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Even Rhythm: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is 3ds01 even rhythm.png]] | |image=[[File:Is 3ds01 even rhythm.png]] | ||
|caption=Icon of the Even Rhythm skill in {{title|Awakening}}. | |caption=Icon of the Even Rhythm skill in {{title|Awakening}}. | ||
|help_text=Grants Hit/{{ | |help_text=Grants Hit/{{abbr|Avo|Avoid}} +10 during even-numbered turns. | ||
|type=Class | |type=Class | ||
|games= | |games=*{{title|Awakening}} | ||
*{{title|Awakening}}}} | }} | ||
'''Even Rhythm''' (Japanese: {{ | '''Even Rhythm''' (Japanese: {{hl|バイオリズム・偶数|Baiorizumu gūsū}} ''Biorhythm: Even-Numbered'') is a combat [[Skills|skill]] which debuted in {{FE13}}. Associated with the [[Taguel]] class, it boosts the user's accuracy and dodging capabilities on even-numbered turns. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
| | |game1={{title|Awakening}} | ||
| | |sprite1=[[File:Is 3ds01 even rhythm.png]] | ||
| | |effect1=+10 [[hit]], +10 [[avoid]] when active. | ||
| | |active1=On even-numbered [[turn]]s | ||
}} | }} | ||
Line 26: | Line 23: | ||
|data1=[[Panne]] • [[Yarne]] • [[Morgan]] <small>(If their starting class is Taguel)</small> | |data1=[[Panne]] • [[Yarne]] • [[Morgan]] <small>(If their starting class is Taguel)</small> | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Taguel]] <small>(Learned at Level 1)</small>}} | |datalast=[[Taguel]] <small>(Learned at Level 1)</small> | ||
}} | |||
== Trivia == | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Awakening}} | |||
|english=Grants Hit/Avo +10 during<br>even-numbered turns. | |||
|japanese=偶数ターン中、命中・回避+10 | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
== Etymology and other languages == | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Even Rhythm | |eng-name=Even Rhythm | ||
| | |jpn-name={{h|バイオリズム・偶数|Baiorizumu gūsū}} | ||
| | |jpn-mean=Biorhythm: Even-Numbered. Refers to the [[biorhythm]] mechanic from {{title|Path of Radiance}} and {{title|Radiant Dawn}}, which the effect of this skill resembles. | ||
|span-name=Cadencia par | |span-name=Cadencia par | ||
|span-mean=Even cadence | |span-mean=Even cadence | ||
Line 44: | Line 52: | ||
|ital-mean=Regular rhythm | |ital-mean=Regular rhythm | ||
}} | }} | ||
== Gallery == | |||
==Gallery== | |||
{{Refbar}} | {{Refbar}} | ||
==See also== | ==See also== | ||
* [[Even Better]] | *[[Even Better]] | ||
* [[Evenhanded]] | *[[Evenhanded]] | ||
* [[Odd Rhythm]], this skill's odd-turn number counterpart | *[[Odd Rhythm]], this skill's odd-turn number counterpart | ||
{{NavSkillFE13}} | {{NavSkillFE13}} |
Latest revision as of 19:18, 28 March 2024
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Even Rhythm (Japanese: バイオリズム・偶数 Biorhythm: Even-Numbered) is a combat skill which debuted in Fire Emblem Awakening. Associated with the Taguel class, it boosts the user's accuracy and dodging capabilities on even-numbered turns.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Awakening | +10 hit, +10 avoid when active. | On even-numbered turns | -- | -- |
Availability
Awakening
Units | Panne • Yarne • Morgan (If their starting class is Taguel) |
Classes | Taguel (Learned at Level 1) |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Grants Hit/Avo +10 during
even-numbered turns. |
偶数ターン中、命中・回避+10
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Even Rhythm |
-- |
Japanese |
バイオリズム・偶数 |
Biorhythm: Even-Numbered. Refers to the biorhythm mechanic from Path of Radiance and Radiant Dawn, which the effect of this skill resembles. |
Spanish |
Cadencia par |
Even cadence |
French |
Rythme pair |
Even rhythm |
German |
Gerader Zyklus |
Even Cycle |
Italian |
Ritmo regolare |
Regular rhythm |
Gallery
References
See also
- Even Better
- Evenhanded
- Odd Rhythm, this skill's odd-turn number counterpart