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List of skills in Fire Emblem Heroes/Special skills: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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[[Category:Lists|skills in Fire Emblem Heroes/Special skills]] | [[Category:Lists|skills in Fire Emblem Heroes/Special skills]] |
Revision as of 22:11, 8 April 2021
Special skills | ||
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Skill | Effect | In game since |
Offensive skills | ||
Aether | Combines effects of Sol and Luna | Game launch |
Radiant Aether | Combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Ike: Legendary Vanguard summoning event |
Mayhem Aether | Combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Steeped in Twilight |
Night Sky | Boosts damage dealt | Game launch |
Glimmer | Boosts damage dealt; cools down faster than Night Sky | Game launch |
Righteous Wind | Boosts damage dealt based on percentage of user's Speed, heals user and allies after combat | The Start of It All |
Deadeye | Doubles damage output, nullifies effects that would reduce damage output by a percentage | Plumeria's Dream |
Astra | Boosts damage dealt; effect tripled compared to Night Sky | Game launch |
Regnal Astra | Boosts damage dealt based on percentage of user's Speed | World of Holy War |
Imperial Astra | Boosts damage dealt based on percentage of user's Speed | Gullinkambi |
Daylight | Heals user by some of the damage dealt | Game launch |
Noontime | Heals user by some of the damage dealt; cools down faster than Daylight | Game launch |
Sirius | Boosts damage dealt based on user's Speed, heals user by some of the damage dealt | Sothis: Girl on the Throne summoning event |
Sol | Heals user by some of the damage dealt; heals more than Daylight | Game launch |
New Moon | Applies damage as if target had a reduction in their Defense and Resistance | Game launch |
Moonbow | Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon | Game launch |
Lunar Flash | Applies damage as if target had a reduction in their Defense and Resistance, and also boosts damage output based on user's Speed | Alm: Saint-King summoning event |
Seiðr Shell | Greatly accelerates user's special skill cooldown count on turn 1, boosts user's damage putput by 15 points and targets lower of target's Defense and Resistance | Book V launch |
Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon | Game launch |
Black Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to Luna | Diabolical Bloodline |
Retribution | Boosts damage dealt based on damage user has taken | Game launch |
Reprisal | Boosts damage dealt based on damage user has taken; cools down faster than Retribution | Game launch |
Vengeance | Boosts damage dealt based on damage user has taken; effect increased compared to Retribution | Game launch |
Dragon Gaze | Boosts user's Attack | Game launch |
Draconic Aura | Boosts user's Attack; cools down faster than Dragon Gaze | Game launch |
Fire Emblem | Boosts damage dealt, and temporarily boosts user's and allies' stats | Marth: Hero-King summoning event |
Ruptured Sky | Boosts damage dealt based on target's Attack; boosts effect against non-human target | Cohort of the Dead |
Hero's Blood | Boosts damage dealt based on percentage of user's Speed, boosts stats of user and allies for remainder of turn after combat | The Start of It All |
Dragon Fang | Boosts user's Attack; effect increased compared to Dragon Gaze | Game launch |
Negating Fang | Reduces damage done to user; boosts user's next strike's damage output by percentage of user's Attack | Corrin: Child of Dusk summoning event |
Glowing Ember | Boosts damage dealt based on part of target's Defense | Game launch |
Bonfire | Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember | Game launch |
Blue Flame | Boosts user's damage output, drastic increase when adjacent to ally | Brave Redux |
Open the Future | Boosts damage dealt based on percentage of user's Defense, restores HP based on damage output | Renewed Spirit |
Ignis | Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember | Game launch |
Chilling Wind | Boosts damage dealt based on part of target's Resistance | Game launch |
Iceberg | Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind | Game launch |
Twin Blades | Boosts damage dealt based on percentage of user's Resistance, nullifies non-special skills on both user and target that reduce damage by percentages | Altina: Dawn's Trueblade summoning event |
Glacies | Boosts damage dealt based on part of target's Resistance; Resistance portion used higher than Chilling Wind | Game launch |
Area-of-effect skills | ||
Rising Flame | Before combat, foes near target take damage | Game launch |
Growing Flame | Before combat, foes near target take damage; radius increased compared to Rising Flame | Game launch |
Gifted Magic | Before combat, foes near target take damage; cools down faster compared to Growing Flame | Lilina: Firelight Leader summoning event |
Blazing Flame | Before combat, foes near target take damage; damage output increased over Rising Flame | Game launch |
Rising Wind | Before combat, foes near target take damage | Game launch |
Growing Wind | Before combat, foes near target take damage; radius increased compared to Rising Wind | Game launch |
Blazing Wind | Before combat, foes near target take damage; damage output increased over Rising Wind | Game launch |
Rising Thunder | Before combat, foes near target take damage | Game launch |
Growing Thunder | Before combat, foes near target take damage; radius increased compared to Rising Thunder | Game launch |
Blazing Thunder | Before combat, foes near target take damage; damage output increased over Rising Thunder | Game launch |
Rising Light | Before combat, foes near target take damage | Game launch |
Growing Light | Before combat, foes near target take damage; radius increased compared to Rising Light | Game launch |
Blazing Light | Before combat, foes near target take damage; damage output increased over Rising Light | Game launch |
Defensive skills | ||
Buckler | Reduces damage done to user at range 1 | Game launch |
Escutcheon | Reduces damage done to user at range 1; cools down faster than Buckler | Game launch |
Pavise | Reduces damage done to user at range 1; damage reduction increased over Buckler | Game launch |
Holy Vestments | Reduces damage done to user at range 2 | Game launch |
Sacred Cowl | Reduces damage done to user at range 2; cools down faster than Holy Vestments | Game launch |
Aegis | Reduces damage done to user at range 2; damage reduction increased over Holy Vestments | Game launch |
Ice Mirror | Reduces damage done to user at range 2, boosts user's next strike damage output by damage reduced; former effect resembles Sacred Cowl despite being enhanced Aegis | Book II launch |
Miracle | Survive lethal attacks if user has more than 1 HP remaining | Game launch |
Staff-augment skills | ||
Imbue | Increases healing output by 10 when healing target with a staff | Game launch |
Heavenly Light | Restores 10 HP to all other allies when healing one with a staff | Game launch |
Kindled-Fire Balm | Boosts Attack for all allies when healing one with a staff | Game launch |
Swift-Winds Balm | Boosts Speed for all allies when healing one with a staff | Game launch |
Solid-Earth Balm | Boosts Defense for all allies when healing one with a staff | Game launch |
Still-Water Balm | Boosts Resistance for all allies when healing one with a staff | Game launch |
Windfire Balm | Boosts Attack and Speed for all allies when healing one with a staff | Arrival of the Brave |
Windfire Balm+ | Boosts Attack and Speed for all allies when healing one with a staff | Arrival of the Brave |
Earthfire Balm | Boosts Attack and Defense for all allies when healing one with a staff | New Year's Wish |
Earthfire Balm+ | Boosts Attack and Defense for all allies when healing one with a staff | New Year's Wish |
Fireflood Balm | Boosts Attack and Resistance for all allies when healing one with a staff | Hostile Springs |
Fireflood Balm+ | Boosts Attack and Resistance for all allies when healing one with a staff | Hostile Springs |
Deluge Balm | Boosts Speed and Resistance for all allies when healing one with a staff | Triandra's Dream |
Deluge Balm+ | Boosts Speed and Resistance for all allies when healing one with a staff | Triandra's Dream |
Earthwater Balm | Boosts Defense and Resistance for all allies when healing one with a staff | Brave Redux |
Earthwater Balm+ | Boosts Defense and Resistance for all allies when healing one with a staff | Brave Redux |
User-action skills | ||
Galeforce | Allows user to take another action after combat once per turn | Game launch |
Njörun's Zeal | Allows user to take another action after combat once per turn, but reduces movement of user and Pair Up partner for that action | Leif: Unifier of Thracia summoning event |
Røkkr skills | ||
Umbra Blast | Deals slight post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |
Umbra Eruption | Deals moderate post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |
Umbra Calamity | Deals significant post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |