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Dragoon Axe
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
- Not to be confused with Dragon Axe.
Dragoon Axe (Japanese: 赤い竜騎士の斧 Red dragon knight's axe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Minerva. If the foe's HP is full, Dragoon Axe boosts its user's stats and reduces the foe's special cooldown charge.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If foe's HP = 100% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and inflicts −1 special cooldown charge on foe per attack. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +3 HP. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Minerva: Princess-Knight |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
奥義が発動しやすい(発動カウント-1)
敵のHPが100%で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
奥義が発動しやすい(発動カウント-1)
敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 戦闘後、自分は、7回復 |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of an
ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方の 攻撃、速さ+6、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dragoon Axe |
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Japanese |
赤い竜騎士の斧 |
Red dragon knight's axe |
Spanish |
Hacha dragoon |
Dragoon axe |
French |
Hache carabin |
Carabin axe |
German |
Dragoneraxt |
Dragoon Axe |
Italian |
Ascia dragone |
Dragon axe |
Portuguese |
Machado dragoon |
Dragoon axe |
Traditional Chinese |
赤色龍騎士之斧 |
Red dragon knight's axe |
Gallery
The Dragoon Axe as it appears in Heroes.