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Sylgr: Difference between revisions

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m (Text replacement - "\[\[Category:(Hone|Ploy|Smoke|Spur|Threaten) skills in Fire Emblem Heroes\]\]\n?" to "")
 
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{{Skill Infobox
{{Item Infobox
|name=Sylgr
|image=[[File:Is feh sylgr.png]]
|image=[[File:Is feh sylgr.png]]
|caption=The Sylgr as it appears in {{title|Heroes}}.
|caption=The Sylgr as it appears in {{title|Heroes}}.
|help_text=Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|type=[[Dagger]]
|type=Offensive ([[Blue dagger]])
|bearer=[[Ylgr]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Sylgr''' (Japanese: {{hover|シュルグ|Shurugu}} ''Sylgr'') is an offensive [[Skills|skill]] in the [[blue dagger]] category which debuted in {{FEH}}. It is a [[personal weapon]] of [[Ylgr]]. Sylgr is a skill that, in addition to boosting its wielder's [[Speed]] at all times, further boosts that stat as well as [[Attack (stat)|Attack]] during combat if it wielder is faster, and as a dagger skill also leaves the target and its nearby allies with drastically lowered stats through their following actions.
'''Sylgr''' (Japanese: {{hl|シュルグ|Shurugu}} ''Sylgr'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Ylgr]]. Sylgr boosts its user's [[speed]], and boosts their speed and [[attack (stat)|attack]] during combat if its user's speed is higher than their foe's.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|type=Dagger
|ranko={{BlueDaggerFEH}} 5{{star}}
|mt=14
|mto=14
|rng=2
|wto=--
|sp=400
|hito=--
|pre=[[Silver Dagger]]
|crto=--
|inherit=n
|rngo=2
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed at start of combat, grants +4 each to [[attack (stat)|attack]] and speed to user during combat.<br>If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions.
|useso=Infinite
|wortho=400 SP
|wexo=--
|noteso=Boosts user's [[Speed]] by +3 at all times.<br>If user's [[Speed]] is higher than target's Speed, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each during combat.<br>After user-initiated combat, drops [[Defense]] and [[Resistance]] by -7 each on target and all enemy units within two spaces of target through their following actions.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Dagger
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +&NoBreak;(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Inflicts −&NoBreak;(greatest of user's bonus or foe's penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foes within 3&nbsp;spaces of user during combat.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Dagger
|mt=15
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +&NoBreak;(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Dagger
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +&NoBreak;(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Dagger
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +&NoBreak;(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;[[defense]].
}}
{{WeaponDataCell FEH
|refine=Res
|type=Dagger
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +&NoBreak;(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2&nbsp;spaces of foe through their next actions).<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Ylgr|Ylgr: Fresh Snowfall]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Grants Spd+3. At start of combat, if unit's<br>Spd > foe's Spd, grants Atk/Spd+4 during<br>combat. After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within 2 spaces<br>of target through their next actions.
|japanese=速さ+3<br>戦闘開始時、速さが敵より1以上高い時、<br>戦闘中、攻撃、速さ+4<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>守備、魔防-7(敵の次回行動終了まで)
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Grants Spd+3. At start of combat, if unit's<br>Spd > foe's Spd or if foe's HP ≥ 75%, grants<br>Atk/Spd+5 to unit during combat and deals<br>damage = 15% of unit's Spd.<br>Effect:【Dagger 7】<br><br>【Dagger 7】<br>After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within<br>2 spaces of target through their next actions.
|japanese=速さ+3<br><br>戦闘開始時、速さが敵より1以上高い時、<br>または、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ+5、かつ<br>ダメージ+速さの15%<br><br>【暗器(7)】効果<br><br>【暗器(7)】<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>守備、魔防-7(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=Inflicts Atk/Spd/Def/Res-X on foes within 3<br>spaces of unit during combat (X = the greater<br>of unit's current bonus or foe's current penalty<br>on each stat). Calculates each stat penalty<br>independently. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd+4 to unit during<br>combat.
|japanese=周囲3マス以内の敵は、<br>戦闘中、攻撃、速さ、守備、魔防が、<br>スキル所持者の強化値と、<br>敵の弱化値の高い方の値だけ減少<br>(能力値ごとに計算)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ+4
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sylgr
|eng-name=Sylgr
|eng-mean=From ''Sylgr'', one of the eleven [[wikipedia:Élivágar|Élivágar]].
|eng-mean=From ''Sylgr'', one of the eleven [[wikipedia:Élivágar|Élivágar]] in Norse mythology.
|jap-name={{hover|シュルグ|Shurugu}}
|jpn-name={{h|シュルグ|Shurugu}}
|jap-mean=Sylgr; as above.
|jpn-mean=Sylgr
|span-name=Sylgr
|span-name=Sylgr
|span-mean=As above.
|fren-name=Sylgr
|fren-name=Sylgr
|fren-mean=As above.
|ger-name=Sylgr
|ger-name=Sylgr
|ger-mean=As above.
|ital-name=Sylgr
|ital-name=Sylgr
|ital-mean=As above.
|por-name=Sylgr
|por-br-name=
|ch-trad-name={{h|休爾格|Xiū'ěrgé}}
|por-br-mean=
|ch-trad-mean=Sylgr
|ch-trad-name={{hover|休爾格|Mandarin: Xiūěrgé; Cantonese: Jau1ji5gaak3}}
|ch-trad-mean=Sylgr; as above.
}}
}}


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Is feh sylgr.png|The Sylgr as it appears in {{title|Heroes}}.
Is feh sylgr.png|The Sylgr as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
 
{{NavDaggerH}}
{{NavDaggerH}}

Latest revision as of 15:03, 19 October 2023

Sylgr

Is feh sylgr.png
The Sylgr as it appears in Heroes.

Type

Dagger

Wielder(s)

Ylgr

First game

Heroes

Sylgr (Japanese: シュルグ Sylgr) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Ylgr. Sylgr boosts its user's speed, and boosts their speed and attack during combat if its user's speed is higher than their foe's.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Daggers 14 2 400 -- Silver Dagger -- Grants +3 speed.
If user's speed > foe's speed at start of combat, grants +4 each to attack and speed to user during combat.
If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
Heroes
(refine: +Effect)
Is feh wpn sylgr refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +⁠(user's speed × 15%) damage.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Inflicts −⁠(greatest of user's bonus or foe's penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foes within 3 spaces of user during combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +⁠(user's speed × 15%) damage.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +⁠(user's speed × 15%) damage.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +⁠(user's speed × 15%) damage.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +⁠(user's speed × 15%) damage.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Ylgr: Fresh Snowfall

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd, grants Atk/Spd+4 during
combat. After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.
速さ+3
戦闘開始時、速さが敵より1以上高い時、
戦闘中、攻撃、速さ+4
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined)
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd or if foe's HP ≥ 75%, grants
Atk/Spd+5 to unit during combat and deals
damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
速さ+3

戦闘開始時、速さが敵より1以上高い時、
または、敵のHPが75%以上の時、
戦闘中、攻撃、速さ+5、かつ
ダメージ+速さの15%

【暗器(7)】効果

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined: +effect)
Inflicts Atk/Spd/Def/Res-X on foes within 3
spaces of unit during combat (X = the greater
of unit's current bonus or foe's current penalty
on each stat). Calculates each stat penalty
independently. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd+4 to unit during
combat.
周囲3マス以内の敵は、
戦闘中、攻撃、速さ、守備、魔防が、
スキル所持者の強化値と、
敵の弱化値の高い方の値だけ減少
(能力値ごとに計算)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ+4

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sylgr

From Sylgr, one of the eleven Élivágar in Norse mythology.

Japanese

シュルグ

Sylgr

Spanish

Sylgr

--

French

Sylgr

--

German

Sylgr

--

Italian

Sylgr

--

Portuguese

Sylgr

--

Traditional Chinese

休爾格

Sylgr

Gallery

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving