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Roar: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|name=Roar | |name=Roar | ||
|image | |image=[[File:Is wii roar.png]] | ||
|caption=Icon of the Roar skill in {{title|Radiant Dawn}}. | |||
|help_text=Can inflict damage at triple strength rating and paralyze enemy for one turn. Lion / Tiger | |||
|caption | |||
|help_text= | |||
|type=Class (Mastery) | |type=Class (Mastery) | ||
|capacity= | |capacity=*20 <small>(in ''Path of Radiance'')</small> | ||
*20 <small>(in ''Path of Radiance'')</small> | |||
*30 <small>(in ''Radiant Dawn'')</small> | *30 <small>(in ''Radiant Dawn'')</small> | ||
| | |first={{title|Path of Radiance}} | ||
}} | }} | ||
'''Roar''' (Japanese: {{ | '''Roar''' (Japanese: {{hl|咆哮|Hōkō}} ''Snarl'') is a combat [[Skills|skill]] which debuted in {{FE9}}. It is the [[mastery skill]] of certain clans of the beast-tribe [[laguz]]. When used, it stuns enemies to prevent them from moving for a single turn. In ''Path of Radiance'' it is activated by a menu command outside of battle and can target enemies adjacent to its user, while in ''Radiant Dawn'' it is a [[sword skill]] which unleashes an attack with its user's [[strength]] stat tripled and leaves surviving enemies immobilized. | ||
==Data== | ==Data== | ||
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|game1={{title|Path of Radiance}} | |game1={{title|Path of Radiance}} | ||
|sprite1=[[File:Is gcn roar.png]] | |sprite1=[[File:Is gcn roar.png]] | ||
|effect1=Inflicts [[File:Is wii status paralysis.png|x16px]] [[Status | |effect1=Inflicts [[File:Is wii status paralysis.png|x16px]] [[Status effects#Paralysis|paralysis status]] on the target on hit. | ||
|active1=Command<br>(Roar) | |active1=Command<br>(Roar), if user is adjacent to a foe | ||
|capacity1=20 | |capacity1=20 | ||
|notes1= | |notes1=Can only be used once per mission.<br>Nullified against [[boss]]es. | ||
|- | |- | ||
| | |game2={{title|Radiant Dawn}} | ||
| | |sprite2=[[File:Is wii roar.png]] | ||
| | |effect2=Multiplies the user's [[strength]] by ×3.<br>Inflicts [[File:Is wii status shock.png|x16px]] [[Status effects#Shock|shock status]] on the target on hit. | ||
| | |active2=([[Strength]]/2)% | ||
| | |capacity2=30 | ||
| | |notes2=Nullified against [[Nihil]], or if either combatant has [[Parity]] active. | ||
}} | |||
==Availability== | ==Availability== | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Path of Radiance}}<br><small>(skill assignment menu)</small> | ||
| | |english=Immobilizes enemies on<br>the next turn. Does<br>not work against<br>certain units.<br>{{color|#0f0|Beast tribe}} | ||
| | |japanese=次ターン相手を<br>行動不能にする<br>特定の敵にはきかない<br>{{color|#0f0|取得可能<br>獣牙族}} | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Path of Radiance}}<br><small>(help)</small> | |||
|english=Immobilizes enemies on the<br>next turn. Does not work<br>against certain units. | |||
| | |japanese=次ターン相手を行動不能にします<br>特定の敵にはききません | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu, NTSC)</small> | |||
| | |english=Can inflict damage at<br>3 times unit strength<br>rating and paralyze<br>enemy for one turn.<br>{{color|#00ff00|Cannot unassign}} | ||
| | |japanese=発動すると『力』を3倍<br>にした攻撃をおこなった上<br>1ターン移動不能にする<br>{{color|#00ff00|書に戻せない}} | ||
| | }} | ||
{{DescriptionCell | |||
| | |game={{title|Radiant Dawn}}<br><small>(skill assignment menu, PAL)</small> | ||
| | |english=Can multiply the unit's<br>strength by 3 and<br>shocks enemy for one<br>turn.<br>{{color|#00ff00|Cannot unassign}} | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(help, NTSC)</small> | |||
|english=Can inflict damage at triple strength<br>rating and paralyze enemy for one turn.<br>Lion / Tiger | |||
|japanese=発動すると『力』を3倍にした攻撃を<br>おこなった上 1ターン移動不能にする<br>【獅子 • 虎奥義】 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}}<br><small>(help, PAL)</small> | |||
|english=Can multiply the unit's strength by<br>3 and shocks enemy for a turn.<br>Lion / Tiger | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
== Trivia == | == Trivia == | ||
--> | |||
== Etymology and other languages == | == Etymology and other languages == | ||
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|eng-name=Roar | |eng-name=Roar | ||
|eng-mean=A [[wikipedia:Roar (vocalization)|roar]] is a loud, deep cry made by many animal species, including lions and tigers, often for the purpose of scaring away potential threats. | |eng-mean=A [[wikipedia:Roar (vocalization)|roar]] is a loud, deep cry made by many animal species, including lions and tigers, often for the purpose of scaring away potential threats. | ||
| | |jpn-name={{hover|咆哮|Hōkō}} | ||
| | |jpn-mean=Romanized as '''SNARL''' in its internal file name in ''Path of Radiance''. ''Radiant Dawn'' instead internally calls it '''ROAR'''. | ||
|fren-name=Rage | |fren-name=Rage | ||
|fren-mean=Rage | |fren-mean=Rage | ||
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</gallery> | </gallery> | ||
{{Refbar}} | |||
==See also== | ==See also== | ||
* [[Glare]] | * [[Glare]] |
Latest revision as of 23:30, 17 March 2024
Roar (Japanese: 咆哮 Snarl) is a combat skill which debuted in Fire Emblem: Path of Radiance. It is the mastery skill of certain clans of the beast-tribe laguz. When used, it stuns enemies to prevent them from moving for a single turn. In Path of Radiance it is activated by a menu command outside of battle and can target enemies adjacent to its user, while in Radiant Dawn it is a sword skill which unleashes an attack with its user's strength stat tripled and leaves surviving enemies immobilized.
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Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Path of Radiance | Inflicts paralysis status on the target on hit. | Command (Roar), if user is adjacent to a foe |
20 | Can only be used once per mission. Nullified against bosses. | |
Radiant Dawn | Multiplies the user's strength by ×3. Inflicts shock status on the target on hit. |
(Strength/2)% | 30 | Nullified against Nihil, or if either combatant has Parity active. |
Availability
Path of Radiance
Units (As a class skill) | Giffca |
Classes (Occult) | Beast Tribe (Cat) • Beast Tribe (Tiger) • Beast Tribe (Lion) |
Radiant Dawn
Units (As a class skill) | Caineghis • Giffca |
Classes (Satori Sign) | Lion • Lion King • Tiger |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Path of Radiance (skill assignment menu) |
Immobilizes enemies on
the next turn. Does not work against certain units. Beast tribe |
次ターン相手を
行動不能にする 特定の敵にはきかない 取得可能 獣牙族 |
Path of Radiance (help) |
Immobilizes enemies on the
next turn. Does not work against certain units. |
次ターン相手を行動不能にします
特定の敵にはききません |
Radiant Dawn (skill assignment menu, NTSC) |
Can inflict damage at
3 times unit strength rating and paralyze enemy for one turn. Cannot unassign |
発動すると『力』を3倍
にした攻撃をおこなった上 1ターン移動不能にする 書に戻せない |
Radiant Dawn (skill assignment menu, PAL) |
Can multiply the unit's
strength by 3 and shocks enemy for one turn. Cannot unassign |
--
|
Radiant Dawn (help, NTSC) |
Can inflict damage at triple strength
rating and paralyze enemy for one turn. Lion / Tiger |
発動すると『力』を3倍にした攻撃を
おこなった上 1ターン移動不能にする 【獅子 • 虎奥義】 |
Radiant Dawn (help, PAL) |
Can multiply the unit's strength by
3 and shocks enemy for a turn. Lion / Tiger |
--
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Roar |
A roar is a loud, deep cry made by many animal species, including lions and tigers, often for the purpose of scaring away potential threats. |
Japanese |
咆哮 |
Romanized as SNARL in its internal file name in Path of Radiance. Radiant Dawn instead internally calls it ROAR. |
Spanish |
Rugido |
Roar |
French |
Rage |
Rage |
German |
Gebrüll |
Roar |
Italian |
Ruggito |
Roar |
Gallery
Giffca activating Roar in Path of Radiance.
Muarim activating Roar (start-up flash) in Radiant Dawn.
Muarim activating Roar (attack) in Radiant Dawn.
References
See also
Skills in Fire Emblem: Path of Radiance | ||||||||||||||
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