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Rising Thunder: Difference between revisions
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Revision as of 07:41, 2 February 2021
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Rising Thunder is a special skill which debuted in Fire Emblem Heroes. Rising Thunder allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Thunder can be considered a weaker variation of two other special skills, one being Growing Thunder dealing the same amount of damage but in a wider radius, the other being Blazing Thunder keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance |
Availability
Heroes
Units | Camus: Sable Knight • Hubert: Sinister Servant • Michalis: Ambitious King • Reinhardt: Thunder's Fist • Ursula: Blue Crow • Veronica: Bestowed Love |
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Thunder |
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Gallery
See also
- Growing Thunder
- Blazing Thunder
- Rising Flame, this skill's fire-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Wind, this skill's wind-elemental counterpart