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Guard (Radiant Dawn): Difference between revisions

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:''For the skill in ''Fire Emblem: Path of Radiance'' and ''Heroes'' bearing the same name, see '''[[Cancel]]'''.''
{{DISPLAYTITLE:Guard (''Radiant Dawn'')}}
----
{{Skill Infobox
{{Skill Infobox
|name=Guard
|name=Guard
Line 8: Line 7:
|type=Personal
|type=Personal
|capacity=20
|capacity=20
|games=*{{title|Radiant Dawn}}
|first={{title|Radiant Dawn}}
}}
}}


'''Guard''' (Japanese: {{hover|守護|Shugo}} ''Guard'') is a combat [[Skills|skill]] which is exclusive to {{FE10}}. It is a personal skill that can be equipped to any unit. If a unit with this skill is adjacent to a unit with whom they have a [[support|buddy support]] relationship, Guard's user may redirect hits aimed at the adjacent unit to themselves. The stronger the support relationship between the unit and the user, the more likely it is that Guard will trigger.
'''Guard''' (Japanese: {{hl|守護|Shugo}} ''Guard'') is a combat [[Skills|skill]] which is exclusive to {{FE10}}. It is a personal skill that can be equipped to any unit. If a unit with this skill is adjacent to a unit with whom they have a [[support|buddy support]] relationship, Guard's user may redirect hits aimed at the adjacent unit to themselves. The stronger the support relationship between the unit and the user, the more likely it is that Guard will trigger.


There is also a second, hidden version of Guard, [[Unused content in Fire Emblem: Radiant Dawn#Hidden skills|internally called "Absolute Guard"]], which is used by four enemy [[Spirit]]s in [[Rebirth (part 4)|the game's penultimate map]] who surround [[Sephiran|the map's boss]]. This version of the skill is always guaranteed to activate, meaning that these Spirits must be killed first before the boss can be successfully attacked.
There is also a second, hidden version of Guard, [[Unused content in Fire Emblem: Radiant Dawn#Hidden skills|internally called "Absolute Guard"]], which is used by four enemy [[Spirit]]s in [[Rebirth (4)|the game's penultimate map]] who surround [[Sephiran|the map's boss]]. This version of the skill is always guaranteed to activate, meaning that these Spirits must be killed first before the boss can be successfully attacked.


==Data==
==Data==
{{SkillData
{{SkillData
|gameo={{title|Radiant Dawn}}
|game1={{title|Radiant Dawn}}
|spriteo=[[File:Is wii guard.png]]
|sprite1=[[File:Is wii guard.png]]
|effecto=If the user has a [[Support|buddy support]] with an adjacent unit, and the adjacent unit is attacked, the user may take the hit instead.
|effect1=If the user has a [[Support|buddy support]] with an adjacent unit, and the adjacent unit is attacked, the user may take the hit instead.
|activeo=Based on [[support]] level
|active1=Based on [[support]] level{{clarify}}
|capacityo=20
|capacity1=20
|noteso=--
}}
}}


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==Flavor text==
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{Flavor Text
{{DescriptionCell
|game1={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small>
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small>
|english1=Can redirect attacks<br>aimed at supported<br>allied units toward<br>this unit. Units must<br>be adjacent.
|english=Can redirect attacks<br>aimed at supported<br>allied units toward<br>this unit. Units must<br>be adjacent.
|japanese1=??
|japanese=発動すると支援関係にある<br>相手への攻撃を引受ける<br>横にいないと発動しない
|-
|game2={{title|Radiant Dawn}}<br><small>(help)</small>
|english2=??
|japanese2=??
}}
}}
{{DescriptionCell
|game={{title|Radiant Dawn}}<br><small>(help)</small>
|english=Can redirect attacks aimed at<br>supported allies toward this unit.<br>Units must be adjacent.
|japanese=発動すると自分と支援関係にある<br>ユニットへの攻撃を引き受ける<br>横にいないと発動しない
}}
{{DescriptionFtr}}


== Trivia ==
== Trivia ==
Line 52: Line 52:
{{Names
{{Names
|eng-name=Guard
|eng-name=Guard
|eng-mean=--
|jpn-name={{h|守護|Shugo}}
|jap-name={{hover|守護|Shugo}}
|jpn-mean=Romanized as '''GUARD''' in its internal file name.
|jap-mean=Romanized as '''GUARD''' in its internal file name.
|span-name=Guardián
|span-mean=Guardian
|fren-name=Garde
|fren-name=Garde
|fren-mean=Guard
|fren-mean=Guard
|ger-name=Wache
|ger-name=Wache
|ger-mean=Watchman
|ger-mean=Watchman
|span-name=Guardián
|span-mean=Guardian
|ital-name=Protezione
|ital-name=Protezione
|ital-mean=Protection
|ital-mean=Protection
}}
}}


== Gallery ==
==Gallery==


{{Refbar}}
{{Refbar}}

Latest revision as of 21:21, 20 September 2023

Guard

Is wii guard.png
Icon of the Guard skill in Radiant Dawn.


Can redirect attacks aimed at supported allied units toward this unit. Units must be adjacent.

Type(s)

Personal

Capacity

20

First game

Radiant Dawn

Guard (Japanese: 守護 Guard) is a combat skill which is exclusive to Fire Emblem: Radiant Dawn. It is a personal skill that can be equipped to any unit. If a unit with this skill is adjacent to a unit with whom they have a buddy support relationship, Guard's user may redirect hits aimed at the adjacent unit to themselves. The stronger the support relationship between the unit and the user, the more likely it is that Guard will trigger.

There is also a second, hidden version of Guard, internally called "Absolute Guard", which is used by four enemy Spirits in the game's penultimate map who surround the map's boss. This version of the skill is always guaranteed to activate, meaning that these Spirits must be killed first before the boss can be successfully attacked.

Data

Game Icon Effect Activation Capacity Notes
Radiant Dawn Is wii guard.png If the user has a buddy support with an adjacent unit, and the adjacent unit is attacked, the user may take the hit instead. Based on support level[clarification needed] 20 --

Availability

Radiant Dawn

Units NailahSothe
Items Guard

Flavor text

Game Text
(English)
Text
(Japanese)
Radiant Dawn
(skill assignment menu)
Can redirect attacks
aimed at supported
allied units toward
this unit. Units must
be adjacent.
発動すると支援関係にある
相手への攻撃を引受ける
横にいないと発動しない
Radiant Dawn
(help)
Can redirect attacks aimed at
supported allies toward this unit.
Units must be adjacent.
発動すると自分と支援関係にある
ユニットへの攻撃を引き受ける
横にいないと発動しない

Trivia

  • The basic concept of this skill later resurfaced in Awakening as Dual Guards, part of the Dual and Pair Up systems, where a unit's supporting partner can jump in to take a hit for them. The function is slightly different in that if a Dual Guard is triggered, the damage is nullified, and having a support level is no longer necessary for it to activate.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Guard

--

Japanese

守護

Romanized as GUARD in its internal file name.

Spanish

Guardián

Guardian

French

Garde

Guard

German

Wache

Watchman

Italian

Protezione

Protection

Gallery

References

Skills in Fire Emblem: Radiant Dawn
Command skills FlourishGambleGaldrarGlareParitySacrificeShoveSmiteStealWildheart
Counter skills CounterHowlMaelstromQuickclawShriek
Bonus damage skills BeastfoeBirdfoeDragonfoeNullify
Experience-related skills BlossomDisciplineParagon
Healing skills BlessingBoonGaldrarImbueMantleRenewalSacrifice
Low-HP skills MiracleResolveWrath
Mobility skills CantoCelerityGaldrarPassSaviorShoveSmite
Proximity skills Blood TideDauntNight TideWhite Pool
Miscellaneous skills AdeptCancelFortuneGuardMercyNihilPaviseProvokeVantage
Beorc-exclusive skills CorrosionDisarmDisciplineShadeStillness
Laguz-exclusive skills BlessingBlood TideBoonFormshiftGaldrarHowlInsightMaelstromNight TideQuickclawShriekVigilanceWhite PoolWildheart
Class skills CantoCritical +ShoveSteal
Mastery skills AetherAstraBaneColossusCoronaDeadeyeEclipseFlareImpaleIreLethalityLunaRendRoarSavageSolStunTear
Enemy-exclusive skills Aurora