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Sylgr: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh sylgr.png]] | |image=[[File:Is feh sylgr.png]] | ||
|caption=The Sylgr as it appears in {{title|Heroes}}. | |caption=The Sylgr as it appears in {{title|Heroes}}. | ||
| | |type=[[Dagger]] | ||
| | |bearer=[[Ylgr]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Sylgr''' (Japanese: {{ | '''Sylgr''' (Japanese: {{hl|シュルグ|Shurugu}} ''Sylgr'') is a weapon [[Skills|skill]] in the [[dagger]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Ylgr]]. Sylgr boosts its user's [[speed]], and boosts their speed and [[attack (stat)|attack]] during combat if its user's speed is higher than their foe's. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|type=Dagger | |||
|mt=14 | |||
| | |rng=2 | ||
| | |sp=400 | ||
|pre=[[Silver Dagger]] | |||
|inherit=n | |||
| | |notes=Grants +3 [[speed]].<br>If user's speed > foe's speed at start of combat, grants +4 each to [[attack (stat)|attack]] and speed to user during combat.<br>If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +⁠(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).<br>Inflicts −⁠(greatest of user's bonus or foe's penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foes within 3 spaces of user during combat.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Dagger | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +⁠(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +⁠(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +⁠(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user's speed > foe's speed or foe's [[HP]] ≥ 75% at start of combat, grants +5 each to [[attack (stat)|attack]] and speed to user during combat and user deals +⁠(user's speed × 15%) damage.<br>Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Spd+3. At start of combat, if unit's<br>Spd > foe's Spd, grants Atk/Spd+4 during<br>combat. After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within 2 spaces<br>of target through their next actions. | |||
|japanese=速さ+3<br>戦闘開始時、速さが敵より1以上高い時、<br>戦闘中、攻撃、速さ+4<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>守備、魔防-7(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Spd+3. At start of combat, if unit's<br>Spd > foe's Spd or if foe's HP ≥ 75%, grants<br>Atk/Spd+5 to unit during combat and deals<br>damage = 15% of unit's Spd.<br>Effect:【Dagger 7】<br><br>【Dagger 7】<br>After combat, if unit attacked, inflicts<br>Def/Res-7 on target and foes within<br>2 spaces of target through their next actions. | |||
|japanese=速さ+3<br><br>戦闘開始時、速さが敵より1以上高い時、<br>または、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ+5、かつ<br>ダメージ+速さの15%<br><br>【暗器(7)】効果<br><br>【暗器(7)】<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>守備、魔防-7(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=Inflicts Atk/Spd/Def/Res-X on foes within 3<br>spaces of unit during combat (X = the greater<br>of unit's current bonus or foe's current penalty<br>on each stat). Calculates each stat penalty<br>independently. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd+4 to unit during<br>combat. | |||
|japanese=周囲3マス以内の敵は、<br>戦闘中、攻撃、速さ、守備、魔防が、<br>スキル所持者の強化値と、<br>敵の弱化値の高い方の値だけ減少<br>(能力値ごとに計算)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ+4 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Sylgr | |eng-name=Sylgr | ||
|eng-mean=From ''Sylgr'', one of the eleven [[wikipedia:Élivágar|Élivágar]]. | |eng-mean=From ''Sylgr'', one of the eleven [[wikipedia:Élivágar|Élivágar]] in Norse mythology. | ||
| | |jpn-name={{h|シュルグ|Shurugu}} | ||
| | |jpn-mean=Sylgr | ||
|span-name=Sylgr | |span-name=Sylgr | ||
|fren-name=Sylgr | |fren-name=Sylgr | ||
|ger-name=Sylgr | |ger-name=Sylgr | ||
|ital-name=Sylgr | |ital-name=Sylgr | ||
|por-name=Sylgr | |||
|por | |ch-trad-name={{h|休爾格|Xiū'ěrgé}} | ||
|ch-trad-mean=Sylgr | |||
|ch-trad-name={{ | |||
|ch-trad-mean=Sylgr | |||
}} | }} | ||
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Is feh sylgr.png|The Sylgr as it appears in {{title|Heroes}}. | Is feh sylgr.png|The Sylgr as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
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{{NavDaggerH}} | {{NavDaggerH}} |
Latest revision as of 15:03, 19 October 2023
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Sylgr (Japanese: シュルグ Sylgr) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Ylgr. Sylgr boosts its user's speed, and boosts their speed and attack during combat if its user's speed is higher than their foe's.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants +3 speed. If user's speed > foe's speed at start of combat, grants +4 each to attack and speed to user during combat. If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Inflicts −(greatest of user's bonus or foe's penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foes within 3 spaces of user during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ylgr: Fresh Snowfall |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
速さ+3
戦闘開始時、速さが敵より1以上高い時、 戦闘中、攻撃、速さ+4 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
速さ+3
戦闘開始時、速さが敵より1以上高い時、 または、敵のHPが75%以上の時、 戦闘中、攻撃、速さ+5、かつ ダメージ+速さの15% 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
Inflicts Atk/Spd/Def/Res-X on foes within 3
spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. |
周囲3マス以内の敵は、
戦闘中、攻撃、速さ、守備、魔防が、 スキル所持者の強化値と、 敵の弱化値の高い方の値だけ減少 (能力値ごとに計算) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+4 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sylgr |
From Sylgr, one of the eleven Élivágar in Norse mythology. |
Japanese |
シュルグ |
Sylgr |
Spanish |
Sylgr |
-- |
French |
Sylgr |
-- |
German |
Sylgr |
-- |
Italian |
Sylgr |
-- |
Portuguese |
Sylgr |
-- |
Traditional Chinese |
休爾格 |
Sylgr |
Gallery
The Sylgr as it appears in Heroes.