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Winds of Change (tome): Difference between revisions
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{{ | {{Item Infobox | ||
|name=Winds of Change | |name=Winds of Change | ||
|image=[[File:Is feh winds of change closed.png]] | |image=[[File:Is feh winds of change closed.png]] | ||
|caption=Winds of Change as it appears in {{title|Heroes}}. | |caption=Winds of Change as it appears in {{title|Heroes}}. | ||
| | |type=[[Green tome]] | ||
| | |bearer=[[Merric]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Winds of Change''' (Japanese: {{hl|予兆の風|Yochō no kaze}} ''Wind of omens'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}} | '''Winds of Change''' (Japanese: {{hl|予兆の風|Yochō no kaze}} ''Wind of omens'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the young variation of [[Merric]]. Winds of Change deals [[bonus damage]] to flying units; additionally, if the user has an active bonus or their [[HP]] is high, it boosts its user's [[attack (stat)|attack]] and [[speed]] and neutralizes effects that deny the user or guarantee the foe a [[follow-up attack]]. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |refine=Unrefined | ||
| | |type=GreenTome | ||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
| | |pre=[[Rexcalibur]] | ||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|icon=[[File:Is feh wpn winds of change refined.png|20px]] | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user, neutralizes effects that reduce user's special cooldown charge, and neutralizes foe's bonuses to speed and resistance during combat, and when user's special triggers, neutralizes foe's non-special effects that reduce damage by percentage during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +3 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=Winds of Change | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>Effective against flying foes. At start of combat,<br>if a bonus granted by a skill like Rally or Hone<br>is active on unit or if unit's HP ≥ 50%, grants<br>Atk/Spd+5 and neutralizes effects that guarantee<br>foe's follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | |||
|japanese=飛行特効<br>奥義が発動しやすい(発動カウント-1)<br><br>自身が強化(応援、鼓舞等)を受けている、または<br>戦闘開始時のHPが50%以上の時、戦闘中、<br>攻撃、速さ+5、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>Effective against flying foes. If【Bonus】<br>is active on unit or if unit's HP ≥ 50% at start of<br>combat, grants Atk/Spd+5 to unit during<br>combat, neutralizes effects that guarantee foe's<br>follow-up attacks and effects that prevent unit's<br>follow-up attacks during combat, and deals<br>damage = 15% of unit's Spd (excluding<br>area-of-effect Specials).<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=飛行特効<br>奥義が発動しやすい(発動カウント-1)<br><br>自身が【有利な状態】を受けている、または<br>戦闘開始時のHPが50%以上の時、戦闘中、<br>攻撃、速さ+5、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効、<br>ダメージ+速さの15%(範囲奥義を除く)<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit initiates combat or is within 2 spaces<br>of an ally, grants Atk/Spd+5 to unit, neutralizes<br>effects that inflict "Special cooldown charge -X"<br>on unit, and neutralizes foe's bonuses to<br>Spd/Res (from skills like Fortify, Rally, etc.)<br>during combat, and also, when unit's Special<br>triggers, neutralizes foe's "reduces damage<br>by X%" effects from foe's non-Special skills<br>(excluding area-of-effect Specials)<br>during combat. | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+5、<br>自身の奥義発動カウント変動量-を無効、<br>敵の速さ、魔防の強化の+を無効にする<br>(無効になるのは、鼓舞や応援等の+効果)、<br>自身の奥義発動時、敵の奥義以外のスキルによる<br>「ダメージを◯◯%軽減」を無効<br>(範囲奥義を除く) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
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|ital-name=Vento ribelle | |ital-name=Vento ribelle | ||
|ital-mean=Rebellious wind | |ital-mean=Rebellious wind | ||
|por | |por-name=Vento venturoso | ||
|por | |por-mean=Fortunate wind | ||
|ch-trad-name={{h|預兆之風|yùzhào zhī fēng}} | |ch-trad-name={{h|預兆之風|yùzhào zhī fēng}} | ||
|ch-trad-mean=Wind of omens | |ch-trad-mean=Wind of omens | ||
Line 53: | Line 125: | ||
<gallery> | <gallery> | ||
Is feh winds of change closed.png|Winds of Change as it appears in {{title|Heroes}}. | Is feh winds of change closed.png|Winds of Change as it appears in {{title|Heroes}}. | ||
Is feh winds of change open.png|Winds of Change as it appears in | Is feh winds of change open.png|Winds of Change as it appears in ''Heroes''. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Creator Sword]] | *[[Creator Sword]] | ||
*[[Bun-Bun Baton]] | *[[Bun-Bun Baton]] | ||
Line 64: | Line 137: | ||
*[[Soul of Zofia]] | *[[Soul of Zofia]] | ||
*[[Sun's Percussors]] | *[[Sun's Percussors]] | ||
{{div col end}} | |||
{{NavGreentomeH}} | {{NavGreentomeH}} |
Latest revision as of 08:08, 11 January 2024
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Winds of Change (Japanese: 予兆の風 Wind of omens) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Merric. Winds of Change deals bonus damage to flying units; additionally, if the user has an active bonus or their HP is high, it boosts its user's attack and speed and neutralizes effects that deny the user or guarantee the foe a follow-up attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user, neutralizes effects that reduce user's special cooldown charge, and neutralizes foe's bonuses to speed and resistance during combat, and when user's special triggers, neutralizes foe's non-special effects that reduce damage by percentage during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Merric: Changing Winds |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
飛行特効
奥義が発動しやすい(発動カウント-1) 自身が強化(応援、鼓舞等)を受けている、または 戦闘開始時のHPが50%以上の時、戦闘中、 攻撃、速さ+5、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
飛行特効
奥義が発動しやすい(発動カウント-1) 自身が【有利な状態】を受けている、または 戦闘開始時のHPが50%以上の時、戦闘中、 攻撃、速さ+5、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効、 ダメージ+速さの15%(範囲奥義を除く) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+5、 自身の奥義発動カウント変動量-を無効、 敵の速さ、魔防の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果)、 自身の奥義発動時、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Winds of Change |
-- |
Japanese |
予兆の風 |
Wind of omens |
Spanish |
Viento augur |
Augur wind |
French |
Vents changeants |
Changing winds |
German |
Günstiger Wind |
Opportune winds |
Italian |
Vento ribelle |
Rebellious wind |
Portuguese |
Vento venturoso |
Fortunate wind |
Traditional Chinese |
預兆之風 |
Wind of omens |
Gallery
Winds of Change as it appears in Heroes.