Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Constant Dagger: Difference between revisions
Thecornerman (talk | contribs) No edit summary |
Thecornerman (talk | contribs) m (→Stats) |
||
Line 12: | Line 12: | ||
{{WeaponDataHdr FEH}} | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
|refine=Unrefined | |||
|type=Dagger | |type=Dagger | ||
|mt=14 | |mt=14 |
Revision as of 19:28, 9 January 2024
| ||||||
|
Constant Dagger (Japanese: 影身の暗器 Ever-present concealed weapon) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Leila. Constant Dagger boosts its user's attack and speed, and when its user is near a support partner, prevents the foe's counterattacks and switches the user's and their partner's spaces after combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants +3 speed. If user initiates combat, grants +5 each to attack and speed to user during combat. If user initiates combat or is within 2 spaces of support partner, foe cannot counterattack and user and partner swap spaces after combat (swap does not occur if user is within 2 spaces of multiple partners). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack. If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). At start of turn, inflicts −6 each to speed and defense and Discord (Inflicts −(2 + number of allies within 2 spaces of unit) each to attack, speed, defense, and resistance on unit) on closest foes within 5 spaces of user and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed and +1 special cooldown charge per attack to user during combat, and after combat, if user initiated combat and attacked, deals 7 damage to foe and enemies within 2 spaces of foe. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack. If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack. If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack. If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack. If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Leila: Rose amid Fangs |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. If unit initiates combat, grants
Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
速さ+3
自分から攻撃した時、戦闘中、攻撃、速さ+5、かつ 周囲2マス以内に支援相手がいれば、敵は反撃不可 自分から攻撃した時、戦闘後、 周囲2マス以内に支援相手がいれば、 自分と支援相手の位置を入れ替え (上記の入れ替えは、 周囲2マス以内に支援相手が複数いると発生しない) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
?
|
?
|
Heroes (Refined: +effect) |
?
|
?
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Constant Dagger |
-- |
Japanese |
影身の暗器 |
Ever-present concealed weapon |
Spanish |
Daga fidedigna |
Reliable dagger |
French |
Dague loyale |
Loyal dagger |
German |
Vertrauter Dolch |
Close Dagger |
Italian |
Pugnale fedele |
Loyal dagger |
Portuguese |
Adaga fidedigna |
Reliable dagger |
Traditional Chinese |
形影之暗器 |
Silhouette concealed weapon |
Gallery
The Constant Dagger as it appears in Heroes.