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Bun-Bun Baton: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh bun-bun baton.png]] | |image=[[File:Is feh bun-bun baton.png]] | ||
|caption=The Bun-Bun Baton as it appears in {{title|Heroes}}. | |caption=The Bun-Bun Baton as it appears in {{title|Heroes}}. | ||
| | |type=[[Axe]] | ||
| | |bearer=[[Fir]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Bun-Bun Baton''' (Japanese: {{hl|白兎神の人参|Hakutoshin no ninjin}} ''Rabit spirit's carrot'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}} | '''Bun-Bun Baton''' (Japanese: {{hl|白兎神の人参|Hakutoshin no ninjin}} ''Rabit spirit's carrot'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the spring variation of [[Fir]]. Bun-Bun Baton reduces the cooldown for its user's special skills, deals [[bonus damage]] to armored targets, and neutralizes effects that guarantee the foe's or deny the user's [[follow-up attack]]s. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |refine=Unrefined | ||
| | |type=Axe | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Axe]] | ||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and neutralizes effects that reduce user's special cooldown charge during combat.<br>Grants +3 HP.<br>If effect compares user's [[speed]] to another unit's, treats user's speed as if granted +7.<br>If foe initiates combat of foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and reduces percentage of non-special effects that reduce damage by percentage by 50% during combat, and if user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and neutralizes effects that reduce user's special cooldown charge during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and neutralizes effects that reduce user's special cooldown charge during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and neutralizes effects that reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|armored units]].<br>Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and neutralizes effects that reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>Effective against armored foes. Neutralizes<br>effects that guarantee foe's follow-up attacks<br>and effects that prevent unit's follow-up<br>attacks during combat. | |||
|japanese=重装特効<br>奥義が発動しやすい(発動カウント-1)<br>戦闘中、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>Effective against armored foes. Neutralizes<br>effects that guarantee foe's follow-up attacks<br>and effects that prevent unit's follow-up<br>attacks during combat. At start of combat,<br>if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4<br>to unit and neutralizes effects that inflict<br>"Special cooldown charge -X" on unit<br>during combat. | |||
|japanese=重装特効<br>奥義が発動しやすい(発動カウント-1)<br>戦闘中、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>自身の奥義発動カウント変動量-を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If a skill compares unit's Spd to a foe's or ally's<br>Spd, treats unit's Spd as if granted +7. If foe<br>initiates combat or foe's HP ≥ 75% at start of<br>combat, grants Atk/Spd/Def/Res+4 to unit and<br>reduces the percentage of foe's non-Special<br>"reduces damage by X%" skills by 50% during<br>combat (example: a foe with a "reduces<br>damage by 45%" skill would reduce damage<br>by 23% instead), and also, if unit's Spd > foe's<br>Spd, reduces damage from attacks during<br>combat and from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials) by<br>percentage = difference between stats × 4<br>(max 40%). | |||
|japanese=速さの差を比較するスキルの比較判定時、<br>自身の速さ+7として判定<br><br>敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、<br>敵の奥義以外のスキルによる<br>「ダメージを◯◯%軽減」を半分無効<br>(無効にする数値は端数切捨て<br> 例えば敵の「ダメージを45%軽減」なら<br> 半分の「22%」分を無効にし、<br> 「ダメージを23%軽減」にする)、かつ<br>速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
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|ital-name=Mazza coniglina | |ital-name=Mazza coniglina | ||
|ital-mean=Rabbit staff | |ital-mean=Rabbit staff | ||
|por | |por-name=Clava da coelha | ||
|por | |por-mean=Club of the rabbit | ||
|ch-trad-name={{h|白兔神的胡蘿蔔|bái tù shén de húluóbo}} | |ch-trad-name={{h|白兔神的胡蘿蔔|bái tù shén de húluóbo}} | ||
|ch-trad-mean=White rabbit spirit's carrot | |ch-trad-mean=White rabbit spirit's carrot | ||
Line 59: | Line 126: | ||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Creator Sword]] | *[[Creator Sword]] | ||
*[[Courtly Fan]] | *[[Courtly Fan]] | ||
Line 66: | Line 134: | ||
*[[Sun's Percussors]] | *[[Sun's Percussors]] | ||
*[[Winds of Change (tome)|Winds of Change]] | *[[Winds of Change (tome)|Winds of Change]] | ||
{{div col end}} | |||
{{NavAxeH}} | {{NavAxeH}} |
Latest revision as of 13:51, 20 November 2023
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Bun-Bun Baton (Japanese: 白兎神の人参 Rabit spirit's carrot) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the spring variation of Fir. Bun-Bun Baton reduces the cooldown for its user's special skills, deals bonus damage to armored targets, and neutralizes effects that guarantee the foe's or deny the user's follow-up attacks.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that reduce user's special cooldown charge during combat. Grants +3 HP. If effect compares user's speed to another unit's, treats user's speed as if granted +7. If foe initiates combat of foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and reduces percentage of non-special effects that reduce damage by percentage by 50% during combat, and if user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to armored units. Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Fir: Student of Spring |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
重装特効
奥義が発動しやすい(発動カウント-1) 戦闘中、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
重装特効
奥義が発動しやすい(発動カウント-1) 戦闘中、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
速さの差を比較するスキルの比較判定時、
自身の速さ+7として判定 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て 例えば敵の「ダメージを45%軽減」なら 半分の「22%」分を無効にし、 「ダメージを23%軽減」にする)、かつ 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) |
Trivia
- Bun-Bun Baton includes the special-acceleration effect despite the spring variation of Fir not having a special skill in her skill set.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bun-Bun Baton |
-- |
Japanese |
白兎神の人参 |
Rabit spirit's carrot |
Spanish (Spain) |
Vara zanahoria |
Carrot stick |
Spanish (Latin America) |
Porra conejil |
Rabbit club |
French |
Bâton carotte |
Carrot baton |
German |
Möhrenknüppel |
Carrot Cudgel |
Italian |
Mazza coniglina |
Rabbit staff |
Portuguese |
Clava da coelha |
Club of the rabbit |
Traditional Chinese |
白兔神的胡蘿蔔 |
White rabbit spirit's carrot |
Gallery
The Bun-Bun Baton as it appears in Heroes.