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Winds of Silesse: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh winds of silesse closed.png]] | |image=[[File:Is feh winds of silesse closed.png]] | ||
|caption=Winds of Silesse as it appears in {{title|Heroes}}. | |caption=Winds of Silesse as it appears in {{title|Heroes}}. | ||
|type=[[Green tome]] | |||
|type= | |bearer=[[Ced]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Winds of Silesse''' | '''Winds of Silesse''' (Japanese: {{hl|シレジアの風|Shirejia no kaze}} ''Wind of Silesia'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Ced]]. Winds of Silesse boosts its wielder's [[Attack (stat)|attack]] and [[speed]] when they are not adjacent to any allies. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=GreenTome | |||
|mt=14 | |||
| | |rng=2 | ||
| | |sp=400 | ||
| | |pre=[[Rexcalibur]] | ||
| | |inherit=n | ||
| | |notes=Grants +3 [[speed]].<br>If user is not adjacent to an ally, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>If user's [[HP]] ≥ 25% at start of combat, grants +6 each to user's attack and speed; if user initiates combat, user makes [[follow-up attack]] before foe's [[counterattack]]; and +1 special cooldown charge per attack to user for 1 turn.<br>If user's HP ≥ 25% at start of combat, grants +5 each to user's attack and speed during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Spd+3. If unit is not adjacent to an ally,<br>grants Atk/Spd+6 to unit during combat. | |||
|japanese=速さ+3<br>周囲1マス以内に味方がいない時、<br>戦闘中、攻撃、速さ+6 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Spd+3. If unit initiates combat or the<br>number of allies adjacent to unit ≤ 1, grants<br>Atk/Spd+6 during combat to unit and inflicts<br>penalty on foe's Spd/Res during combat = 20%<br>of unit's Spd at start of combat. | |||
|japanese=速さ+3<br>自分から攻撃した時、または、<br>周囲1マス以内の味方が1体以下の時、<br>戦闘中、自身の攻撃、速さ+6、<br>敵の速さ、魔防が、<br>戦闘開始時の自分の速さの20%だけ減少 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of turn, if unit's HP ≥ 25%, grants<br>Atk/Spd+6,【Desperation】, and "Special<br>cooldown charge +1 per attack during combat<br>(only highest value applied; does not stack)"<br>to unit for 1 turn. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd+5 to unit<br>during combat.<br><br>【Desperation】<br>Grants the following effect for 1 turn: "If unit<br>initiates combat, unit can make a follow-up<br>attack before foe can counterattack." | |||
|japanese=ターン開始時、自身のHPが25%以上なら、<br>自分に攻撃、速さ+6、【攻め立て】、<br>「戦闘中、奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)」を付与<br>(1ターン)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ+5<br><br>【攻め立て】<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う<br>(1ターン) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Winds of Silesse | |eng-name=Winds of Silesse | ||
| | |jpn-name={{h|シレジアの風|Shirejia no kaze}} | ||
|jpn-mean=Wind of Silesia | |||
|span-sp-name=Vientos de Silesse | |||
|span-sp-mean=Winds of Silesse | |||
| | |span-la-name=Viento de Silesse | ||
|span-sp-name= | |span-la-mean=Wind of Silesse | ||
|span-sp-mean= | |fren-name=Vents de Silesse | ||
|span-la-name= | |fren-mean=Winds of Silesse | ||
|span-la-mean= | |ger-name=Wind von Silesse | ||
|fren-name= | |ger-mean=Wind of Silesse | ||
|fren-mean= | |ital-name=Venti del Silesse | ||
|ger-name= | |ital-mean=Winds of Silesse | ||
|ger-mean= | |por-name=Ventos de Silesse | ||
|ital-name= | |por-mean=Winds of Silesse | ||
|ital-mean= | |ch-trad-name={{h|西里西亞之風|Xīlǐxīyà zhī fēng}} | ||
|por | |ch-trad-mean=Wind of Silesia | ||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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<gallery> | <gallery> | ||
Is feh winds of silesse closed.png|Winds of Silesse as it appears in {{title|Heroes}}. | Is feh winds of silesse closed.png|Winds of Silesse as it appears in {{title|Heroes}}. | ||
Is feh winds of silesse open.png|Winds of Silesse as it appears in | Is feh winds of silesse open.png|Winds of Silesse as it appears in ''Heroes''. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavGreentomeH}} | {{NavGreentomeH}} |
Latest revision as of 15:45, 7 November 2023
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Winds of Silesse (Japanese: シレジアの風 Wind of Silesia) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Ced. Winds of Silesse boosts its wielder's attack and speed when they are not adjacent to any allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 speed. If user is not adjacent to an ally, grants +6 each to user's attack and speed during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. If user's HP ≥ 25% at start of combat, grants +6 each to user's attack and speed; if user initiates combat, user makes follow-up attack before foe's counterattack; and +1 special cooldown charge per attack to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack and speed during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or if number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ced: Hero on the Wind |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. If unit is not adjacent to an ally,
grants Atk/Spd+6 to unit during combat. |
速さ+3
周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6 |
Heroes (Refined) |
Grants Spd+3. If unit initiates combat or the
number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. |
速さ+3
自分から攻撃した時、または、 周囲1マス以内の味方が1体以下の時、 戦闘中、自身の攻撃、速さ+6、 敵の速さ、魔防が、 戦闘開始時の自分の速さの20%だけ減少 |
Heroes (Refined: +effect) |
At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
ターン開始時、自身のHPが25%以上なら、
自分に攻撃、速さ+6、【攻め立て】、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5 【攻め立て】 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Winds of Silesse |
-- |
Japanese |
シレジアの風 |
Wind of Silesia |
Spanish (Spain) |
Vientos de Silesse |
Winds of Silesse |
Spanish (Latin America) |
Viento de Silesse |
Wind of Silesse |
French |
Vents de Silesse |
Winds of Silesse |
German |
Wind von Silesse |
Wind of Silesse |
Italian |
Venti del Silesse |
Winds of Silesse |
Portuguese |
Ventos de Silesse |
Winds of Silesse |
Traditional Chinese |
西里西亞之風 |
Wind of Silesia |
Gallery
Winds of Silesse as it appears in Heroes.