦闘開始時、自分の攻撃、速さ、守備、魔防それぞれに ついて、周囲2マス以内に自分より高い味方がいれば、 戦闘中、+5(能力値ごとに計算) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
獣特効
奥義が発動しやすい(発動カウント-1) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4 攻撃、速さ、守備、魔防のそれぞれについて、 周囲3マス以内に、戦闘開始時の 自分の能力値-4より高い味方がいれば、 戦闘中、自分のその能力値+6 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and at start of combat, if foe's HP = 100% and unit initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and reduces damage from foe's first attack by 60%. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、 自分の追撃不可を無効、かつ 戦闘開始時、敵のHPが100%で、 自分から攻撃した時、 戦闘中、自身の奥義発動カウント変動量-を無効、 最初に受けた攻撃のダメージを60%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hunting Blade |
-- |
Japanese |
狩猟の鋭刃 |
Sharp Hunting Blade |
Spanish (Spain) |
Filo de caza |
Hunting edge |
Spanish (Latin America) |
Sable de caza |
Hunting saber |
French |
Lame de chasse |
Hunting blade |
German |
Jagdklinge |
Hunting Blade |
Italian |
Lama da caccia |
Hunting blade |
Portuguese |
Espada de caça |
Hunting sword |
Traditional Chinese |
狩獵的銳刃 |
Hunting sharp blade |
Gallery
The Hunting Blade as it appears in Heroes.