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List of skills in Fire Emblem Heroes/Special skills
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Special skills | ||
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Skill | Effect | In game since |
Offensive skills | ||
Aether | Combines effects of Sol and Luna | Game launch |
Radiant Aether | Combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Ike: Vanguard Legend summoning event |
Radiant Aether II | Greatly accelerates special cooldown at start of first turn; combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Love of a King |
Mayhem Aether | Combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Steeped in Twilight |
Night Sky | Boosts damage dealt | Game launch |
Glimmer | Boosts damage dealt; cools down faster than Night Sky | Game launch |
Righteous Wind | Boosts damage dealt based on percentage of user's Speed, heals user and allies after combat | The Start of It All |
Deadeye | Doubles damage output, nullifies effects that would reduce damage output by a percentage | Plumeria's Dream |
Astra | Boosts damage dealt; effect tripled compared to Night Sky | Game launch |
Regnal Astra | Boosts damage dealt based on percentage of user's Speed | World of Holy War |
Imperial Astra | Boosts damage dealt based on percentage of user's Speed | Gullinkambi |
Vital Astra | Boosts damage dealt based on percentage of user's Speed, reduces damage taken in combat and from area-of-effect special skills based on difference in user's and target's speed stats if user's special skill is ready and user's Speed is sufficiently higher than target's, | Evil Ways |
Daylight | Heals user by some of the damage dealt | Game launch |
Noontime | Heals user by some of the damage dealt; cools down faster than Daylight | Game launch |
Sirius | Boosts damage dealt based on user's Speed, heals user by some of the damage dealt | Sothis: Girl on the Throne summoning event |
Sirius+ | Neutralizes effects dropping user's special cooldown charge, boosts damage dealt based on user's Speed, heals user by some of the damage dealt | Bite of Flame |
Sol | Heals user by some of the damage dealt; heals more than Daylight | Game launch |
New Moon | Applies damage as if target had a reduction in their Defense and Resistance | Game launch |
Moonbow | Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon | Game launch |
Lunar Flash | Applies damage as if target had a reduction in their Defense and Resistance, and also boosts damage output based on user's Speed | Alm: Saint-King summoning event |
Lunar Flash II | Applies damage as if target had a reduction in their Defense and Resistance, boosts damage output based on user's Speed, and disables non-special skills that reduces user's damage output by a percentage | Risk and Reward |
Lethality | Applies damage as if target had a reduction in their Defense and Resistance, and also disables non-special skills that reduces user's damage output by a percentage | Specter of Niðavellir |
Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon | Game launch |
Black Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to Luna | Diabolical Bloodline |
Brutal Shell | Greatly accelerates user's special skill cooldown count on turn 1, applies damage as if target had a reduction in their Defense and Resistance | Ótr: Kingsbrother summoning event |
Retribution | Boosts damage dealt based on damage user has taken | Game launch |
Reprisal | Boosts damage dealt based on damage user has taken; cools down faster than Retribution | Game launch |
Enclosure | Boosts damage dealt based on percentage of user's Attack, nullifies non-special effects decreasing user's damage output by a percentage, and nullifies effects that lower user's special cooldown charge per attack | Veronica & Embla summoning event |
Vengeance | Boosts damage dealt based on damage user has taken; effect increased compared to Retribution | Game launch |
Dragon Gaze | Boosts user's Attack | Game launch |
Draconic Aura | Boosts user's Attack; cools down faster than Dragon Gaze | Game launch |
Fire Emblem | Boosts damage dealt, and temporarily boosts user's and allies' stats | Marth: Hero-King summoning event |
Ruptured Sky | Boosts damage dealt based on target's Attack; boosts effect against non-human target | Cohort of the Dead |
Hero's Blood | Boosts damage dealt based on percentage of user's Speed, boosts stats of user and allies for remainder of turn after combat | The Start of It All |
Shining Emblem | Boosts user's stats and allies' Attack at start of phase when in close proximity to allies, boosts damage dealt based on percentage of user's Speed, boosts stats of user and allies for remainder of turn after combat | Howling Descent |
Divine Pulse | Boosts damage dealt based on percentage of user's Speed, drops damage dealt by target's following attack, and boosts damage of user's next attack by smaller percentage of user's Speed | God of Openness |
Dragon Fang | Boosts user's Attack; effect increased compared to Dragon Gaze | Game launch |
Sublime Heaven | Boosts damage dealt based on target's Attack; boosts effect against non-human target while disabling non-special skills reducing damage output by a percentage | Byleth: The Fódlan Star summoning event |
Negating Fang | Reduces damage done to user; boosts user's next strike's damage output by percentage of user's Attack | Corrin: Child of Dusk summoning event |
Holy-Knight Aura | Boosts user's movement even when not triggered; boosts user's next strike's damage output by percentage of user's Attack, then boosts user's and allies' Attack and allies' movement for remainder of turn even if user was defeated during combat | Sigurd: Fated Holy Knight summoning event |
Glowing Ember | Boosts damage dealt based on part of target's Defense | Game launch |
Bonfire | Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember | Game launch |
Blue Flame | Boosts user's damage output, drastic increase when adjacent to ally | Brave Redux |
Open the Future | Boosts damage dealt based on percentage of user's Defense, restores HP based on damage output | Renewed Spirit |
Ignis | Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember | Game launch |
Seiðr Shell | Greatly accelerates user's special skill cooldown count on turn 1, boosts user's damage output by 15 points and targets lower of target's Defense and Resistance | Book V launch |
Chilling Wind | Boosts damage dealt based on part of target's Resistance | Game launch |
Iceberg | Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind | Game launch |
Twin Blades | Boosts damage dealt based on percentage of user's Resistance, nullifies non-special skills on both user and target that reduce damage by percentages | Altina: Dawn's Trueblade summoning event |
Circlet of Balance | Boosts damage dealt based on part of user's Resistance; survive lethal attacks if user has more than 1 HP remaining, either user's or target's special is ready or activated during combat, and either user initiated combat or target uses a 2-range weapon skill | Deirdre: Fated Saint summoning event |
Glacies | Boosts damage dealt based on part of user's Resistance; Resistance portion used higher than Chilling Wind | Game launch |
Area-of-effect skills | ||
Rising Flame | Before combat, foes near target take damage | Game launch |
Growing Flame | Before combat, foes near target take damage; radius increased compared to Rising Flame | Game launch |
Gifted Magic | Before combat, foes near target take damage; cools down faster compared to Growing Flame | Lilina: Firelight Leader summoning event |
Blazing Flame | Before combat, foes near target take damage; damage output increased over Rising Flame | Game launch |
Rising Wind | Before combat, foes near target take damage | Game launch |
Growing Wind | Before combat, foes near target take damage; radius increased compared to Rising Wind | Game launch |
Blazing Wind | Before combat, foes near target take damage; damage output increased over Rising Wind | Game launch |
Rising Thunder | Before combat, foes near target take damage | Game launch |
Growing Thunder | Before combat, foes near target take damage; radius increased compared to Rising Thunder | Game launch |
Blazing Thunder | Before combat, foes near target take damage; damage output increased over Rising Thunder | Game launch |
Rising Light | Before combat, foes near target take damage | Game launch |
Growing Light | Before combat, foes near target take damage; radius increased compared to Rising Light | Game launch |
Blazing Light | Before combat, foes near target take damage; damage output increased over Rising Light | Game launch |
Defensive skills | ||
Buckler | Reduces damage done to user at range 1 | Game launch |
Escutcheon | Reduces damage done to user at range 1; cools down faster than Buckler | Game launch |
Godlike Reflexes | Reduces damage done to user, and boosts damage dealt by percentage of user's Speed if user is sufficiently faster than target or user's special is either ready or activated | Bite of Flame |
Pavise | Reduces damage done to user at range 1; damage reduction increased over Buckler | Game launch |
Holy Vestments | Reduces damage done to user at range 2 | Game launch |
Sacred Cowl | Reduces damage done to user at range 2; cools down faster than Holy Vestments | Game launch |
Aegis | Reduces damage done to user at range 2; damage reduction increased over Holy Vestments | Game launch |
Ice Mirror | Reduces damage done to user at range 2, boosts user's next strike damage output by damage reduced | Book II launch |
Ice Mirror II | Reduces damage done to user at range 2, boosts user's next strike damage output by percentage of user's Resistance | Love of a King |
Miracle | Survive lethal attacks if user has more than 1 HP remaining | Game launch |
Life Unending | Drastically accelerates user's special skill cooldown on user's first phase, survive lethal attacks if user has more than 1 HP remaining, tremendously recovers HP upon first trigger on map | Fae: Childlike Dragon summoning event |
Staff-augment skills | ||
Imbue | Increases healing output by 10 when healing target with a staff | Game launch |
Heavenly Light | Restores 10 HP to all other allies when healing one with a staff | Game launch |
Kindled-Fire Balm | Boosts Attack for all allies when healing one with a staff | Game launch |
Swift-Winds Balm | Boosts Speed for all allies when healing one with a staff | Game launch |
Solid-Earth Balm | Boosts Defense for all allies when healing one with a staff | Game launch |
Still-Water Balm | Boosts Resistance for all allies when healing one with a staff | Game launch |
Windfire Balm | Boosts Attack and Speed for all allies when healing one with a staff | Arrival of the Brave |
Windfire Balm+ | Boosts Attack and Speed for all allies when healing one with a staff | Arrival of the Brave |
Earthfire Balm | Boosts Attack and Defense for all allies when healing one with a staff | New Year's Wish |
Earthfire Balm+ | Boosts Attack and Defense for all allies when healing one with a staff | New Year's Wish |
Fireflood Balm | Boosts Attack and Resistance for all allies when healing one with a staff | Hostile Springs |
Fireflood Balm+ | Boosts Attack and Resistance for all allies when healing one with a staff | Hostile Springs |
Deluge Balm | Boosts Speed and Resistance for all allies when healing one with a staff | Triandra's Dream |
Deluge Balm+ | Boosts Speed and Resistance for all allies when healing one with a staff | Triandra's Dream |
Earthwater Balm | Boosts Defense and Resistance for all allies when healing one with a staff | Brave Redux |
Earthwater Balm+ | Boosts Defense and Resistance for all allies when healing one with a staff | Brave Redux |
User-action skills | ||
Galeforce | Allows user to take another action after combat once per turn | Game launch |
Njörun's Zeal | Allows user to take another action after combat once per turn, but reduces movement of user and Pair Up partner for that action | Leif: Unifier of Thracia summoning event |
Røkkr skills | ||
Umbra Blast | Deals slight post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |
Umbra Eruption | Deals moderate post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |
Umbra Calamity | Deals significant post-combat area-of-effect damage and switches places with immediate target | Truth of a Name |
Other skills | ||
Requiem Dance | Refreshes highest-HP ally in close proximity to user after user-initiated combat, even if target cannot normally be refreshed, but limits ally to one space movement for the additional motion | Howling Dance |