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Scepter of Love
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Scepter of Love (Japanese: 愛の祭器 Love Festival Ceremonial Scepter) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the Valentine's variation of Alm. When its user has a bonus effect active or has high HP, Scepter of Love boosts its user's attack based on their defense and reduces the foe's attack based on their resistance.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
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16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +(foe's defense × 25%) to user's attack and inflicts −(foe's resistance × 25%) to foe's attack. |
Heroes (refine: +Effect) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +(foe's defense × 25%) to user's attack and speed, and inflicts −(foe's resistance × 25%) to foe's attack and defense. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance, neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. |
Heroes (refine: +Atk) |
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18 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +(foe's defense × 25%) to user's attack and speed, and inflicts −(foe's resistance × 25%) to foe's attack and defense. Grants +5 HP. |
Heroes (refine: +Spd) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +(foe's defense × 25%) to user's attack and speed, and inflicts −(foe's resistance × 25%) to foe's attack and defense. Grants +5 HP and +3 speed. |
Heroes (refine: +Def) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +(foe's defense × 25%) to user's attack and speed, and inflicts −(foe's resistance × 25%) to foe's attack and defense. Grants +5 HP and +4 defense. |
Heroes (refine: +Res) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants +3 speed. If user has an active bonus or user's HP ≥ 70% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +(foe's defense × 25%) to user's attack and speed, and inflicts −(foe's resistance × 25%) to foe's attack and defense. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Alm: Lovebird Duo |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. At start of combat, if a bonus
granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. |
速さ+3
自身が強化(応援、鼓舞等)を受けている、または 戦闘開始時のHPが70%以上の時、戦闘中、 自分の攻撃+戦闘開始時の敵の守備の25%、 敵の攻撃-戦闘開始時の敵の魔防の25% |
Heroes (Refined) |
Grants Spd+3. At start of combat, if【Bonus】
is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
速さ+3
戦闘開始時、自身が【有利な状態】を受けている時、 または、HPが25%以上の時、戦闘中、 自身の攻撃、速さ、守備、魔防+4、 自身の攻撃、速さが、 戦闘開始時の敵の守備の25%だけ増加、 敵の攻撃、守備が、 戦闘開始時の敵の魔防の25%だけ減少 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果)、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Scepter of Love |
-- |
Japanese |
愛の祭器 |
Love Festival Ceremonial Scepter |
Spanish |
Cetro del amor |
Scepter of love |
French |
Hache adorée |
Adored axe |
German |
Zepter der Liebe |
Scepter of Love |
Italian |
Scettro del cuore |
Scepter of the heart |
Portuguese |
Cetro do amor |
Cepter of love |
Traditional Chinese |
愛之祭器 |
Love ceremony vessel |
Gallery
The Scepter of Love as it appears in Heroes.