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Mirage Axe
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Mirage Axe (Japanese: 幻影バトルアクス Illusion battleaxe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Mamori. Mirage Axe is on Mamori's usage of axes in Tokyo Mirage Sessions ♯FE, although it is not based on any one axes in particular; it its user's resistance at all times, and it boosts its user's defense and resistance and prevents the foe's follow-up attacks when the user is near allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 resistance. If user is within 2 spaces of an ally, grants +6 each to defense and resistance to user during combat and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +3 HP. Grants +4 each to defense and resistance to allies within 2 spaces of user during combat and restores 7 HP after combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, foe deals −30% damage during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Mamori: Microwavin' Idol |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If unit is within 2 spaces of an
ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. |
魔防+3
味方が2マス以内にいる時、 戦闘中、自身の守備、魔防+6、敵は追撃不可 |
Heroes (Refined) |
Grants Res+3. If unit is within 3 spaces of
an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12). |
魔防+3
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ+4、守備、魔防+6、 敵は追撃不可、かつ、敵から攻撃された時、 戦闘中、敵の攻撃、守備が、 行動済みではない敵の人数×3だけ減少 (最大12、最小6) |
Heroes (Refined: +effect) |
For allies within 2 spaces of unit, grants
Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
周囲2マス以内の味方は、
戦闘中、守備、魔防+4、 戦闘後、7回復 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 攻撃を受けた時のダメージを30%軽減 (範囲奥義を除く)、 戦闘後、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mirage Axe |
-- |
Japanese |
幻影バトルアクス |
Illusion battleaxe |
Spanish |
Hacha Mirage |
Mirage axe |
French |
Hache mirage |
Mirage axe |
German |
Mirage-Axt |
Mirage Axe |
Italian |
Ascia Mirage |
Mirage axe |
Portuguese |
Machado Mirage |
Mirage axe |
Traditional Chinese |
幻影戰斧 |
Mirage battleaxe |
Gallery
The Mirage Axe as it appears in Heroes.