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Ymir, Everliving
Ymir, Everliving (Japanese: 永生ユーミル Eternal life Ymir) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of ascended Eir. When its user initiates combat or is in combat against a 2-range foe, Ymir, Everlasting boosts its user's stats, boosts their attack based on their allies' HP, negates effects preventing their follow-up attacks, and allows them to survive a lethal attack.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack, speed, defense, and resistance to user during combat and grants +(current HP of ally with second-lowest HP × 40%; maximum: 20; 0 if fewer than 2 allies) attack to user, neutralizes effects that prevent user's follow-up attacks, and if user's HP ≥ 25% and foe would reduce user to 0 HP, user survives with 1 HP (once per combat; does not stack with similar non-special effects). If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Eir: Life Ascendant |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+5、さらに、 戦闘開始時のHPが、自分を除いて2番目に低い味方の 戦闘開始時のHPの40%を攻撃に加算 (上限20、味方が1体以下の時は0)、 自分の追撃不可を無効 自分から攻撃した時、または、敵が射程2の時、かつ 自分のHPが25%以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ。奥義以外の 「敵の致死攻撃を受けた時、ダメージをHPが 1残るように軽減する効果」とは重複しない) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ymir, Everliving |
-- |
Japanese |
永生ユーミル |
Eternal life Ymir |
Spanish |
Ymir perenne |
Perennial Ymir |
French |
Ymir, sans fin |
Ymir, without end |
German |
Langlebige Ymir |
Long-lived Ymir |
Italian |
Ymir perenne |
Pernnial Ymir |
Portuguese |
Ymir perene |
Perennial Ymir |
Traditional Chinese |
永生優彌爾 |
Eternal life Ymir |
Gallery
Ymir, Everliving as it appears in Heroes.