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Victorious Axe
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Victorious Axe (Japanese: 覇道の戦斧 Ruling battle axe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Edelgard. Victorious Axe allows its wielder to make a guaranteed follow-up strike if there are more non-target enemies nearby than allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, user makes guaranteed follow-up attack. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat or number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, grants +4 each to user's attack, speed, defense, and resistance during combat and user makes guaranteed follow-up attack. Grants +3 HP. If user initiates combat or is not adjacent to an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and user deals +(user's attack × 10%) damage. If user initiates combat and is not adjacent to an ally after combat, grants another action to user (once per turn). | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat or number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, grants +4 each to user's attack, speed, defense, and resistance during combat and user makes guaranteed follow-up attack. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat or number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, grants +4 each to user's attack, speed, defense, and resistance during combat and user makes guaranteed follow-up attack. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat or number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, grants +4 each to user's attack, speed, defense, and resistance during combat and user makes guaranteed follow-up attack. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat or number of enemies (except foe) within 2 spaces of user ≥ number of allies within 2 spaces of user, grants +4 each to user's attack, speed, defense, and resistance during combat and user makes guaranteed follow-up attack. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Edelgard: The Future |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. |
奥義が発動しやすい(発動カウント-1)
周囲2マス以内の 敵と味方の数(自身と戦闘相手を除く)が 同じか敵の方が多い時、絶対追撃 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上の時、または、 周囲2マス以内の 敵と味方の数(自身と戦闘相手を除く)が 同じか敵の方が多い時、 戦闘中、攻撃、速さ、守備、魔防+4、絶対追撃 |
Heroes (Refined: +effect) |
If unit initiates combat or is not adjacent to an
ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). |
自分から攻撃した時、または、
周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+攻撃の10%(戦闘前奥義も含む) 自分から攻撃した時、 戦闘後、周囲1マス以内に味方がいなければ、 自分を行動可能にする(1ターンに1回のみ) (巨影の「影撃」等、 戦闘後、位置を変更するスキルが発動した場合は、 変更後の位置で判定を行う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Victorious Axe |
-- |
Japanese |
覇道の戦斧 |
Ruling battle axe |
Spanish |
Hacha triunfal |
Triumphant axe |
French |
Hache victorieuse |
Victories axe |
German |
Siegreiche Axt |
Victorious Axe |
Italian |
Ascia vittoriosa |
Victorious axe |
Portuguese |
Machado glorioso |
Glorious axe |
Traditional Chinese |
霸道戰斧 |
Ruling battle axe |
Gallery
The Victorious Axe as it appears in Heroes.