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Rising Light: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Data== | ==Data== | ||
{{SkillData | {{SkillData SpecialFEH | ||
| | |effect=At the start of combat, foes within {{hover|a specific range of|...Exactly how many squares away? At least 1 range can be assumed, but is that the extent?}} the target take damage based on the formula | ||
|rarity=3 | |||
|cooldown={{hover|4|Originally 5}} | |||
| | |cost=150 | ||
| | |notes=Formula: User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]] | ||
}} | }} | ||
Revision as of 23:19, 29 June 2018
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Rising Light is a special skill which debuted in Fire Emblem Heroes. Rising Light allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Light can be considered a weaker variation of two other special skills, one being Growing Light dealing the same amount of damage but in a wider radius, the other being Blazing Light keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 150 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance |
Availability
Heroes
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rising Light |
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Gallery
See also
- Growing Light
- Blazing Light
- Rising Flame, this skill's fire-elemental counterpart
- Rising Wind, this skill's wind-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart