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Winds of Change (tome): Difference between revisions
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{{WeaponDataHdr FEH}} | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
|refine=Unrefined | |||
|type=GreenTome | |type=GreenTome | ||
|mt=14 | |mt=14 | ||
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|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | |notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | ||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|icon=[[File:Is feh wpn winds of change refined.png|20px]] | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user, neutralizes effects that reduce user's special cooldown charge, and neutralizes foe's bonuses to speed and resistance during combat, and when user's special triggers, neutralizes foe's non-special effects that reduce damage by percentage during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|flying units]].<br>If bonus is active on user or user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]] to user, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.<br>Grants +2 [[HP]] and +3 [[resistance]]. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | {{WeaponDataFtr FEH}} | ||
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{{DescriptionHdr}} | {{DescriptionHdr}} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}} | |game={{title|Heroes}}<br><small>(Unrefined)</small> | ||
|english=Accelerates Special trigger (cooldown count-1).<br>Effective against flying foes. At start of combat,<br>if a bonus granted by a skill like Rally or Hone<br>is active on unit or if unit's HP ≥ 50%, grants<br>Atk/Spd+5 and neutralizes effects that guarantee<br>foe's follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | |english=Accelerates Special trigger (cooldown count-1).<br>Effective against flying foes. At start of combat,<br>if a bonus granted by a skill like Rally or Hone<br>is active on unit or if unit's HP ≥ 50%, grants<br>Atk/Spd+5 and neutralizes effects that guarantee<br>foe's follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | ||
|japanese=飛行特効<br>奥義が発動しやすい(発動カウント-1)<br><br>自身が強化(応援、鼓舞等)を受けている、または<br>戦闘開始時のHPが50%以上の時、戦闘中、<br>攻撃、速さ+5、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | |japanese=飛行特効<br>奥義が発動しやすい(発動カウント-1)<br><br>自身が強化(応援、鼓舞等)を受けている、または<br>戦闘開始時のHPが50%以上の時、戦闘中、<br>攻撃、速さ+5、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=? | |||
|japanese=? | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=? | |||
|japanese=? | |||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} |
Revision as of 19:51, 9 January 2024
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Winds of Change (Japanese: 予兆の風 Wind of omens) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Merric. Winds of Change deals bonus damage to flying units; additionally, if the user has an active bonus or their HP is high, it boosts its user's attack and speed and neutralizes effects that deny the user or guarantee the foe a follow-up attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user, neutralizes effects that reduce user's special cooldown charge, and neutralizes foe's bonuses to speed and resistance during combat, and when user's special triggers, neutralizes foe's non-special effects that reduce damage by percentage during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +(user's speed × 15%) damage during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Merric: Changing Winds |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
飛行特効
奥義が発動しやすい(発動カウント-1) 自身が強化(応援、鼓舞等)を受けている、または 戦闘開始時のHPが50%以上の時、戦闘中、 攻撃、速さ+5、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 |
Heroes (Refined) |
?
|
?
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Heroes (Refined: +effect) |
?
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?
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Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Winds of Change |
-- |
Japanese |
予兆の風 |
Wind of omens |
Spanish |
Viento augur |
Augur wind |
French |
Vents changeants |
Changing winds |
German |
Günstiger Wind |
Opportune winds |
Italian |
Vento ribelle |
Rebellious wind |
Portuguese |
Vento venturoso |
Fortunate wind |
Traditional Chinese |
預兆之風 |
Wind of omens |
Gallery
Winds of Change as it appears in Heroes.